首页
学习
活动
专区
圈层
工具
发布
社区首页 >问答首页 >Python QuadTree

Python QuadTree
EN

Stack Overflow用户
提问于 2012-04-22 02:07:40
回答 1查看 1.2K关注 0票数 1

我向QuadTree添加了两个对象,但是当我查看整个列表中的对象时,我只能找到一个对象。这是为什么,我能做些什么来解决这个问题?

代码语言:javascript
复制
from pygame import draw

class QuadTree(object):
    def __init__(self, box, current_level, max_level=3):# box (top_left_x, top_left_y, size_x, size_y)
        self.location = (box[0], box[1])
        self.size = (box[2], box[3])
        self.current_level = current_level
        self.max_level = max_level

        self.objects = []
        self.__setupchirldren__()

    def __setupchirldren__(self):
        self.top_right =        None
        self.top_left =         None
        self.bottom_right =     None
        self.bottom_left =      None

    def elements(self):
        if self.current_level == self.max_level:
            for x in self.objects:
                print x, x.rect
        else:
            if self.bottom_left != None:
                self.bottom_left.elements()
            if self.bottom_right != None:
                self.bottom_right.elements()
            if self.top_left != None:
                self.top_left.elements()
            if self.top_right != None:
                self.top_right.elements()

    def add_object(self, new_object, rect):
        if self.current_level == self.max_level:
            #print new_object, rect
            self.objects.append(new_object)
            #print self.objects
        else:
            half_size = (self.size[0]/2, self.size[1]/2)
            if rect.colliderect(self.location, half_size):
                self.top_left =         QuadTree((self.location[0], self.location[1], half_size[0], half_size[1]), self.current_level+1, self.max_level)
                self.top_left.add_object(new_object, rect)
            if rect.colliderect((self.location[0]+half_size[0], self.location[1]), half_size):
                self.top_right =        QuadTree((self.location[0]+half_size[0], self.location[1], half_size[0], half_size[1]), self.current_level+1, self.max_level)
                self.top_right.add_object(new_object, rect)
            if rect.colliderect((self.location[0], self.location[1]+half_size[1]), half_size):
                self.bottom_left =      QuadTree((self.location[0], self.location[1]+half_size[1], half_size[0], half_size[1]), self.current_level+1, self.max_level)
                self.bottom_left.add_object(new_object, rect)
            if rect.colliderect((self.location[0]+half_size[0], self.location[1]+half_size[1]), half_size):
                self.bottom_right =     QuadTree((self.location[0]+half_size[0], self.location[1]+half_size[1], half_size[0], half_size[1] ), self.current_level+1, self.max_level)
                self.bottom_right.add_object(new_object, rect)

    def draw(self, screen):
        #if self.current_level == self.max_level:
        draw.line(screen, (255, 0, 0), self.location, (self.location[0]+self.size[0], self.location[1]))
        draw.line(screen, (255, 0, 0), self.location, (self.location[0], self.location[1]+self.size[1]))
        draw.line(screen, (255, 0, 0), (self.location[0]+self.size[0], self.location[1]+self.size[1]), (self.location[0]+self.size[0], self.location[1]))
        draw.line(screen, (255, 0, 0), (self.location[0]+self.size[0], self.location[1]+self.size[1]), (self.location[0], self.location[1]+self.size[1]))
        if self.current_level != self.max_level:
            if self.bottom_left != None:
                self.bottom_left.draw(screen)
            if self.bottom_right != None:
                self.bottom_right.draw(screen)
            if self.top_left != None:
                self.top_left.draw(screen)
            if self.top_right != None:
                self.top_right.draw(screen)

    def get_elements(self, rect):
        #ret = self.objects
        if self.current_level == self.max_level:
            #print self.objects
            return self.objects
        else:
            half_size = (self.size[0]/2, self.size[1]/2)
            if self.top_left!= None and rect.colliderect((self.location, half_size)):
                return self.top_left.get_elements(rect)
                #for x in self.top_left.get_elements(rect):
                #   ret.append(x)
            if self.top_right!= None and rect.colliderect(((self.location[0]+self.size[0]/2, self.location[1]), half_size)):
                return self.top_right.get_elements(rect)
                #for x in self.top_right.get_elements(rect):
                #   ret.append(x)
            if self.bottom_left!= None and rect.colliderect(((self.location[0], self.location[1]+self.size[1]/2), half_size)):
                return self.bottom_left.get_elements(rect)
                #for x in self.bottom_left.get_elements(rect):
                #   ret.append(x)
            if self.bottom_right!= None and rect.colliderect(((self.location[0]+self.size[0]/2, self.location[1]+self.size[1]/2), half_size)):
                return self.bottom_right.get_elements(rect)
                #for x in self.bottom_right.get_elements(rect):
                #   ret.append(x)
            #print ret
        return []

当我插入对象时,它打印出来。

platform.Platforms对象0x0236F950 platform.Platforms对象0x0236FAB0 platform.Platforms对象0x0236FAB0

这很好,我希望在可变树中有两个不同的对象,但是当我称之为它时,列表中只有第二个对象。

所以我做了一个功能

代码语言:javascript
复制
def elements(self):
    if self.current_level == self.max_level:
        for x in self.objects:
            print x, x.rect
    else:
        if self.bottom_left != None:
            self.bottom_left.elements()
        if self.bottom_right != None:
            self.bottom_right.elements()
        if self.top_left != None:
            self.top_left.elements()
        if self.top_right != None:
            self.top_right.elements()

打印出来

platform.Platforms object at 0x02320A70 (350,630,110,110) platform.Platforms对象0x02320A70 (350,630,110,110) platform.Platforms object 0x02320A70 (350,630,110,110) platform.Platforms object 0x0232070 rect(350,630,110,110)

EN

回答 1

Stack Overflow用户

回答已采纳

发布于 2012-04-22 03:18:55

您的add_object类每次都会生成一个新的低级四叉树,即使已经有一个。

我本来打算在前面的四叉树问题(非常肯定是您)中提出这一点,但是在我有机会之前,您已经删除了它:如果quadtree类有一个方法来查找或创建给定位置的适当子树(在add_objectsget_elements中都称为rect ),那么情况可能会更好。请注意,这假设每个对象都存在于一个子树中,这对于点是正确的,但对于任意矩形则不是这样。(最明显的情况是,一个很大的矩形--一个覆盖整个字段的矩形--占据任意四叉树的所有四个子树。)

例如,假设get_elements中的逻辑基本正确,您可能定义如下:

代码语言:javascript
复制
def find_or_create(self, rect, create = False):
    "find or create the sub-tree that contains the given point"
    if self.current_level == self.max_level:
        return self # we contain it
    half_size = (self.size[0]/2, self.size[1]/2)
    if rect.collide_rect((self.location, half_size)):
        name = 'top_left'
        location = self.location
    else if rect.collide_rect(...):
        name = 'top_right'
        location = ... # top right location
    else ... [as before, each time setting name and location]
    # now, after deciding which sub-quadrant applies...
    quad = getattr(self, name)
    # if the sub-quadrant already exists, recurse
    if quad:
        return quad.find_or_create(rect, create)
    # otherwise, if we are supposed to create it, do that
    if create:
        quad = QuadTree(...) # this is why you also have to compute "location"
        setattr(self, name, quad)
    return quad # return the new quadtree, or None, as appropriate

这为您提供了一种查找包含四叉树的方法(如果不存在,则不返回任何),或者,对于添加对象,可以创建它(返回现有的最大四叉树,或者在适当的象限中创建新的最大四叉树)。

getattrsetattr操作允许您使用计算出来的name来获取和设置self.top_left、self.top_right等。

然后添加一个对象就很简单了:

代码语言:javascript
复制
    quad = self.find_or_create(rect, True)
    quad.objects.append(new_object)

还有一个更好的方法来处理位置计算和测试,但我把它作为练习。(当然,如果rects可以跨越多个子树--如果它们不是点--则需要计算所有适当子树的列表,而不是单个适当的左上角/右上/左下/右下/下右子树。)

票数 2
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/10264631

复制
相关文章

相似问题

领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档