我不知道为什么,但我似乎找不出这不管用的原因.我试着做一些很简单的事情,比如从屏幕上掉下来的东西。
就像最新的下载和网站上的第一个示例代码一样,我还是错了。
我有这个:
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Collections;
using Microsoft.Xna.Framework.Input;
using FarseerPhysics.Dynamics;
using FarseerPhysics.Collision.Shapes;
namespace Cross {
public class Game1 : Microsoft.Xna.Framework.Game {
GraphicsDeviceManager graphics;
public Game1() {
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
graphics.IsFullScreen = false;
graphics.PreferredBackBufferHeight = 600;
graphics.PreferredBackBufferWidth = 1200;
this.Window.Title = "Game";
}
protected override void Initialize() {
World world = new World(Vector2.Zero);
Body myBody = world.CreateBody();
myBody.BodyType = BodyType.Dynamic;
CircleShape circleShape = new CircleShape(0.5f);
Fixture fixture = myBody.CreateFixture(circleShape);
base.Initialize();
}
protected override void LoadContent() {
}
protected override void UnloadContent() {
}
protected override void Update(GameTime gameTime) {
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime) {
base.Draw(gameTime);
}
}
}但是我得到了2错误:
没有CreateBody()方法(尽管有一个AddBreakableBody() )
'FarseerPhysics.Dynamics.World' does not contain a definition for 'CreateBody' and no extension method 'CreateBody' accepting a first argument of type 'FarseerPhysics.Dynamics.World' could be found (are you missing a using directive or an assembly reference?)CircleShape构造函数采用2个参数(这个参数在示例中很容易出错,但仍然是错误的)
'FarseerPhysics.Collision.Shapes.CircleShape' does not contain a constructor that takes 1 arguments我尝试过很多事情,但我不明白为什么我能得到这个。这段代码对其他人有用吗?我的dll搞砸了吗?
发布于 2011-05-08 20:47:31
他们的榜样错了,你是对的!(我很惊讶他们有如此明显的错误。)
转到类CircleShape,看看参数执行的顺序。圆是由位置和半径定义的,而不仅仅是半径。
然后搜索项目中的CreateBody(),看看应该从哪里调用该方法。
https://stackoverflow.com/questions/5930216
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