就像问题主体说的。我在Delphi中有一个控制台应用程序,它包含一个TTimer变量。我想要做的是为TTimer.OnTimer事件分配一个事件处理程序。我对Delphi完全陌生,我以前使用C#,并且将事件处理程序添加到事件中是完全不同的。我已经发现,不只是将一个过程作为处理程序分配给事件,您必须创建一个具有将作为处理程序的方法的虚拟类,然后将该方法分配给事件。下面是我目前的代码:
program TimerTest;
{$APPTYPE CONSOLE}
uses
SysUtils,
extctrls;
type
TEventHandlers = class
procedure OnTimerTick(Sender : TObject);
end;
var
Timer : TTimer;
EventHandlers : TEventHandlers;
procedure TEventHandlers.OnTimerTick(Sender : TObject);
begin
writeln('Hello from TimerTick event');
end;
var
dummy:string;
begin
EventHandlers := TEventHandlers.Create();
Timer := TTimer.Create(nil);
Timer.Enabled := false;
Timer.Interval := 1000;
Timer.OnTimer := EventHandlers.OnTimerTick;
Timer.Enabled := true;
readln(dummy);
end.这在我看来是对的,但由于某种原因行不通。
编辑
TTimer组件似乎无法工作,因为控制台应用程序没有消息循环。有办法在我的应用程序中创建计时器吗?
发布于 2012-08-19 13:53:08
您的代码无法工作,因为TTimer组件内部使用WM_TIMER消息处理,控制台应用程序没有消息循环。要使您的代码正常工作,您应该自己创建一个消息循环:
program TimerTest;
{$APPTYPE CONSOLE}
uses
SysUtils, Windows,
extctrls;
type
TEventHandlers = class
procedure OnTimerTick(Sender : TObject);
end;
var
Timer : TTimer;
EventHandlers : TEventHandlers;
procedure TEventHandlers.OnTimerTick(Sender : TObject);
begin
writeln('Hello from TimerTick event');
end;
procedure MsgPump;
var
Unicode: Boolean;
Msg: TMsg;
begin
while GetMessage(Msg, 0, 0, 0) do begin
Unicode := (Msg.hwnd = 0) or IsWindowUnicode(Msg.hwnd);
TranslateMessage(Msg);
if Unicode then
DispatchMessageW(Msg)
else
DispatchMessageA(Msg);
end;
end;
begin
EventHandlers := TEventHandlers.Create();
Timer := TTimer.Create(nil);
Timer.Enabled := false;
Timer.Interval := 1000;
Timer.OnTimer := EventHandlers.OnTimerTick;
Timer.Enabled := true;
MsgPump;
end.发布于 2012-08-19 16:11:38
正如其他人所提到的,控制台应用程序没有消息泵。
下面是一个模仿TConsoleTimer类的TTimer线程类。主要区别在于事件中的代码是在TConsoleTimer线程中执行的。
更新
在这篇文章的末尾是在主线程中调用此事件的一种方法。
unit ConsoleTimer;
interface
uses
Windows, Classes, SyncObjs, Diagnostics;
type
TConsoleTimer = Class(TThread)
private
FCancelFlag: TSimpleEvent;
FTimerEnabledFlag: TSimpleEvent;
FTimerProc: TNotifyEvent; // method to call
FInterval: integer;
procedure SetEnabled(doEnable: boolean);
function GetEnabled: boolean;
procedure SetInterval(interval: integer);
protected
procedure Execute; override;
public
Constructor Create;
Destructor Destroy; override;
property Enabled : boolean read GetEnabled write SetEnabled;
property Interval: integer read FInterval write SetInterval;
// Note: OnTimerEvent is executed in TConsoleTimer thread
property OnTimerEvent: TNotifyEvent read FTimerProc write FTimerProc;
end;
implementation
constructor TConsoleTimer.Create;
begin
inherited Create(false);
FTimerEnabledFlag := TSimpleEvent.Create;
FCancelFlag := TSimpleEvent.Create;
FTimerProc := nil;
FInterval := 1000;
Self.FreeOnTerminate := false; // Main thread controls for thread destruction
end;
destructor TConsoleTimer.Destroy; // Call TConsoleTimer.Free to cancel the thread
begin
Terminate;
FTimerEnabledFlag.ResetEvent; // Stop timer event
FCancelFlag.SetEvent; // Set cancel flag
Waitfor; // Synchronize
FCancelFlag.Free;
FTimerEnabledFlag.Free;
inherited;
end;
procedure TConsoleTimer.SetEnabled(doEnable: boolean);
begin
if doEnable then
FTimerEnabledFlag.SetEvent
else
FTimerEnabledFlag.ResetEvent;
end;
procedure TConsoleTimer.SetInterval(interval: integer);
begin
FInterval := interval;
end;
procedure TConsoleTimer.Execute;
var
waitList: array [0 .. 1] of THandle;
waitInterval,lastProcTime: Int64;
sw: TStopWatch;
begin
sw.Create;
waitList[0] := FTimerEnabledFlag.Handle;
waitList[1] := FCancelFlag.Handle;
lastProcTime := 0;
while not Terminated do
begin
if (WaitForMultipleObjects(2, @waitList[0], false, INFINITE) <>
WAIT_OBJECT_0) then
break; // Terminate thread when FCancelFlag is signaled
if Assigned(FTimerProc) then
begin
waitInterval := FInterval - lastProcTime;
if (waitInterval < 0) then
waitInterval := 0;
if WaitForSingleObject(FCancelFlag.Handle,waitInterval) <> WAIT_TIMEOUT then
break;
if WaitForSingleObject(FTimerEnabledFlag.Handle, 0) = WAIT_OBJECT_0 then
begin
sw.Start;
FTimerProc(Self);
sw.Stop;
// Interval adjusted for FTimerProc execution time
lastProcTime := sw.ElapsedMilliSeconds;
end;
end;
end;
end;
function TConsoleTimer.GetEnabled: boolean;
begin
Result := (FTimerEnabledFlag.Waitfor(0) = wrSignaled);
end;
end.还有一项测试:
program TestConsoleTimer;
{$APPTYPE CONSOLE}
{$R *.res}
uses
System.SysUtils,ConsoleTimer;
type
TMyTest = class
procedure MyTimerProc(Sender: TObject);
end;
procedure TMyTest.MyTimerProc(Sender: TObject);
begin
// Code executed in TConsoleTimer thread !
WriteLn('Timer event');
end;
var
MyTest: TMyTest;
MyTimer: TConsoleTimer;
begin
MyTest := TMyTest.Create;
try
MyTimer := TConsoleTimer.Create;
MyTimer.Interval := 1000;
MyTimer.OnTimerEvent := MyTest.MyTimerProc;
WriteLn('Press [Enter] key to end.');
MyTimer.Enabled := true;
ReadLn;
MyTimer.Free;
finally
MyTest.Free;
WriteLn('End.');
end;
end.如前所述,如何使事件在主线程中执行?
阅读Delphi 7: Handling events in console application (TidIRC)可以给出答案。
在TConsoleTimer中添加一个方法
procedure TConsoleTimer.SwapToMainThread;
begin
FTimerProc(Self);
end;并将Execute方法中的调用更改为:
Synchronize(SwapToMainThread);要泵出同步调用,请在类单元中使用CheckSynchronize()函数:
while not KeyPressed do CheckSynchronize(); // Pump the synchronize queue注意:控制台KeyPressed函数可以在这里找到:How i can implement a IsKeyPressed function in a delphi console application?。
发布于 2012-08-19 14:40:18
控制台应用程序没有消息泵,但确实有线程。如果您创建了一个执行该工作的线程,并在完成该工作时等待下一秒,则应得到所需的结果。阅读有关TThread如何创建专用线程的文档。但是,从线程和线程获取数据并不那么简单。这就是为什么“raw”TThread有许多替代方案可以帮助解决这个问题,比如OmniThreadLibrary。
https://stackoverflow.com/questions/12026951
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