这是我如何写入一个流,然后使用一个线程从它读取:
System.IO.MemoryStream ms = new System.IO.MemoryStream();
// write to it
ms.Write(new byte[] { 1, 2, 3, 4, 5, 6, 7 }, 0, 7);
// go to the begining
ms.Seek(0, System.IO.SeekOrigin.Begin);
// now read from it
byte[] myBuffer = new byte[7];
ms.Read(myBuffer, 0, 7);现在我想知道是否可以从一个线程写入内存流,然后从一个单独的线程读取该流.。
发布于 2012-09-08 05:34:34
您不能使用流同时从2个线程寻找功能,因为一个流是满的。例如,NetworkStream有两个渠道,一个用于阅读,一个用于写作,因此不能支持寻找。
如果需要查找功能,则需要创建2个流,一个用于阅读,另一个用于写入。否则,您可以简单地创建一个新的Stream类型,通过独占访问底层流并恢复其写/读位置,从而允许从底层内存流中读取和写入。这方面的一个原始例子是:
class ProducerConsumerStream : Stream
{
private readonly MemoryStream innerStream;
private long readPosition;
private long writePosition;
public ProducerConsumerStream()
{
innerStream = new MemoryStream();
}
public override bool CanRead { get { return true; } }
public override bool CanSeek { get { return false; } }
public override bool CanWrite { get { return true; } }
public override void Flush()
{
lock (innerStream)
{
innerStream.Flush();
}
}
public override long Length
{
get
{
lock (innerStream)
{
return innerStream.Length;
}
}
}
public override long Position
{
get { throw new NotSupportedException(); }
set { throw new NotSupportedException(); }
}
public override int Read(byte[] buffer, int offset, int count)
{
lock (innerStream)
{
innerStream.Position = readPosition;
int red = innerStream.Read(buffer, offset, count);
readPosition = innerStream.Position;
return red;
}
}
public override long Seek(long offset, SeekOrigin origin)
{
throw new NotSupportedException();
}
public override void SetLength(long value)
{
throw new NotImplementedException();
}
public override void Write(byte[] buffer, int offset, int count)
{
lock (innerStream)
{
innerStream.Position = writePosition;
innerStream.Write(buffer, offset, count);
writePosition = innerStream.Position;
}
}
}https://stackoverflow.com/questions/12328245
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