我正在尝试用Android编译SoundTouch库。我从这里那里得到了一些指令,可以在android中编译这个库。
但是,当我尝试用ndk-build命令编译它时,它会显示SoundTouch lib的各种源文件中的错误,如下所示:

正如说明中提到的那样,我试图关闭异常处理,但它似乎不起作用。
我将所有文件从SoundTouch源代码复制到项目的JNI文件夹中。这是我的android.mk文件:
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_CFLAGS :- -frtti -fexceptions
LOCAL_SRC_FILES := AAFilter.cpp BPMDetect.cpp cpu_detect_x86.cpp FIFOSampleBuffer.cpp FIRFilter.cpp main.cpp mmx_optimized.cpp PeakFinder.cpp RateTransposer.cpp RunParameters.cpp SoundTouch.cpp sse_optimized.cpp TDStretch.cpp WavFile.cpp
LOCAL_LDLIBS := -lpcap
LOCAL_MODULE := libSoundTouch
LOCAL_C_INCLUDES := BPMDetect.h FIFOSampleBuffer.h FIFOSamplePipe.h SoundTouch.h STTypes.h
include $(BUILD_SHARED_LIBRARY)谁能帮我编译和使用安卓上的SoundTouch库吗?
更新:
我更改了我的android.mk文件如下
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_CPP_FEATURES += -fno-exceptions
LOCAL_SRC_FILES := \
SoundTouch/AAFilter.cpp \
SoundTouch/BPMDetect.cpp \
SoundTouch/cpu_detect_x86.cpp\
SoundTouch/FIFOSampleBuffer.cpp \
SoundTouch/FIRFilter.cpp \
SoundTouch/mmx_optimized.cpp \
SoundTouch/PeakFinder.cpp \
SoundTouch/RateTransposer.cpp \
SoundTouch/SoundTouch.cpp \
SoundTouch/sse_optimized.cpp \
SoundTouch/TDStretch.cpp
LOCAL_MODULE := libSoundTouch
LOCAL_C_INCLUDES := include/BPMDetect.h include/FIFOSampleBuffer.h include/FIFOSamplePipe.h include/SoundTouch.h include/STTypes.h
include $(BUILD_SHARED_LIBRARY)现在一切正常。谢谢
发布于 2012-07-05 10:11:59
我通过更改我的android.mk文件成功地编译了:
这是我的android.mk文件
include $(CLEAR_VARS)
LOCAL_PATH:= $(call my-dir)
LOCAL_CPP_FEATURES += -fno-exceptions
LOCAL_SRC_FILES := \
SoundTouch/AAFilter.cpp \
SoundTouch/BPMDetect.cpp \
SoundTouch/cpu_detect_x86.cpp\
SoundTouch/FIFOSampleBuffer.cpp \
SoundTouch/FIRFilter.cpp \
SoundTouch/mmx_optimized.cpp \
SoundTouch/PeakFinder.cpp \
SoundTouch/RateTransposer.cpp \
SoundTouch/SoundTouch.cpp \
SoundTouch/sse_optimized.cpp \
SoundTouch/TDStretch.cpp
LOCAL_MODULE := libSoundTouch
LOCAL_C_INCLUDES := include/BPMDetect.h include/FIFOSampleBuffer.h include/FIFOSamplePipe.h include/SoundTouch.h include/STTypes.h
include $(BUILD_SHARED_LIBRARY)发布于 2014-10-03 11:49:18
查看一下这链接,这个家伙已经编译好了,可以使用SoundTouch Android包装器。
示例用法:
//There are currently 16 track id's you can use (0-15), each one has a separate SoundTouch processor.
//Set your audio processing requirements: track id, channels, samplingRate, bytesPerSample,
// tempoChange (1.0 is normal speed), pitchChange (in semi-tones)
SoundTouch soundTouch = new SoundTouch(0, 2, 44100, 2, 1.0f, 2.0f);
//byte[] sizes are recommended to be 8192 bytes.
//put a byte[] of PCM audio in the sound processor:
soundTouch.putBytes(input);
//write output to a byte[]:
int bytesReceived = soundTouch.getBytes(output);
//after you write the last byte[], call finish().
soundTouch.finish();
//now get the remaining bytes from the sound processor.
int bytesReceived = 0;
do
{
bytesReceived = soundTouch.getBytes(output);
//do stuff with output.
} while (bytesReceived != 0)
//if you stop playing, call clear on the track to clear the pipeline for later use.
soundTouch.clearBuffer()访问github链接上的更多细节.
https://stackoverflow.com/questions/11289145
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