我正在做一些增强现实应用,我需要方位角来计算一些物体在屏幕上的位置。我试图使用Sensor.TYPE_ORIENTATION获取定位数据,由于不推荐使用它,所以我尝试了Sensor.TYPE_MAGNETIC_FIELD。我的问题是,与Sensor.TYPE_MAGNETIC_FIELD和SensorManager.getOrientation相比,用Sensor.TYPE_ORIENTATION获得的值是相当不稳定的,这使得我的对象在屏幕上跳了一点点(当不将值在一个范围内移动时,比如方位角-5 azimuth+5,而它几乎不与Sensor.TYPE_ORIENTATION一起移动)。
Sensor.TYPE_ORIENTATION
public void onSensorChanged(SensorEvent event)
{
if(event.sensor.getType() == Sensor.TYPE_ORIENTATION)
{
newAzimuth = (event.values[0] + 360)%360;
azimuth = (float) ((newAzimuth * kFilteringFactor) + (azimuth * (1.0 - kFilteringFactor)));
}
}Sensor.TYPE_MAGNETIC_FIELD
public void onSensorChanged(SensorEvent event) {
switch (event.sensor.getType()) {
case Sensor.TYPE_MAGNETIC_FIELD:
mags = event.values.clone();
break;
case Sensor.TYPE_ACCELEROMETER:
accels = event.values.clone();
break;
}
if (mags != null && accels != null) {
SensorManager.getRotationMatrix(R, I, accels, mags);
SensorManager.remapCoordinateSystem(R, SensorManager.AXIS_X,
SensorManager.AXIS_Z, remappedR);
SensorManager.getOrientation(remappedR, orientation);
newAzimuth = (float) Math.round(Math.toDegrees(orientation[0]));
newAzimuth = (newAzimuth + 360)%360;
azimuth = (float) (newAzimuth * kFilteringFactor) + (azimuth * (1.0f - kFilteringFactor));
}
}发布于 2011-07-15 16:17:15
只有在使用SensorManager.DELAY_FASTER时才会发生这种情况。使用SensorManager.SENSOR_DELAY_GAME,值更稳定.
https://stackoverflow.com/questions/6676377
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