我有一个问题,我一直想弄清楚,但我被困住了。基本上,我一直在尝试在一种不是国际象棋的游戏中实现鲁克运动的逻辑,但我被困在了它上。我会告诉你细节:
我的车现在做的事情是它可以走一个方向,但它可以在这条线上的任何地方。我需要帮助,试图找出如何添加更多的逻辑,以确保它只能走下去,只要道路是明确的。下面是一个示例:
小的"p“和"r”是玩家2的棋子,大的"P“和"R”是玩家的棋子。现在,右上角R(车)只能向右移动,但如果你这样做,它将超越棋子,然后可以走到它想要的地方。
* R R R *
* P P P *
* * * * *
* p p p *
* r r r *下面是我对这辆车的代码:
public boolean isLegalMove(Location from,Location to)
{
// Row is XPosition (Up/Down)
// Column is YPosition(Left/Right)
int fromRow = from.getXPosition();
int fromColumn = from.getYPosition();
int toRow = to.getXPosition();
int toColumn = to.getYPosition();
// higher row or column or both
if(((fromColumn >= toColumn) || (fromColumn <= toColumn)) && ((fromRow == toRow))) {
return true;
}
if(((fromRow >= toRow) || (fromRow <= toRow)) && ((fromColumn == toColumn))) {
return true;
}
return false;
}我想我要做另一种方法来检查逻辑,如果路径中有什么东西,叫它isPathClear()
编辑:
下面是其余的代码:
public class Board
{
// The depth and width of the field.
public static final int ROW = 5;
public static final int COLUMN = 5;
public static final String EMPTYPIECE = " * ";
//Storage for the game pieces
private GamePiece [] [] gameBoard;
//Makes the balls and torches for player1
private Pawn1 p1Pawn1,p1Pawn2,p1Pawn3;
private Rook1 p1Rook1,p1Rook2,p1Rook3;
//Makes the ball and torchers for player2
private Pawn2 p2Pawn1,p2Pawn2,p2Pawn3;
private Rook2 p2Rook1,p2Rook2,p1Rook3;
/**
* Makes a 5x5 Gameboard
*/
public Board()
{
// initialise instance variables
gameBoard = new GamePiece [ROW][COLUMN];
//Makes pieces for player1
p1Pawn1 = new Pawn1();
p1Pawn2 = new Pawn1();
p1Pawn3 = new Pawn1();
p1Rook1 = new Rook1();
p1Rook2 = new Rook1();
p1Rook3 = new Rook1();
//Makes pieces for player2
p2Pawn1 = new Pawn2();
p2Pawn2 = new Pawn2();
p2Pawn3 = new Pawn2();
p2Rook1 = new Rook2();
p2Rook2 = new Rook2();
p2Rook3 = new Rook2();
}
/**
* Makes new games
*/
public void newGame()
{
// Assigns the piece of the board for player1
gameBoard[0][1] = p1Rook1;
gameBoard[0][2] = p1Rook2;
gameBoard[0][3] = p1Rook3;
gameBoard[1][1] = p1Pawn1;
gameBoard[1][2] = p1Pawn2;
gameBoard[1][3] = p1Pawn3;
// Assigns the pieces of the board for player2
gameBoard[4][1] = p2Rook1;
gameBoard[4][2] = p2Rook2;
gameBoard[4][3] = p2Rook3;
gameBoard[3][1] = p2Pawn1;
gameBoard[3][2] = p2Pawn2;
gameBoard[3][3] = p2Pawn3;
}
/**
* Displays the content of the board
*/
public void displayBoard()
{
System.out.println(" a b c d e");
int counter = 1;
for (int i = 0; i < gameBoard.length; i++){
System.out.print(counter);
for (int j = 0; j < gameBoard[i].length; j++) {
if (gameBoard[i][j] == null) {
System.out.print(EMPTYPIECE);
} else {
System.out.print(" " + gameBoard[i][j] + " ");
}
}
counter++;
System.out.println();
}
}
/**
* Moves the movepiece from one locatin to another
* @param from - where the location was from
* @param to - Where the location is going to
*/
public void movePiece(Location from,Location to) throws InvalidMoveException
{
int fromRow = from.getXPosition();
int fromColumn = from.getYPosition();
int toRow = to.getXPosition();
int toColumn = to.getYPosition();
if (gameBoard[fromRow][fromColumn] == null) {
throw new InvalidMoveException("Invalid input for source location.");
}
if (! checkBounds(from, to)) {
throw new InvalidMoveException("Invalid input for destination location.");
}
if (isSameLocation(from, to)){
throw new InvalidMoveException("Invalid move, source and destination cannot bethe same.");
}
if (! gameBoard[fromRow][fromColumn].isLegalMove(from, to)) {
throw new InvalidMoveException("Invalid move for this piece.");
}
gameBoard[toRow][toColumn] = gameBoard[fromRow][fromColumn];
gameBoard[fromRow][fromColumn] = null;
displayBoard();
}
/**
* Checks a proposed move to ensure it is within the bounds of the board.
* @param source location, destination location
* @return true if both source and destination are within bounds
*/
private boolean checkBounds(Location from, Location to)
{
int fromRow = from.getXPosition();
int fromColumn = from.getYPosition();
int toRow = to.getXPosition();
int toColumn = to.getYPosition();
boolean testFrom = (fromRow >= 0) && (fromColumn >= 0) && (fromRow < gameBoard.length) && (fromColumn < gameBoard[0].length);
boolean testTo = (toRow >= 0) && (toColumn >= 0) && (toRow < gameBoard.length) && (toColumn < gameBoard[0].length);
return testFrom && testTo;
}
/**
* Checks a proposed move to ensure source and destination are different.
* @param source location, destination location
* @return true if source and destination are the same
*/
private boolean isSameLocation(Location from, Location to)
{
int fromRow = from.getXPosition();
int fromColumn = from.getYPosition();
int toRow = to.getXPosition();
int toColumn = to.getYPosition();
return fromRow == toRow && fromColumn == toColumn;
}发布于 2012-12-05 18:07:43
如果你不知道董事会上还有什么,你就不知道这条路是否畅通。但是,您的方法签名不允许此函数访问板的布局。如果您通过整个板,您可以使用一个循环检查所有正方形之间的其他部分。
托加默斯勋爵:
你不会检查板是否为空。您必须检查rook的源和目标位置之间的各个空间。
现在我知道了董事会的样子,下面是一些代码:
public boolean isLegalMove(Location from,Location to)
{
// Row is XPosition (Up/Down)
// Column is YPosition(Left/Right)
int fromRow = from.getXPosition();
int fromColumn = from.getYPosition();
int toRow = to.getXPosition();
int toColumn = to.getYPosition();
// Has to be same row or column
if(fromRow != toRow || fromColumn != toColumn) return false;
// Can't move to the same square
if(fromRow == toRow && fromColumn == toColumn) return false;
// Rows are the same
if(fromRow - toRow == 0) {
// this will hold the column of the we're going to check next
int newPos = fromColumn;
// Should we go up or down?
int amount = (toColumn - fromColumn < 0) ? -1 : 1;
while(newPos != toColumn) {
newPos += amount;
// if it's not null, we found a different piece
if(gameBoard[fromRow][newPos] != null) return false;
}
if(gameBoard[toRow][toColumn] != null) {
// return false if it's your own piece, true if it's not
}
// Columns are the same
} else {
// this will hold the row of the we're going to check next
int newPos = fromRow;
// Should we go up or down?
int amount = (toRow - fromRow < 0) ? -1 : 1;
while(newPos != toRow) {
newPos += amount;
// if it's not null, we found a different piece
if(gameBoard[newPos][fromColumn] != null) return false;
}
if(gameBoard[toRow][toColumn] != null) {
// return false if it's your own piece, true if it's not
}
}
return true;
}因为你想要捕捉对手的作品.但我没有将最后一段代码放入其中,因为您必须再次更改方法签名。请听我的评论。注意,它现在是一个while循环,而不是do-while。
https://stackoverflow.com/questions/13729546
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