我现在有以下情况。我有一个带有GLCanvas的模块,一个包含画布和一些按钮的wx.Panel,以及一个显示它们的框架。现在我的进口商品如下:
从OpenGL.GLU导入gluPerspective从OpenGL.GLUT导入glutSolidSphere
from OpenGL.GL import GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, GL_LEQUAL, GL_DEPTH_TEST, GL_SMOOTH, GL_PROJECTION
from OpenGL.GL import GL_LIGHTING, GL_LIGHT0, GL_POSITION, GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_LIGHT_MODEL_TWO_SIDE
from OpenGL.GL import GL_MODELVIEW,GL_TRIANGLES,GL_POINTS,GL_UNSIGNED_SHORT,GL_UNSIGNED_INT,GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST
from OpenGL.GL import glClear, glLoadIdentity, glTranslatef, glTranslate, glRotatef, glRotate, glColor4f, glClearColor, glClearDepth, glDepthFunc, glEnable
from OpenGL.GL import glViewport, glShadeModel, glMatrixMode, glDrawElements, glHint, glLightfv , glLightModeli
from wx.glcanvas import GLCanvas
import wx这个很好用。但是,如果我试图在从GLU和GLUT导入之前移动导入wx.glcanvas和导入wx,就会有一个“异常类型: EXC_BAD_ACCESS (SIGSEGV)”崩溃。因为这个框架不是我的起始框架,所以我必须在其他模块中调用导入wx,当我达到这个目标时,它就会崩溃。有什么建议吗?
编辑
所以要更好地解释这个问题。我的GLCanvas、GLPanel和MainWindow都有模块1:
from OpenGL.GLUT import *
from OpenGL.GLU import *
from OpenGL.GL import *
from wx.glcanvas import GLCanvas
import wx
class myGLCanvas(GLCanvas):
---------some initialisations and stuff-------
#Actual draw
def OnDraw(self):
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
glTranslatef(0.0, -5.0, -250.0)
glTranslate(0.0, 0.0, -self.distance)
glRotate(self.alpha, 0.0, 0.0, 1.0)
glRotate(self.beta, 0.0, 1.0, 0.0)
for b in self.dataBuffers:
b.bindAll()
glDrawElements(self.glDisplayType, b.size, GL_UNSIGNED_INT, 0)
b.unbind()
self.SwapBuffers()
-------------------more code------------------
================End of class GLCanvas=======================
class GLPanel(wx.Panel):
def __init__(self, parent, canvas, *args, **kwargs):
wx.Panel.__init__(self, parent, *args, **kwargs)
self.canvas = canvas
self.button1 = wx.Button(self, label="POINTS")
self.button2 = wx.Button(self, label="TRIANGLES")
self.Bind(wx.EVT_BUTTON, self.setPoints, self.button1)
self.Bind(wx.EVT_BUTTON, self.setTriangles, self.button2)
self.sizer = wx.BoxSizer(wx.VERTICAL)
self.sizer.Add(self.button1, flag=wx.BOTTOM, border=5)
self.sizer.Add(self.button2, flag=wx.BOTTOM, border=5)
self.border = wx.BoxSizer()
self.border.Add(self.sizer, flag=wx.ALL | wx.EXPAND, border=5)
self.SetSizerAndFit(self.border)
def setPoints(self, evt):
self.canvas.setDisplayType(GL_POINTS)
#-----------------------------------------------------------------------------------------------
def setTriangles(self, evt):
self.canvas.setDisplayType(GL_TRIANGLES)
======================End of GLPanel=========================
class MainWin(wx.Frame):
def __init__(self, *args, **kwargs):
wx.Frame.__init__(self, title='OpenGL', *args, **kwargs)
self.canvas = myGLCanvas(self, size=(640, 480))
self.panel = GLPanel(self, canvas=self.canvas)
self.sizer = wx.BoxSizer()
self.sizer.Add(self.canvas, 1, wx.EXPAND)
self.sizer.Add(self.panel, 0, wx.EXPAND)
self.SetSizerAndFit(self.sizer)
self.Show()好的,现在如果我继续,然后:
app = wx.PySimpleApp(0)
wx.InitAllImageHandlers()
main_win = MainWin(None)
main_win.Show()
app.MainLoop()如果我在相同的模块或以前不使用任何导入wx的模块中这样做,它就能工作。但是我的应用程序有一个登录屏幕、配置屏幕等等,它们都使用wx。所以现在,从我的代码中,我想要创建一个MainWin(),我得到了我前面提到的崩溃。
基本上,我的意思是,我必须从以下方面创建一个GLPanel和myGLCanvas:
import wx
class someOtherScreen(wx.Frame)
--------------code code-------------
canvas = myGLCanvas所以现在wx出现在OpenGL导入和python崩溃之前。
发布于 2011-05-23 13:16:34
我是这样做的:
from OpenGL.GLUT import *
from OpenGL.GLU import *
from OpenGL.GL import *
from wx.glcanvas import GLCanvas
import wx对于任何应用程序来说,这都应该很好。
https://stackoverflow.com/questions/6097234
复制相似问题