Summarization:
在找到如何使用AggPas库输出angstrom符号方面没有任何进展。
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AggPas库中的文本绘图函数接受一个PAnsiChar参数。我想知道如何使用PAnsiChar来指向包含angstrom ( am )的文本?
SetThreadLocale($0409); // No difference.
ShowMessage(Chr(0197)); // Correct
ShowMessage(AnsiString(Chr(0197))); // Wrong - question mark
ShowMessage(PAnsiChar(Chr(0197))); // AV
ShowMessage(UTF8String(Chr(0197))); // Correct
ShowMessage(UTF8Encode(Chr(0197))); // Correct
ShowMessage(RawByteString(Chr(0197))); // Wrong - question mark
ShowMessage(AnsiString(UTF8String(Chr(0197)))); // Wrong - question mark
ShowMessage(AnsiString(UTF8Encode(Chr(0197)))); // Correct
ShowMessage(RawByteString(UTF8String(Chr(0197)))); // Wrong - question mark
ShowMessage(RawByteString(UTF8Encode(Chr(0197)))); // Correct
ShowMessage(PAnsiChar(AnsiString(UTF8Encode(Chr(0197))))); // Wrong - strange character
ShowMessage(PAnsiChar(RawByteString(UTF8Encode(Chr(0197))))); // Wrong - strange character为了您的方便,下面代码中的DrawTextCenterAligned过程不能输出angstrom字母。
unit u2DRenderEngine_aggpas;
interface
uses
u2DRenderEngine, uMathVector3D,
agg_2D,
Graphics, IniFiles, Types;
type
T2DRenderEngine_aggpas = class;
T2DRenderEngine_aggpas = class(T2DRenderEngine)
private
fFontBMP: TBitmap;
fVG: Agg2D;
protected
function GetActualStringBoundingBox(aText: string; aFont: TFont)
: TRect; override;
public
constructor Create;
destructor Destroy; override;
procedure AttachBMP(aBMP: TBitmap; flip_y: Boolean);
procedure Flush; override;
procedure DrawLine(aP, bP: TPoint3D; aPen: TPen); override;
procedure DrawCircle(Center: TPoint3D; Radius: Extended;
R, G, B: Integer); override;
procedure FillCircle(Center: TPoint3D; Radius: Extended;
R, G, B: Integer); override;
procedure DrawPolygon(aPts: TAPoint3D; R, G, B: Integer); override;
procedure FillPolygon(aPts: TAPoint3D; R, G, B: Integer); override;
procedure DrawTextLeftAligned(aLeft: TPoint3D; aText: string; aFont: TFont;
clearBackground: Boolean); override;
procedure DrawTextCenterAligned(aCenter: TPoint3D; aText: string;
aFont: TFont; clearBackground: Boolean); override;
end;
implementation
uses
u2DUtils_Vcl, SysUtils, Math;
{ TRenderEngine_2D_aggpas }
constructor T2DRenderEngine_aggpas.Create;
begin
inherited;
fFontBMP := TBitmap.Create;
fFontBMP.Width := 2;
fFontBMP.Height := 2;
fVG.Construct;
end;
destructor T2DRenderEngine_aggpas.Destroy;
begin
inherited;
end;
procedure T2DRenderEngine_aggpas.AttachBMP(aBMP: TBitmap; flip_y: Boolean);
var
tmpBuffer: pointer;
tmpStride: Integer;
begin
if aBMP.Empty then
raise Exception.Create('AttachBMP: aBMP is Empty!');
if aBMP.PixelFormat <> pf32bit then
raise Exception.Create('AttachBMP: aBMP should be 32bit!');
tmpStride := Integer(aBMP.ScanLine[1]) - Integer(aBMP.ScanLine[0]);
if tmpStride < 0 then
tmpBuffer := aBMP.ScanLine[aBMP.Height - 1]
else
tmpBuffer := aBMP.ScanLine[0];
if flip_y then
tmpStride := tmpStride * -1;
fVG.attach(tmpBuffer, aBMP.Width, aBMP.Height, tmpStride);
end;
procedure T2DRenderEngine_aggpas.Flush;
begin
end;
procedure T2DRenderEngine_aggpas.DrawLine(aP, bP: TPoint3D; aPen: TPen);
begin
fVG.line(aP.X, aP.Y, bP.X, bP.Y);
end;
procedure T2DRenderEngine_aggpas.DrawCircle(Center: TPoint3D; Radius: Extended;
R, G, B: Integer);
begin
fVG.lineColor(R, G, B);
fVG.noFill;
fVG.ellipse(Center.X, Center.Y, Radius, Radius);
end;
procedure T2DRenderEngine_aggpas.FillCircle(Center: TPoint3D; Radius: Extended;
R, G, B: Integer);
begin
fVG.fillColor(R, G, B);
fVG.noLine;
fVG.ellipse(Center.X, Center.Y, Radius, Radius);
end;
procedure T2DRenderEngine_aggpas.DrawPolygon(aPts: TAPoint3D; R, G, B: Integer);
var
Len, I: Integer;
poly: array of double;
begin
Len := Length(aPts);
SetLength(poly, Len * 2);
for I := 0 to Len - 1 do
begin
poly[2 * I] := aPts[I].X;
poly[2 * I + 1] := aPts[I].Y;
end;
fVG.lineColor(R, G, B);
fVG.noFill;
fVG.polygon(@poly[0], 4);
end;
procedure T2DRenderEngine_aggpas.FillPolygon(aPts: TAPoint3D; R, G, B: Integer);
var
Len, I: Integer;
poly: array of double;
begin
Len := Length(aPts);
SetLength(poly, Len * 2);
for I := 0 to Len - 1 do
begin
poly[2 * I] := aPts[I].X;
poly[2 * I + 1] := aPts[I].Y;
end;
fVG.fillColor(R, G, B);
fVG.noLine;
fVG.polygon(@poly[0], 4);
end;
procedure T2DRenderEngine_aggpas.DrawTextLeftAligned(aLeft: TPoint3D;
aText: string; aFont: TFont; clearBackground: Boolean);
var
tmpRect: TRect;
tmpRectWidth, tmpRectHeight: Integer;
tmpPt: TPoint3D;
begin
tmpRect := GetActualStringBoundingBox(aText, aFont);
tmpRectWidth := tmpRect.Right - tmpRect.Left;
tmpRectHeight := tmpRect.Bottom - tmpRect.Top;
tmpPt.X := aLeft.X;
tmpPt.Y := aLeft.Y - tmpRectHeight;
if clearBackground then
begin
fVG.fillColor(255, 255, 255);
fVG.noLine;
fVG.Rectangle(tmpPt.X, tmpPt.Y, tmpPt.X + tmpRectWidth,
tmpPt.Y + tmpRectHeight);
end;
// Font & Colors
fVG.fillColor(0, 0, 0);
fVG.noLine;
fVG.TextHints(True);
if Agg2DUsesFreeType then
fVG.Font(PAnsiChar(AnsiString(UTF8Encode(LowerCase(aFont.Name) + '.ttf'))),
Abs(aFont.Height))
else
fVG.Font('Arial', 40.0);
// Text
fVG.Text(tmpPt.X, tmpPt.Y + tmpRectHeight, PAnsiChar(AnsiString(aText)));
end;
procedure T2DRenderEngine_aggpas.DrawTextCenterAligned(aCenter: TPoint3D;
aText: string; aFont: TFont; clearBackground: Boolean);
var
tmpRect: TRect;
tmpRectWidth, tmpRectHeight: Integer;
tmpPt: TPoint3D;
begin
tmpRect := GetActualStringBoundingBox(aText, aFont);
tmpRectWidth := tmpRect.Right - tmpRect.Left;
tmpRectHeight := tmpRect.Bottom - tmpRect.Top;
tmpPt.X := aCenter.X - tmpRectWidth / 2.0;
tmpPt.Y := aCenter.Y - tmpRectHeight / 2.0;
if clearBackground then
begin
fVG.fillColor(255, 255, 255);
fVG.noLine;
fVG.Rectangle(tmpPt.X, tmpPt.Y, tmpPt.X + tmpRectWidth,
tmpPt.Y + tmpRectHeight);
end;
// Font & Colors
fVG.fillColor(0, 0, 0);
fVG.noLine;
fVG.TextHints(True);
if Agg2DUsesFreeType then
fVG.Font(PAnsiChar(AnsiString(UTF8Encode(LowerCase(aFont.Name) + '.ttf'))),
Abs(aFont.Height))
else
fVG.Font('Arial', 40.0);
// Text
fVG.Text(tmpPt.X, tmpPt.Y + tmpRectHeight, PAnsiChar(AnsiString(aText)));
end;
function T2DRenderEngine_aggpas.GetActualStringBoundingBox(aText: string;
aFont: TFont): TRect;
var
tmpRectWidth, tmpRectHeight: Integer;
begin
Self.fFontBMP.Canvas.Font.Assign(aFont);
tmpRectWidth := Self.fFontBMP.Canvas.TextWidth(aText);
tmpRectHeight := Self.fFontBMP.Canvas.TextHeight(aText);
// 2011-03-07 hard-coded
tmpRectWidth := Ceil(tmpRectWidth * 1.05);
// 2011-03-07 hard-coded
tmpRectHeight := Ceil(tmpRectHeight * 0.70);
FillChar(Result, SizeOf(Result), 0);
Result.Right := tmpRectWidth;
Result.Bottom := tmpRectHeight;
end;
end.发布于 2011-03-09 19:58:14
如果这个单位把它的输入作为PAnsiChar,你就完了。除非您的系统上的默认代码页能够编码该字符,否则根本无法将该信息放入ANSI CHAR中。如果这样的编码是可用的,那么现在显示问号的所有例程都会显示正确的字符。
略长的信息:
Unicode是编码大量的字符,包括所有的文字,特殊的符号,音符,空间是如此广阔,有编码的克林贡字符!Ansi字符是使用表查找进行编码的,该表查找将可以用一个字节编码的值映射到所选的Unicode字符。
当使用AnsiString时,一次只能使用少于256个Unicode字符。当您尝试将一个Unicode字符编码为一个AnsiString时,您实际上将在代码页表中进行查找,寻找指向原始Unicode字符的代码。如果没有这样的编码是可用的,你会得到著名的问号!
下面是一个将字符串转换为UTF8字符串并将其作为AnsiString返回的例程(所有UTF8实际上都是有效的,但没有意义-- AnsiString):
function Utf8AsAnsiString(s:string):AnsiString;
var utf8s:UTF8String;
begin
utf8s := UTF8String(s);
SetLength(Result, Length(utf8s));
if Length(utf8s) > 0 then
Move(utf8s[1], Result[1], Length(utf8s));
end;您可以传递此函数的结果,并希望该单元能够处理UTF8。祝好运。
发布于 2011-03-09 20:02:42
您需要一个中间步骤将char加载到字符串中,如下所示:
const
ANGSTROM = Chr(0197);
procedure ShowAngstrom;
var
message: AnsiString;
begin
message := ANGSTROM;
ShowMessage(PAnsiChar(message));
end;编辑:,这里是一个猜测,如果这对AggPas不起作用,问题可能是什么。
我不熟悉AggPas,但我使用了Asphyre图形库,它的文本绘图系统,早在Unicode时代,就要求你通过给它一个字体文件和一系列可以打印的字符来生成一个专门的位图。(从那以后,我不确定它是否有所改进;我已经有一段时间没有使用它了。)任何超出这个范围的字符都无法正确打印。
如果AggPas以类似的方式工作,那么您所拥有的字体图像可能不包含任何针对197个字符的内容,因此无论您的Delphi代码多么正确,它都没有什么可映射的,您也无法获得正确的输出。看看你能不能证实这一点。
如果不是..。然后我就没有想法了,我希望这里的其他人更熟悉这个问题。
https://stackoverflow.com/questions/5251317
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