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社区首页 >问答首页 >Android,两个静态库和链接

Android,两个静态库和链接
EN

Stack Overflow用户
提问于 2011-01-22 01:03:27
回答 2查看 32.4K关注 0票数 11

我开始创建作为共享库的库,但我认为创建一个共享库和其余的静态库会更有效。当它全部被共享时,它编译并链接得很好,但现在转向静态,我开始链接“未定义的引用”。

编辑:我在一个Android.mk中构建了所有的库

Android.mk:

代码语言:javascript
复制
MY_LOCAL_PATH := $(call my-dir)
MY_LOCAL_CFLAGS := -DDEBUG

TARGET_PLATFORM := 'android-4'

LOCAL_PATH := $(MY_LOCAL_PATH)/../../Base

include $(CLEAR_VARS)

LOCAL_MODULE     := Base
LOCAL_SRC_FILES  := <Base src files>
include $(BUILD_STATIC_LIBRARY)

MY_LOCAL_STATIC_LIBRARIES := Base

MY_LOCAL_C_INCLUDES := $(MY_LOCAL_PATH)/../../Base

LOCAL_PATH := $(MY_LOCAL_PATH)/../../Framework

include $(CLEAR_VARS)

LOCAL_MODULE     := Framework
LOCAL_C_INCLUDES := $(MY_LOCAL_C_INCLUDES)
LOCAL_SRC_FILES  := <Framework src files>
LOCAL_CFLAGS := $(MY_LOCAL_CFLAGS)

include $(BUILD_STATIC_LIBRARY)

MY_LOCAL_STATIC_LIBRARIES += Framework

MY_LOCAL_C_INCLUDES += $(MY_LOCAL_PATH)/../../Framework

LOCAL_PATH := $(MY_LOCAL_PATH)/Graphics

include $(CLEAR_VARS)

LOCAL_MODULE    := Graphics
LOCAL_SRC_FILES := <Graphics src files>
LOCAL_EXPORT_LDLIBS := -lGLESv1_CM
LOCAL_CFLAGS := $(MY_LOCAL_CFLAGS)
LOCAL_C_INCLUDES := $(MY_LOCAL_C_INCLUDES)

include $(BUILD_STATIC_LIBRARY)

MY_LOCAL_STATIC_LIBRARIES += Graphics

MY_LOCAL_C_INCLUDES += $(MY_LOCAL_PATH)/Graphics

LOCAL_PATH := $(MY_LOCAL_PATH)/Platform

include $(CLEAR_VARS)

LOCAL_MODULE := Platform
LOCAL_SRC_FILES := <Platform src files>
LOCAL_CFLAGS := $(MY_LOCAL_CFLAGS)
LOCAL_C_INCLUDES := $(MY_LOCAL_C_INCLUDES)

include $(BUILD_STATIC_LIBRARY)

MY_LOCAL_STATIC_LIBRARIES += Platform

MY_LOCAL_C_INCLUDES += $(MY_LOCAL_PATH)/Platform

LOCAL_PATH := $(MY_LOCAL_PATH)

include $(CLEAR_VARS)

LOCAL_MODULE    := Final
LOCAL_SRC_FILES := <Final src files>
LOCAL_STATIC_LIBRARIES := $(MY_LOCAL_STATIC_LIBRARIES)
LOCAL_LDLIBS    := -llog
LOCAL_CFLAGS := $(MY_LOCAL_CFLAGS)
LOCAL_C_INCLUDES := $(MY_LOCAL_C_INCLUDES)

include $(BUILD_SHARED_LIBRARY)

ndk-build V=1 -B的最后一行

代码语言:javascript
复制
SharedLibrary  : libFinal.so
/Users/robbie/Library/Frameworks/Android-NDK/toolchains/arm-linux-androideabi-4.4.3/prebuilt/darwin-x86/bin/arm-linux-androideabi-g++ -Wl,-soname,libFinal.so -shared --sysroot=/Users/robbie/Library/Frameworks/Android-NDK/platforms/android-4/arch-arm <object files>   /Users/robbie/Documents/Apps/Revolution/Android/obj/local/armeabi/libBase.a /Users/robbie/Documents/Apps/Revolution/Android/obj/local/armeabi/libFramework.a /Users/robbie/Documents/Apps/Revolution/Android/obj/local/armeabi/libGraphics.a /Users/robbie/Documents/Apps/Revolution/Android/obj/local/armeabi/libPlatform.a /Users/robbie/Documents/Apps/Revolution/Android/obj/local/armeabi/libstdc++.a  /Users/robbie/Library/Frameworks/Android-NDK/platforms/android-4/arch-arm/usr/lib/libc.so /Users/robbie/Library/Frameworks/Android-NDK/platforms/android-4/arch-arm/usr/lib/libstdc++.so /Users/robbie/Library/Frameworks/Android-NDK/platforms/android-4/arch-arm/usr/lib/libm.so   -Wl,--no-undefined -Wl,-z,noexecstack -L/Users/robbie/Library/Frameworks/Android-NDK/platforms/android-4/arch-arm/usr/lib -llog -lGLESv1_CM -lstdc++ -Wl,-rpath-link=/Users/robbie/Library/Frameworks/Android-NDK/platforms/android-4/arch-arm/usr/lib -lsupc++ -o /Users/robbie/Documents/Apps/Revolution/Android/obj/local/armeabi/libFinal.so
/Users/robbie/Documents/Apps/Revolution/Android/obj/local/armeabi/libPlatform.a(ATexture.o): In function `ATexture':
/Users/robbie/Documents/Apps/Revolution/Android/jni/SpinTap/ATexture.cpp:9: undefined reference to `TextureRenderer::TextureRenderer(unsigned int)'
/Users/robbie/Documents/Apps/Revolution/Android/jni/SpinTap/ATexture.cpp:9: undefined reference to `TextureRenderer::TextureRenderer(unsigned int)'

Edit2: TextureRenderer在图形中,它包括在内。

有没有人知道为什么它可能不起作用,以及如何修复它?

EN

回答 2

Stack Overflow用户

回答已采纳

发布于 2011-01-22 10:39:29

在我看来,这似乎是一个联系顺序的问题。

您的命令行是:

代码语言:javascript
复制
arm-linux-androideabi-g++ -Wl,-soname,libFinal.so -shared \
  libBase.a libFramework.a libGraphics.a libPlatform.a -o libFinal.so

而错误是

代码语言:javascript
复制
libPlatform.a(ATexture.o): In function `ATexture':
ATexture.cpp:9: undefined reference to `TextureRenderer'
ATexture.cpp:9: undefined reference to `TextureRenderer'

TextureRenderer是用图形制作的。但是libGraphics在命令行的libPlatform之前。g++将按照给定的顺序搜索命令行上的每个库,加载函数来解析外部引用。它将读取libGraphics一次,加载解析外部引用的函数并转移到libPlatform。

尝试将LOCAL_STATIC_LIBRARIES := $(MY_LOCAL_STATIC_LIBRARIES)改为LOCAL_STATIC_LIBRARIES := Platform Graphics Framework Base,看看进展如何。

票数 12
EN

Stack Overflow用户

发布于 2011-01-22 01:08:11

在您的Android.mk中,请确保使用正确的调用引用静态库:

代码语言:javascript
复制
LOCAL_STATIC_LIBRARIES := mystaticlibproj

在调用之前包括$(BUILD_SHARED_LIBRARY)

然后,在文件的末尾,调用导入静态lib模块。

代码语言:javascript
复制
$(call import-module, mystaticlibproj)

如果仍然有问题,发布详细的构建日志(ndk-build V=1 -B)和Android.mk

票数 2
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/4765465

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