谢谢你抽出时间来帮我。
我正在写一个游戏,一个动画火车图标沿着给定的路径移动到目的地,中途停在路点上。这是为了给人动画的印象。
游戏是在Facebook Javascript中编码的。我需要找到一种方法,使火车图标暂停1秒,然后再前进到下一个路标点。我希望找到一个函数,允许我暂停脚本执行一秒钟,但在JS中似乎没有类似的东西。所以我尝试了setTimeout,但是我的主要问题是两个方面:
我已经和这个问题斗争了六个小时了。如果有人能帮我找到解决办法,那就太好了。谢谢!
下面是代码:
function myEventMoveTrainManual(evt, performErrorCheck) {
if(mutexMoveTrainManual == 'CONTINUE') {
var ajax = new Ajax();
var param = {};
if(evt) {
var cityId = evt.target.getParentNode().getId();
var param = { "city_id": cityId };
}
ajax.responseType = Ajax.JSON;
ajax.ondone = function(data) {
var actionPrompt = document.getElementById('action-prompt');
actionPrompt.setInnerXHTML('<span><div id="action-text">'+
'Train en route to final destination...</div></span>');
for(var i = 0; i < data.length; i++) {
statusFinalDest = data[i]['status_final_dest'];
//pause(1000);
gData = data[i];
setTimeout(function(){drawTrackTimeout()},1000);
if(data[i]['code'] == 'UNLOAD_CARGO' && statusFinalDest == 'ARRIVED') {
unloadCargo();
} else if (data[i]['code'] == 'MOVE_TRAIN_AUTO' || data[i]['code'] == 'TURN_END') {
//moveTrainAuto();
} else {
// handle error
}
mutexMoveTrainManual = 'CONTINUE';
}
}
ajax.post(baseURL + '/turn/move-train-final-dest', param);
}
}
function drawTrackTimeout() {
var trains = [];
trains[0] = gData['train'];
removeTrain(trains);
drawTrack(gData['y1'], gData['x1'], gData['y2'], gData['x2'], '#FF0', trains);
gData = null;
}发布于 2011-05-31 06:56:44
通常,这将通过创建一个拥有所有数据和方法的对象(例如myTrain)来完成,然后调用一个myTrain.run方法来查看火车的位置。如果它位于两个站之间,它会用setTimeout自打电话,说延迟了50‘s。当它到达一个站时,它会以1000毫秒的速度呼叫自己,在车站产生1秒的停顿。
如果您同时对setTimeouts进行排队,则可能所有这些进程都会被其他进程延迟,然后所有这些进程都会同时运行。
嘿,有点好玩(小心包装)。需要通过良好的ole原型继承来进行一些实践:
<!-- All the style stuff should be in a rule -->
<div style="position: relative; border: 1px solid blue;">
<div id="redTrain"
style="width:10px;height:10px;background-color:red; position:absolute;top:0px;left:0px;"></div>
</div>
<script type="text/javascript">
// Train constructor
function Train(id) {
this.element = document.getElementById(id);
this.timerId;
}
// Methods
// Trivial getPos function
Train.prototype.getPos = function() {
return this.element.style.left;
}
// Trivial setPos function
Train.prototype.setPos = function(px) {
this.element.style.left = parseInt(px,10) + 'px';
}
// Move it px pixels to the right
Train.prototype.move = function(px) {
this.setPos(px + parseInt(this.getPos(),10));
}
// Recursive function using setTimeout for animation
// Probably should accept a parameter for lag, long lag
// should be a multiple of lag
Train.prototype.run = function() {
// If already running, stop it
// so can interrupt a pause with a start
this.stop();
// Move the train
this.move(5);
// Keep a reference to the train for setTimeout
var train = this;
// Default between each move is 50ms
var lag = 50;
// Pause for 1 second each 100px
if (!(parseInt(this.getPos(),10) % 100)) {
lag = 1000;
}
train.timerId = window.setTimeout( function(){train.run();}, lag);
}
// Start should do a lot more initialising
Train.prototype.start = function() {
this.run();
}
// Stops the train until started again
Train.prototype.stop = function() {
if (this.timerId) {
clearTimeout(this.timerId);
}
}
// Set back to zero
Train.prototype.reset = function() {
this.stop();
this.setPos(0);
}
// Initialise train here
var myTrain = new Train('redTrain');
</script>
<p> </p>
<button onclick="myTrain.start();">Start the train</button>
<button onclick="myTrain.stop();">Stop the train</button>
<button onclick="myTrain.reset();">Reset the train</button>发布于 2011-05-31 06:55:59
要传递参数,这可能会帮助您:
setTimeout(function() {
(function(arg1, arg2) {
// you can use arg1 / arg2 here
})('something', 123);
}, 1000);或者,如果使用定义的函数:
setTimeout(function() {
someFunction('something', 123);
}, 1000);它基本上启动了一个超时;1秒后,该函数将使用指定的参数调用。
发布于 2011-05-31 07:02:50
如何使用面向对象原则来简化问题?创建一个具有以下方法的"object“列车:
//train obj
function Train(){
this.isOnWaypoint = function(){
return calculateIsWayPoint()
}
}
//main logic
var train = new Train()
var doneWaiting = false
var doneWaitingTimeout = undefined
var gameLoop = setInterval(1000,function(){
...
if(train.isOnWaypoint() && !doneWaiting){
if(doneWaitingTimeout == undefined){
setTimeOut(5000,function(){
doneWaiting = true
doneWaitingTimeout = undefined
})
}
}
...
})https://stackoverflow.com/questions/6183904
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