我想问一次或两次在这里讨论的问题,但我发现的任何信息都不能帮助我克服几天前我面临的问题。
我想用画布为安卓做一张活壁纸--它在图形上不够复杂,不需要OpenGL。为了简单起见,假设它由坚实的背景和两个较小的矩形组成。绘图由三个独立的阶段(单线程)组成:
上绘图。
我在多个Android版本(模拟器和设备)上测试了它: 2.1、2.2、2.3.3。它似乎只在后一种情况下正常工作(这里是:http://home.elka.pw.edu.pl/~pgawron/include/Android/android_233.jpg)。在以前的安卓版本中,SurfaceHolder.lockCanvas(Rect脏)调整大小(!)脏作为参数传递给整个屏幕的大小,然后使用它在整个屏幕上进行结果绘图(此处:http://home.elka.pw.edu.pl/~pgawron/include/Android/android_22.jpg)。事实上,我可以看到每个矩形是如何被错误地绘制(全屏):整个屏幕改变它的颜色非常快。
不幸的是,谷歌没有为我找到任何正确的例子,lockCanvas(重脏)用法。下面我附上了我的完整的,也是唯一用于测试的类。只要设置屏幕截图,就可以访问完全eclipse项目。
如果有人能最终帮助我并纠正我的代码(如果问题在我的代码中),我将非常感激。我真的浪费了太多时间在这上面。
BR
佩里
package sec.polishcode.test;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.os.SystemClock;
import android.service.wallpaper.WallpaperService;
import android.util.Log;
import android.view.SurfaceHolder;
public class TestLiveWallpaper extends WallpaperService{
@Override
public Engine onCreateEngine() {
return new MyEngine();
}
class MyEngine extends Engine implements SurfaceHolder.Callback {
private final String LOGTAG = MyEngine.class.getSimpleName();
private Paint backgroundPaint = new Paint();
private Paint mPaint1 = new Paint();
private Paint mPaint2 = new Paint();
private long lastVisibilityOnChange;
private final Rect r1 = new Rect(20, 20, 60, 280);
private final Rect r2 = new Rect(70, 20, 110, 280);
public MyEngine() {
getSurfaceHolder().addCallback(this);
backgroundPaint.setColor(Color.YELLOW);
mPaint1.setColor(Color.LTGRAY);
mPaint2.setColor(Color.MAGENTA);
}
@Override
public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2,
int arg3) {
drawSurface();
}
@Override
public void surfaceCreated(SurfaceHolder arg0) {
Log.i(LOGTAG, "surfaceCreated");
}
@Override
public void surfaceDestroyed(SurfaceHolder arg0) {
Log.i(LOGTAG, "surfaceDestroyed");
}
@Override
public void onCreate(SurfaceHolder surfaceHolder) {
super.onCreate(surfaceHolder);
setTouchEventsEnabled(true);
}
@Override
public void onVisibilityChanged(boolean visible) {
if (!visible)
return;
lastVisibilityOnChange = SystemClock.elapsedRealtime();
drawSurface();
}
@Override
public void onOffsetsChanged(float xOffset, float yOffset, float xStep,
float yStep, int xPixels, int yPixels) {
if (SystemClock.elapsedRealtime() - lastVisibilityOnChange > 30)
return;
Log.i(LOGTAG, "onOffsetsChanged filtered");
drawSurface();
}
private void drawSurface() {
backgroundDraw();
draw1();
draw2();
}
private void backgroundDraw() {
final SurfaceHolder holder = getSurfaceHolder();
Canvas c = null;
try {
c = holder.lockCanvas();
if (c != null) {
c.drawRect(holder.getSurfaceFrame(), backgroundPaint);
}
} finally {
if (c != null)
holder.unlockCanvasAndPost(c);
}
}
private void draw1() {
final SurfaceHolder holder = getSurfaceHolder();
Canvas c = null;
try {
c = holder.lockCanvas(r1);
if (c != null) {
c.drawRect(r1, mPaint1);
}
} finally {
if (c != null)
holder.unlockCanvasAndPost(c);
}
}
private void draw2() {
final SurfaceHolder holder = getSurfaceHolder();
Canvas c = null;
try {
c = holder.lockCanvas(r2);
if (c != null) {
c.drawRect(r2, mPaint2);
}
} finally {
if (c != null)
holder.unlockCanvasAndPost(c);
}
}
}
}发布于 2011-08-14 03:47:22
lockCanvas(Rect脏的)非常简单。请记住,在默认情况下,Android表面是双缓冲的。这意味着您不仅需要重新绘制当前表面的脏区域,还需要重新绘制前一个表面的脏区域,以使其正常工作。这就是为什么lockCanvas()将调整您传递的矩形的大小:它告诉真正的脏区域是什么。脏区域可能也会改变,因为曲面被丢弃和重新创建,等等。使用lockCanvas(Rect)的正确方法是传递脏矩形,然后检查它的新值并尊重它们。
https://stackoverflow.com/questions/5190789
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