我有多个线程创建一个public List<List<String>> listOfLists并用数据填充它。在完成所有线程之后,我想使用list.AddRange()组合主线程的listOfLits中的多个线程中的所有这些列表。
所以,如果我有三个线程,每个线程的listOfLists有10个元素,那么主线程的listOflists将有30个元素。只需简单地将它们相加,主线程对象就必须有线程插入的所有数据。
如果我为static使用listOfLists关键字,它就能很好地工作。我想做的就是让static.摆脱
下面是一个小小的例子。
listOfLists。listOfLists添加到static listOfLists中。编辑:必须是.NET 3.5
Edit2:一种解决方案似乎是在启动线程时将listOfLists (主线程)的引用作为参数提供。还有其他方法来解决这样的线程问题吗?
namespace Threading
{
class Program
{
static void Main(string[] args)
{
Person p = new Person("mainThread");
p.startMultiThreading();
}
}class Person
{
public String name;
public List<String> privatePet;
public List<List<String>> listOfLists = new List<List<string>>();
public static List<List<String>> familyPets = new List<List<string>>();
public Person(String n) { name = n; } //constructor
public Person() { }
public void startMultiThreading()
{
List<Thread> list_threads = new List<Thread>();
for (int i = 0; i < 3; i++)
{
Person multiThreadPerson = new Person("multi: " + i); //create new Person
Thread t = new Thread(multiThreadPerson.fill_List); //create new Thread
t.Name = multiThreadPerson.name; //name the Thread with PersonName
list_threads.Add(t);
list_threads[i].Start(); //new Person is calling fill_list()
}
for (int i = 0; i < list_threads.Count; i++)
{
list_threads[i].Join();
}
familyPets.Add(new List<string>{"this is mainthread again"});
foreach (List<String> list in familyPets)
{
list.ForEach(e => Debug.WriteLine(e));
}
}
public void fill_List()
{
privatePet = new List<string>();
lock (familyPets)
{
for (int i = 0; i < 20; i++)
{
privatePet.Add("dog :" + Thread.CurrentThread.Name);
privatePet.Add("cat :" + this.name);
listOfLists.Add(privatePet);
}
familyPets.AddRange(listOfLists); //adding up all listOfLists to the mainthread listOfLists
}//lock
}
}发布于 2012-09-06 21:06:32
除了ThreadStart委托之外,还可以使用ParameterizedThreadStart委托创建线程,然后使用带有单个对象参数的重载创建Start()。您可以使用传递到线程的delgate所需的任何信息来创建该对象,在本例中,这只是您所关注的列表的一个列表。
还要注意的是,您的锁定非常广泛,以至于只允许一个这样的线程执行任何操作,从而击败了多线程。您希望它们只处理它们能够处理的事情(例如,本例中的privatePet,以及i ),因为每个线程都有各自的视图。Thread.CurrentThread是静态的,但线程是安全的(否则它是没有意义的),虽然this不是线程安全的,并且是共享的,但是在一个字符串字段中读取多个线程,而没有线程正在写入它,这是安全的(您可以通过使name readonly变得更加安全,就像您可以100%自信地查看那些代码,它不会被写到它,除非它不顾一切地处理事情。)
public void fill_List(object targetList)
{
List<List<String>> familyPets = (List<List<String>>)targetList;
List<List<String>> listOfLists = new List<List<String>>();//we'll use our own local one of these thanks, as it's just this thread's concern write now.
privatePet = new List<string>();
for (int i = 0; i < 20; i++)
{
privatePet.Add("dog :" + Thread.CurrentThread.Name);
privatePet.Add("cat :" + this.name);
listOfLists.Add(privatePet);
}
//note you don't need to lock until you are doing something
//that hits on something that other threads might hit on.
//otherwise you've just got each thread locked for their entire
//duration and you might as well just do the whole thing
//in one thread.
lock (familyPets)
{
familyPets.AddRange(listOfLists); //adding up all listOfLists to the mainthread listOfLists
}
}然后,在调用方法中,设置列表并将其传递到start中。
list_threads[i].Start(whateverTheListIsCalled);发布于 2012-09-06 21:05:55
我认为问题在于您使用同一个类"Person“来填充数据和连接数据。
Person p = new Person("mainThread");从来不调用fill_List(),也不使用变量privatePet和listOfLists。
在不过多修改代码的情况下,一个简单的解决方案是添加一个新的构造函数:
public Person(String n, List<List<String>> pRefFamilyPets) { name = n; familyPets = pRefFamilyPets; } //constructor并覆盖这一行,添加familyPets引用
Person multiThreadPerson = new Person("multi: " + i, familyPets); //create new Person我无法遵循逻辑,但这似乎避免了静态的使用,因为您将引用传递给其他线程。
发布于 2012-09-07 07:56:45
Enumerable.Range(0, 3).AsParallel().WithDegreeOfParallelism(3).Select(n => {
var list = new List<string>();
list.Add(n + ": One");
list.Add(n + ": Two");
list.Add(n + ": Three");
return list;
}).ToList();或将清单合并:
Enumerable.Range(0, 3).AsParallel().WithDegreeOfParallelism(3).Select(n => {
var list = new List<string>();
list.Add(n + ": One");
list.Add(n + ": Two");
list.Add(n + ": Three");
return list;
}).Aggregate((a, b) => a.Union(b).ToList());阅读任务,并在MSDN上并行。
https://stackoverflow.com/questions/12307524
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