有人能帮我一些关于地图的东西吗?我试着建。我有一个渲染器,它使用画布并在其中绘制一个位图。我已经创建了一个视图,并在构造函数中创建了:
bitmap = Bitmap.createBitmap(windowWidth, windowHeight, Bitmap.Config.ARGB_8888);
canvas = new Canvas(bitmap);
drawable = new BitmapDrawable(bitmap);
drawable.setBounds(0, 0, drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight());
this.Render();在onDraw方法中,我有以下内容:
super.onDraw(canvas);
canvas.save();
canvas.translate(mPosX, mPosY);
canvas.scale(mScaleFactor, mScaleFactor);
drawable.draw(canvas);
canvas.restore();现在,我想实现pan和缩放(目前我不使用保存的瓷砖)这里是我的onTouch:
mScaleDetector.onTouchEvent(ev);
final int action = ev.getAction();
switch (action & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN: {
this.hasPanned = false;
final float x = ev.getX();
final float y = ev.getY();
mLastTouchX = x;
mLastTouchY = y;
mActivePointerId = ev.getPointerId(0);
break;
}
case MotionEvent.ACTION_MOVE: {
final int pointerIndex = ev.findPointerIndex(mActivePointerId);
final float x = ev.getX(pointerIndex);
final float y = ev.getY(pointerIndex);
if (!mScaleDetector.isInProgress()) {
final float dx = x - mLastTouchX;
final float dy = y - mLastTouchY;
mPosX += dx;
mPosY += dy;
invalidate();
}
mLastTouchX = x;
mLastTouchY = y;
break;
}
case MotionEvent.ACTION_UP: {
mActivePointerId = INVALID_POINTER_ID;
if (this.mDownTouchX != this.mLastTouchX && this.mDownTouchY != mLastTouchY)
this.hasPanned = true;
break;
}
case MotionEvent.ACTION_CANCEL: {
mActivePointerId = INVALID_POINTER_ID;
break;
}
case MotionEvent.ACTION_POINTER_UP: {
final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK)
>> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
final int pointerId = ev.getPointerId(pointerIndex);
if (pointerId == mActivePointerId) {
final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
mLastTouchX = ev.getX(newPointerIndex);
mLastTouchY = ev.getY(newPointerIndex);
mActivePointerId = ev.getPointerId(newPointerIndex);
}
break;
}
}
return true;这是我想要的,也是我遇到的问题:
我是android (和java)的新手,所以任何帮助都是精确的。
发布于 2011-05-31 19:13:33
如果缩放代码缩放画布,但不能正确移动它,我怀疑您调用了错误的Canvas.scale()方法。你所用的方法似乎是-
scale(float sx, float sy)我觉得你应该用-
scale(float sx, float sy, float px, float py)sx & sy显然是x&y标度因子(我通常将它们设置为相同的值)。px & py是缩放操作的中心点,例如MotionEvent.ACTION_DOWN和MotionEvent.ACTION_POINTER_DOWN事件坐标之间的中间点。
在我的MotionEvent.ACTION_POINTER_DOWN处理程序中我叫-
midPoint(mid, event);mid的定义是-
private PointF mid = new PointF();midPoint函数是-
private void midPoint(PointF point, MotionEvent event)
{
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
}所以在我的MotionEvent.ACTION_MOVE处理程序中我会打电话给-
Canvas.scale(sx, sy, mid.x, mid.y);发布于 2011-05-27 20:26:28
1)是的,在ACTION_DOWN中只需做
PontF downAt = new PointF(event.getX(), event.getY());在ACTION_UP中计算像素之间的差值。
2) MapView的工作方式与ImageView不同。对于您将使用的MapView
mapView.getController().animateTo(GeoPoint);但我认为您确实希望从ImageView中子类,并重写onDraw(画布)方法,以直接访问画布。然后使用矩阵来处理翻译和缩放。
imageView.setScaleType(ImageView.ScaleType.MATRIX);
Matrix imageMatrix = new Matrix();
imageMatrix.postTranslate(xMove, yMove);
imageMatrix.postScale(scaleX, scaleY, midX, midY);
imageView.setImageMatrix(imageMatrix);3)要处理缩放手势,需要处理ACTION_POINTER_DOWN、ACTION_MOVE和ACTION_POINTER_UP事件。这里有一个非常好的教程- 如何在Android中使用多点触控
当你缩放一个imageView时,任何后续的绘图都需要X,Y协调,使用矩阵mapPoints(Pts)方法进行缩放。
https://stackoverflow.com/questions/5963608
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