视图具有一个框架(superview的坐标系中的坐标)和B界(在自己的坐标系中的坐标)属性,但是如果您转换一个视图,就不应该再使用或依赖于frame属性了。如果您使用的是转换,则只使用边界属性,而不是框架属性,因为转换应用于边界,但不一定在框架中准确反映。
http://iphonedevelopment.blogspot.jp/2008/10/demystifying-cgaffinetransform.html
我想看看他在上一段中的意思,并印上“框架”和“界限”。
我只看到“框架”在紧要关头发生变化。
- (IBAction)handlePinch:(UIPinchGestureRecognizer*)recognizer
{
NSLog(@"scale: %f, velocity: %f", recognizer.scale, recognizer.velocity);
NSLog(@"Before, frame: %@, bounds: %@", NSStringFromCGRect(recognizer.view.frame), NSStringFromCGRect(recognizer.view.bounds));
recognizer.view.transform = CGAffineTransformScale(recognizer.view.transform, recognizer.scale, recognizer.scale);
NSLog(@"After, frame: %@, bounds: %@", NSStringFromCGRect(recognizer.view.frame), NSStringFromCGRect(recognizer.view.bounds));
recognizer.scale = 1;
}输出:(僵尸)
2012-07-02 14:53:51.458 GestureRec[1264:707] scale: 1.030111, velocity: 0.945660
2012-07-02 14:53:51.466 GestureRec[1264:707] Before, frame: {{0, 124}, {320, 160}}, bounds: {{0, 0}, {320, 160}}
2012-07-02 14:53:51.473 GestureRec[1264:707] After, frame: {{-4.81771, 121.591}, {329.635, 164.818}}, bounds: {{0, 0}, {320, 160}}
2012-07-02 14:53:51.480 GestureRec[1264:707] scale: 1.074539, velocity: 1.889658
2012-07-02 14:53:51.484 GestureRec[1264:707] Before, frame: {{-4.81771, 121.591}, {329.635, 164.818}}, bounds: {{0, 0}, {320, 160}}
2012-07-02 14:53:51.494 GestureRec[1264:707] After, frame: {{-17.103, 115.449}, {354.206, 177.103}}, bounds: {{0, 0}, {320, 160}}
2012-07-02 14:53:51.499 GestureRec[1264:707] scale: 1.000000, velocity: 1.889658
2012-07-02 14:53:51.506 GestureRec[1264:707] Before, frame: {{-17.103, 115.449}, {354.206, 177.103}}, bounds: {{0, 0}, {320, 160}}
2012-07-02 14:53:51.510 GestureRec[1264:707] After, frame: {{-17.103, 115.449}, {354.206, 177.103}}, bounds: {{0, 0}, {320, 160}}我是误解了什么,还是博客里的作者错了?
发布于 2012-07-02 06:06:58
我想我知道了:
据苹果本身报道,这个博客是正确的。
若要翻译或缩放坐标系,请更改视图的边界矩形.
但是,边界不会改变,因为矩形本身仍然与您报告的大小相同,只有坐标系统与其缩放。你看:
更改边界矩形将设置开始视图执行的所有绘图的基本坐标系。
因为我们从不显式地改变界限,所以只有视图的框架相对于它的superview变化。
事实上,我可以在数学上证明边界永远不变!在这里,运行以下示例:
NSLog(@"scale: %f, velocity: %f", recognizer.scale, recognizer.velocity);
NSLog(@"Before, frame: %@, bounds: %@", NSStringFromCGRect(recognizer.view.frame), NSStringFromCGRect(recognizer.view.bounds));
recognizer.view.transform = CGAffineTransformScale(recognizer.view.transform, recognizer.scale, recognizer.scale);
NSLog(@"After, frame: %@, bounds: %@ transform:%@", NSStringFromCGRect(recognizer.view.frame), NSStringFromCGRect(recognizer.view.bounds), NSStringFromCGAffineTransform(recognizer.view.transform));
recognizer.scale = 1;现在,如果您注意到,从NSStringFromCGAffineTransform()报告的值乘以边界等于视图的框架。但是博客上说的话呢?不一定准确是对的。变换矩阵不仅适用于这个事物的x和y,如果我们真的想要的话,我们可以转换z值,旋转,翻转,所有这些都以非线性的方式改变框架属性,特别是在tandom中。
一个有趣的难题,如果我自己这么说的话。
https://stackoverflow.com/questions/11288143
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