从一些简单的代码开始:
trait Moveable[A] {
def move(a: A): A
}
trait Animal {
def kick[A <: Animal: Moveable](a: A): A = implicitly[Moveable[A]] move a
}
object Cat {
implicit object CatMoveable extends Moveable[Cat] {
def move(cat: Cat): Cat = cat copy (pos = cat.pos + 4)
}
}
case class Cat(pos: Int) extends Animal
case class Dog(pos: Int) extends Animal
val someAnimal: Animal = Dog(0)
val kickedCat: Cat = someAnimal kick Cat(0)
println(kickedCat) // Cat(4)我决定把Quadruped和Biped动物区分开来:
trait FourFeetMoveable[A] {
def moveWithFourFeets(a: A): A
}
trait TwoFeetMoveable[A] {
def moveWithTwoFeets(a: A): A
}
trait Animal {
def kick[A <: Animal /*: ??? */](a: A): A
}
trait Quadruped extends Animal {
def kick[A <: Animal: FourFeetMoveable](a: A): A = implicitly[FourFeetMoveable[A]] moveWithFourFeets a
}
trait Biped extends Animal {
def kick[A <: Animal: TwoFeetMoveable](a: A): A = implicitly[TwoFeetMoveable[A]] moveWithTwoFeets a
}
object Chicken {
implicit object ChickenTwoFeetMoveable extends TwoFeetMoveable[Chicken] {
def moveWithTwoFeets(chicken: Chicken): Chicken = chicken copy (pos = chicken.pos + 2)
}
}
case class Dog(pos: Int) extends Quadruped
case class Chicken(pos: Int) extends Biped
val someAnimal: Animal = Dog(0)
val kickedChicken: Chicken = someAnimal kick Chicken(0)
println(kickedChicken) // Chicken(2)必须有两个完全不同的类型FourFeetMoveable和TwoFeetMoveable,所以我不能用这样的东西来抽象它们:
trait Moveable[A] {
def move(a: A): A
}那么,我如何抽象出在特性kick中作为上下文绑定的类型类型(参见???)?
编辑
对不起,我应该把我的例子说得更清楚些。让我们说,被踢的效果可以是一些运动或其他一些行动。我想用一个典型的例子来概括这一效果。在下面的代码中,我展示了我的意思,并使用抽象类型成员KickingEffect对所需的类型进行抽象,正如_所建议的那样:
trait StumbleEffect[A <: Animal] {
def stumble(a: A): A
}
trait GlideEffect[A <: Animal] {
def glide(a: A): A
}
trait Animal {
type KickingEffect[A <: Animal]
def kick[A <: Animal: KickingEffect](a: A): A
}
trait Biped extends Animal {
type KickingEffect[A <: Animal] = StumbleEffect[A]
override def kick[A <: Animal: StumbleEffect](a: A): A = implicitly[StumbleEffect[A]] stumble a
}
trait Quadruped extends Animal {
type KickingEffect[A <: Animal] = GlideEffect[A]
override def kick[A <: Animal: GlideEffect](a: A): A = implicitly[GlideEffect[A]] glide a
}
object Dog {
implicit object DogGlideEffect extends GlideEffect[Dog] {
def glide(dog: Dog): Dog = dog copy (pos = dog.pos + 4)
}
}
case class Dog(pos: Int) extends Quadruped
case class Cat(pos: Int) extends Quadruped
case class Chicken(pos: Int) extends Biped但后来我遇到了另一个问题,当涉及到动物的序列时:
type Beast[A <: Animal, KE[_ <: Animal]] = A { type KickingEffect[X <: Animal] = KE[X] }
val dogBeast: Beast[Dog, GlideEffect] = Dog(0) // fine
type GlideBeasts[A <: Quadruped] = Beast[A, GlideEffect]
val glideBeasts: Seq[GlideBeasts[Quadruped]] = Seq(Dog(0), Cat(0)) // fine
def kickAll[A <: Animal, KE[_ <: Animal], KA <: Animal](kicker: Beast[A, KE])(animals: Seq[KA])(implicit ev: kicker.KickingEffect[KA]): Seq[KA] = {
for (a <- animals) yield kicker kick a
}
val cat = Cat(0)
val dog = Dog(0)
kickAll(cat)(Seq(dog)) // wrong inferred kinds of type arguments
kickAll[Cat, GlideEffect, Dog](cat)(Seq(dog)) // missing implicit evidence发布于 2012-09-24 18:40:12
是像这样吗?
trait Moveable[A] {
def move(a: A): A
}
trait FourFeetMoveable[A] extends Moveable[A]
trait TwoFeetMoveable[A] extends Moveable[A]
trait Animal {
type CanKick[A] <: Moveable[A]
def kick[A <: Animal : CanKick](a: A): A = implicitly[CanKick[A]] move a
}
trait Quadruped extends Animal {
type CanKick[A] = FourFeetMoveable[A]
}
trait Biped extends Animal {
type CanKick[A] = TwoFeetMoveable[A]
}关于您的编辑:我建议您不要进一步尝试使用类型来建模,除非它确实是应用程序中的一个非常关键的点,或者是一个纯粹的思想实验。在类型安全的设计中,您很容易变得过于雄心勃勃,那么设计工作量与应用程序价值之间的比例就会越来越大;我只想放弃一些编译时安全性,转而进行模式匹配和运行时错误。
如果您确实希望遵循类型路径,那么一旦您有了集合,就需要类似HLists这样的东西来保留集合成员的各个类型。
无论如何,您可以使用示例(使用显式类型参数):
def kickAll[A <: Animal, KE[_ <: Animal], KA <: Animal](
kicker: Beast[A, KE])(animals: Seq[KA])(implicit effect: KE[KA]): Seq[KA] = {
for (a <- animals) yield kicker kick a
}
val cat = Cat(0)
val dog = Dog(0)
kickAll(cat)(Seq(dog)) // still doesn't figure out the types
kickAll[Cat, GlideEffect, Dog](cat)(Seq(dog)) // ok!如前所述,当您尝试使用异构列表(例如,要求不同的效果)时,棘手或不可能的部分出现了。您可以不用为序列的元素使用helper类型类,这样就可以在前面的每一项中解析隐式。
发布于 2012-09-25 09:49:16
顺便提一句,我发现在真正需要类型界之前不要引入类型界总是很有用的。您不仅可以安全地进行大量输入(不是双关语),而且还可以打开选项(例如,对于以后的方差注释)。以下是完全足够的:
trait StumbleEffect[A] {
def stumble(a: A): A
}
trait GlideEffect[A] {
def glide(a: A): A
}
trait Animal {
type KickingEffect[A]
def kick[A : KickingEffect](a: A): A
}
trait Biped extends Animal {
type KickingEffect[A] = StumbleEffect[A]
override def kick[A : StumbleEffect](a: A): A =
implicitly[StumbleEffect[A]] stumble a
}
trait Quadruped extends Animal {
type KickingEffect[A] = GlideEffect[A]
override def kick[A : GlideEffect](a: A): A = implicitly[GlideEffect[A]] glide a
}等。
https://stackoverflow.com/questions/12570449
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