这里有一个大小为2156x1728的黑白png文件,我想用AffineTransform旋转90度。结果的图像没有正确的比例。这里有一些示例代码(假设我已经成功地将png文件加载到BufferedImage中):
public BufferedImage transform(BufferedImage image){
System.out.println("Input width: "+ image.getWidth());
System.out.println("Input height: "+ image.getHeight());
AffineTransform affineTransform = new AffineTransform();
affineTransform.setToQuadrantRotation(1, image.getWidth() / 2, image.getHeight() / 2);
AffineTransformOp opRotated = new AffineTransformOp(affineTransform, AffineTransformOp.TYPE_BILINEAR);
BufferedImage transformedImage = opRotated.createCompatibleDestImage(image, image.getColorModel());
System.out.println("Resulting width: "+ transformedImage.getWidth());
System.out.println("Resulting height: "+ transformedImage.getHeight());
transformedImage = opRotated.filter(image, transformedImage);
return transformedImage;
}因此,产出如下:
输入宽度: 2156 输入高度: 1728 结果宽度:1942年 最终高度:1942年
为什么旋转会返回如此完全不相关的维度?
发布于 2012-01-03 23:28:11
我不是这方面的专家,但为什么不直接创建一个大小正确的BufferedImage呢?还要注意,你的革命中心是不正确的。您需要在w/2、w/2或h/2,h/2的中心上旋转,这取决于您要旋转到的象限、1或3,以及图像的相对高度和宽度。例如:
import java.awt.geom.AffineTransform;
import java.awt.image.AffineTransformOp;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.MalformedURLException;
import java.net.URL;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
public class RotateImage {
public static final String IMAGE_PATH = "http://duke.kenai.com/"
+ "models/Duke3DprogressionSmall.jpg";
public static void main(String[] args) {
try {
URL imageUrl = new URL(IMAGE_PATH);
BufferedImage img0 = ImageIO.read(imageUrl);
ImageIcon icon0 = new ImageIcon(img0);
int numquadrants = 1;
BufferedImage img1 = transform(img0, numquadrants );
ImageIcon icon1 = new ImageIcon(img1);
JOptionPane.showMessageDialog(null, new JLabel(icon0));
JOptionPane.showMessageDialog(null, new JLabel(icon1));
} catch (MalformedURLException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
public static BufferedImage transform(BufferedImage image, int numquadrants) {
int w0 = image.getWidth();
int h0 = image.getHeight();
int w1 = w0;
int h1 = h0;
int centerX = w0 / 2;
int centerY = h0 / 2;
if (numquadrants % 2 == 1) {
w1 = h0;
h1 = w0;
}
if (numquadrants % 4 == 1) {
if (w0 > h0) {
centerX = h0 / 2;
centerY = h0 / 2;
} else if (h0 > w0) {
centerX = w0 / 2;
centerY = w0 / 2;
}
// if h0 == w0, then use default
} else if (numquadrants % 4 == 3) {
if (w0 > h0) {
centerX = w0 / 2;
centerY = w0 / 2;
} else if (h0 > w0) {
centerX = h0 / 2;
centerY = h0 / 2;
}
// if h0 == w0, then use default
}
AffineTransform affineTransform = new AffineTransform();
affineTransform.setToQuadrantRotation(numquadrants, centerX, centerY);
AffineTransformOp opRotated = new AffineTransformOp(affineTransform,
AffineTransformOp.TYPE_BILINEAR);
BufferedImage transformedImage = new BufferedImage(w1, h1,
image.getType());
transformedImage = opRotated.filter(image, transformedImage);
return transformedImage;
}
}编辑1
你问:
你能解释一下为什么必须是w/2,w/2或h/2,h/2吗?
要最好地解释这一点,最好是可视化并实际操作一个矩形:
剪出一张长方形的纸,放在一张纸上,这样它的左上角就在纸的左上角--这就是你在屏幕上的图像。现在检查一下你需要在哪里旋转那个矩形1或3象限,这样它的左上角就在纸的左上角上,你就会明白为什么你需要使用w/2,w/2或h/2,h/2。
发布于 2012-09-07 11:53:26
上面的解决方案与图像的维数和高度有关,下面的代码与w>h\x\h>w无关。
public static BufferedImage rotateImage(BufferedImage image, int quadrants) {
int w0 = image.getWidth();
int h0 = image.getHeight();
int w1 = w0;
int h1 = h0;
int centerX = w0 / 2;
int centerY = h0 / 2;
if (quadrants % 2 == 1) {
w1 = h0;
h1 = w0;
}
if (quadrants % 4 == 1) {
centerX = h0 / 2;
centerY = h0 / 2;
} else if (quadrants % 4 == 3) {
centerX = w0 / 2;
centerY = w0 / 2;
}
AffineTransform affineTransform = new AffineTransform();
affineTransform.setToQuadrantRotation(quadrants, centerX, centerY);
AffineTransformOp opRotated = new AffineTransformOp(affineTransform,
AffineTransformOp.TYPE_BILINEAR);
BufferedImage transformedImage = new BufferedImage(w1, h1,
image.getType());
transformedImage = opRotated.filter(image, transformedImage);
return transformedImage;
}发布于 2017-06-23 13:58:06
小毛孩的答案很好,对我帮助很大。但也不是那么完美。如果图像是矩形的,则产生的旋转图像可能在一侧包含一些额外的黑色像素。
我试了一张Marty的照片,原版和结果可以在以下链接中查看:Marty Feldman轮调试验
在黑色背景上很难看到,但是在任何图像编辑软件上,都很容易看到在结果图像的右侧和底部的小黑边框。对于某些人来说,这可能不是问题,但如果对您来说,这是固定的代码(为了便于比较,我保留了原始代码作为注释):
public BufferedImage rotateImage(BufferedImage image, int quadrants) {
int w0 = image.getWidth();
int h0 = image.getHeight();
/* These are not necessary anymore
* int w1 = w0;
* int h1 = h0;
*/
int centerX = w0 / 2;
int centerY = h0 / 2;
/* This is not necessary anymore
* if (quadrants % 2 == 1) {
* w1 = h0;
* h1 = w0;
* }
*/
//System.out.println("Original dimensions: "+w0+", "+h0);
//System.out.println("Rotated dimensions: "+w1+", "+h1);
if (quadrants % 4 == 1) {
centerX = h0 / 2;
centerY = h0 / 2;
} else if (quadrants % 4 == 3) {
centerX = w0 / 2;
centerY = w0 / 2;
}
//System.out.println("CenterX: "+centerX);
//System.out.println("CenterY: "+centerY);
AffineTransform affineTransform = new AffineTransform();
affineTransform.setToQuadrantRotation(quadrants, centerX, centerY);
AffineTransformOp opRotated = new AffineTransformOp(affineTransform,
AffineTransformOp.TYPE_BILINEAR);
/*Old code for comparison
//BufferedImage transformedImage = new BufferedImage(w1, h1,image.getType());
//transformedImage = opRotated.filter(image, transformedImage);
*/
BufferedImage transformedImage = opRotated.filter(image, null);
return transformedImage;
}警告:前面的意见。我不知道为什么会发生这种情况,但我有一个猜测。如果你能解释得更好,请编辑。
我相信这个“小故障”的原因是因为奇怪的维度。例如,当计算新
BufferedImage的尺寸时,当正确的值为136.5时,高度为273将生成136个centerY。这可能导致旋转发生在一个稍微偏离中心的地方。但是,通过将null发送到filter作为目标映像,“用源ColorModel创建BufferedImage”似乎效果最好。
https://stackoverflow.com/questions/8719473
复制相似问题