我正在学习Phong阴影,并弄到一些困惑:
顶点着色器是:
varying vec3 normal, lightDir, eyeVec;
void main()
{
normal = gl_NormalMatrix * gl_Normal;
vec3 vVertex = vec3(gl_ModelViewMatrix * gl_Vertex);
lightDir = vec3(gl_LightSource[0].position.xyz - vVertex);
eyeVec = -vVertex;
gl_Position = ftransform();
}为什么eyeVec = -vVertex?
发布于 2012-06-04 06:35:52
,
,
https://stackoverflow.com/questions/10877147
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