我试图在统一3.5版的Android游戏上使用推送通知。以下是我所做的步骤:
我通过prime31购买了名为prime31的资产,并在其门户上创建了城市飞艇应用程序。然后,我修改airshipconfig文件如下:
gcmSender = My_Proj_number here传输= gcm developmentAppKey = devkey developmentAppSecret = dev秘钥productionAppKey = devkey productionAppSecret = dev保密密钥(因为我没有城市飞艇的发布帐户) inProduction = false
如有任何建议,将不胜感激。
发布于 2012-11-28 17:53:43
我目前正在努力解决与城市飞艇插件有关的问题。
根据首相31的说法,事情似乎应该立即行动起来。但是,正如您可能已经注意到的,GCM支持已经被废弃,而且总理的插件仍然依赖于C2DM。
也许你也应该在下面的论坛帖子上发帖,因为这是讨论这个话题的地方。
尽管如此,我可以让我的APID回应,即使没有GCM帐户是正确的。但我不能收到任何推送通知。更具体地说,androidManifest.xml的某些部分需要保持不变。这是我的androidManifest.xml配置:
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.myCompany.myGame" android:installLocation="preferExternal" android:versionCode="1" android:versionName="1.0">
<supports-screens
android:smallScreens="true"
android:normalScreens="true"
android:largeScreens="true"
android:xlargeScreens="true"
android:anyDensity="true"/>
<!-- The com.prime31.EtceteraApplication should be there -->
<application android:name="com.prime31.EtceteraApplication"
android:icon="@drawable/app_icon"
android:label="@string/app_name"
android:debuggable="true">
<!-- These activities should be in there -->
<activity android:name="com.unity3d.player.UnityPlayerProxyActivity"
android:label="@string/app_name"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name="com.unity3d.player.UnityPlayerActivity"
android:label="@string/app_name"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
</activity>
<activity android:name="com.unity3d.player.UnityPlayerNativeActivity"
android:label="@string/app_name"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
<meta-data android:name="android.app.lib_name" android:value="unity" />
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
</activity>
<activity android:name="com.unity3d.player.VideoPlayer"
android:label="@string/app_name"
android:screenOrientation="behind"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
</activity>
<!-- ACTIVITIES -->
<activity android:name="com.prime31.EtceteraProxyActivity"></activity>
<activity android:name="com.prime31.WebViewActivity" android:configChanges="orientation"></activity>
<activity android:name="com.prime31.P31VideoPlayerActivity" android:configChanges="keyboard|keyboardHidden|orientation"></activity>
<receiver android:name="com.urbanairship.CoreReceiver">
<intent-filter>
<action android:name="android.intent.action.BOOT_COMPLETED" />
<action android:name="android.intent.action.ACTION_SHUTDOWN" />
</intent-filter>
</receiver>
<receiver android:name="com.urbanairship.push.c2dm.C2DMPushReceiver" android:permission="com.google.android.c2dm.permission.SEND">
<intent-filter>
<action android:name="com.google.android.c2dm.intent.RECEIVE" />
<category android:name="com.myCompany.myGame" />
</intent-filter>
<intent-filter>
<action android:name="com.google.android.c2dm.intent.REGISTRATION" />
<category android:name="com.myCompany.myGame" />
</intent-filter>
</receiver>
<service android:name="com.urbanairship.push.PushService" android:process=":com.urbanairship.push.process" />
<receiver android:name="com.prime31.P31UAIntentReceiver" />
</application>
<uses-feature android:glEsVersion="0x00010001" />
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
<uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED"/>
<uses-permission android:name="android.permission.READ_PHONE_STATE"/>
<uses-permission android:name="android.permission.VIBRATE"/>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.BROADCAST_STICKY"/>
<permission android:name="com.myCompany.myGame.permission.C2D_MESSAGE" android:protectionLevel="signature"/>
<uses-permission android:name="com.myCompany.myGame.permission.C2D_MESSAGE"/>
<uses-permission android:name="com.google.android.c2dm.permission.RECEIVE"/>如果您设法使推送通知工作,请让我知道,因为我不能使这部分工作!干杯!
https://stackoverflow.com/questions/13490817
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