//Now it is thread safe.
CGSize scaledSize = CGSizeMake(ceil(self.size.width * scaleRatio), ceil(self.size.height * scaleRatio));
CGImageRef imageRef = self.CGImage;
//The output context.
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(NULL,
(int)scaledSize.width,
(int)scaledSize.height,
8,
(int)(4 * scaledSize.width),
colorSpace,
kCGImageAlphaPremultipliedLast);
//Percent (101%)
#define SCALE_OVER_A_BIT 1.01
//Scale.
CGContextScaleCTM(context, scaleRatio * SCALE_OVER_A_BIT, scaleRatio * SCALE_OVER_A_BIT);
CGContextDrawImage(context, CGRectMake(0.0, 0.0, scaledSize.width, scaledSize.height), imageRef);
CGImageRef scaledImageRef = CGBitmapContextCreateImage(context);
UIImage *scaledImage = [UIImage imageWithCGImage:scaledImageRef];
CGColorSpaceRelease(colorSpace);
CGImageRelease(imageRef);
CGImageRelease(scaledImageRef);
CGContextRelease(context);
return scaledImage;上面写着:
CGBitmapContextCreate:不支持的参数组合:8整数位/组件;32位/像素;3分量颜色空间;kCGImageAlphaPremultipliedFirst;450个字节/行。
我该换什么?我看不出问题出在哪里。我必须创建一个4分量的颜色空间吗?那个工厂是什么?
发布于 2012-04-27 12:02:41
BytesPerRow == 450 == 112.5 values per row…但是,scaledSize是适当的ceil编辑的--在实际程序中初始化这些值之后,您是否正在修改这些值?
https://stackoverflow.com/questions/10349429
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