当客户端连接到TCPListener时,我一直得到以下异常。
异常:
System.ObjectDisposedException:无法访问已释放的对象。
对象名称:‘System.Nets.ockets.NetworkStream’。
在System.Net.Sockets.NetworkStream.Read(Byte[]缓冲器,Int32偏移量,Int32大小)
在Test.Server.ProcessClient(对象客户端,对象clientId)
Server.cs
public class Server
{
private TcpListener tcpListener;
private Thread listenThread;
public event EventHandler<EventLogArgs> EventLog;
public Server()
{
// Startup Code
ThreadPool.SetMinThreads(50, 50);
}
void UpdateEventLog(EventLogArgs e)
{
if (EventLog != null)
{
EventLog(this, e);
}
}
public void Start(string ip, int port_num)
{
Globals.listen = true;
Int32 port = port_num;
IPAddress address = IPAddress.Parse(ip);
this.tcpListener = new TcpListener(address, port);
Socket listenerSocket = this.tcpListener.Server;
LingerOption lingerOption = new LingerOption(true, 10);
listenerSocket.SetSocketOption(SocketOptionLevel.Socket,
SocketOptionName.Linger,
lingerOption);
this.listenThread = new Thread(ListenForClients);
this.listenThread.Start();
UpdateEventLog(new EventLogArgs("Started server..."));
}
public void Stop()
{
Globals.listen = false;
UpdateEventLog(new EventLogArgs("Stop server request sent..."));
}
private void ListenForClients()
{
this.tcpListener.Start();
while (Globals.listen)
{
if (!this.tcpListener.Pending())
{
// This is so we can stop the server.
Thread.Sleep(25); // choose a number (in milliseconds) that makes sense
continue; // skip to next iteration of loop
}
//blocks until a client has connected to the server
TcpClient client = this.tcpListener.AcceptTcpClient();
Globals.clientRequests++;
int clientRequest = Globals.clientRequests;
UpdateEventLog(new EventLogArgs("(" + Globals.clientRequests + ") Client connected...\r\n"));
ThreadPool.QueueUserWorkItem(o => ProcessClient(client, clientRequest));
}
UpdateEventLog(new EventLogArgs("Stopped server!"));
this.tcpListener.Stop();
}
private void ProcessClient(object client, object clientId)
{
TcpClient tcpClient = (TcpClient)client;
int clientRequestId = (int)clientId;
NetworkStream clientStream = tcpClient.GetStream();
byte[] clientRequestRaw = new byte[1024];
int bytesRead;
UpdateEventLog(new EventLogArgs("(" + clientRequestId + ") Process client request..."));
while (true)
{
bytesRead = 0;
try
{
//blocks until a client sends a message
bytesRead = clientStream.Read(clientRequestRaw, 0, 512);
}
catch
{
//a socket error has occured
UpdateEventLog(new EventLogArgs("(" + clientRequestId + ") SOCKET ERROR\r\n\r\n" + e));
break;
}
if (bytesRead == 0)
{
//the client has disconnected from the server
UpdateEventLog(new EventLogArgs("(" + clientRequestId + ") Client disconnected from server, nothing sent."));
break;
}
//message has successfully been received.
ASCIIEncoding encoder = new ASCIIEncoding();
string clientRequest = encoder.GetString(clientRequestRaw, 0, bytesRead);
string[] cmd;
string success;
Dictionary<string, string> headers = new Dictionary<string, string>();
Dictionary<string, string> contents = new Dictionary<string, string>();
if (clientRequest.Length == 0)
{
return;
}
// Parse HTTP request
Parse Parse = new Parse();
Parse.HTTPRequest(clientRequest, out success, out cmd, out headers, out contents);
string response;
if (success == "TRUE")
{
response = "HTTP/1.1 200 OK\r\n\r\nHello World!\r\n";
}
else
{
response = "HTTP/1.1 200 OK\r\n\r\nHello Error!\r\n";
}
ResponseToClient(client, response);
clientStream.Close();
UpdateEventLog(new EventLogArgs("(" + clientRequestId + ") Server response...\r\n\r\n" + response));
}
tcpClient.Close();
UpdateEventLog(new EventLogArgs("(" + clientRequestId + ") Client disconnected."));
}
private void ResponseToClient(object client, string response)
{
TcpClient tcpClient = (TcpClient)client;
NetworkStream clientStream = tcpClient.GetStream();
ASCIIEncoding encoder = new ASCIIEncoding();
byte[] buffer = encoder.GetBytes(response);
clientStream.Write(buffer, 0, buffer.Length);
clientStream.Flush();
}
}服务器类是从主线程启动的,如::
this.server = new Server();
this.server.EventLog += new EventHandler<EventLogArgs>(UpdateEventLog);
ThreadPool.QueueUserWorkItem(o => this.server.Start("127.0.0.1", 3000));我在这里做错什么了?
发布于 2010-12-13 14:25:33
我已经从ProcessClient()方法中取出了while循环,这似乎解决了这个问题。不管怎样,谢谢你。
private void ProcessClient(object client, object clientId)
{
TcpClient tcpClient = (TcpClient)client;
int clientRequestId = (int)clientId;
NetworkStream clientStream = tcpClient.GetStream();
byte[] clientRequestRaw = new byte[1024];
int bytesRead;
UpdateEventLog(new EventLogArgs("(" + clientRequestId + ") Process client request..."));
while (true)
{
bytesRead = 0;
try
{
//blocks until a client sends a message
bytesRead = clientStream.Read(clientRequestRaw, 0, 512);
}
catch (Exception e)
{
//a socket error has occured
UpdateEventLog(new EventLogArgs("(" + clientRequestId + ") SOCKET ERROR\r\n\r\n" + e));
break;
}
if (bytesRead == 0)
{
//the client has disconnected from the server
UpdateEventLog(new EventLogArgs("(" + clientRequestId + ") Client disconnected from server, nothing sent."));
break;
}
//message has successfully been received.
ASCIIEncoding encoder = new ASCIIEncoding();
string clientRequest = encoder.GetString(clientRequestRaw, 0, bytesRead);
string[] cmd;
string success;
Dictionary<string, string> headers = new Dictionary<string, string>();
Dictionary<string, string> contents = new Dictionary<string, string>();
if (clientRequest.Length == 0)
{
return;
}
// Parse HTTP request
Parse Parse = new Parse();
Parse.HTTPRequest(clientRequest, out success, out cmd, out headers, out contents);
string response;
if (success == "TRUE")
{
response = "HTTP/1.1 200 OK\r\n\r\nHello World!\r\n";
}
else
{
response = "HTTP/1.1 200 OK\r\n\r\nHello Error!\r\n";
}
ResponseToClient(client, response);
clientStream.Close();
UpdateEventLog(new EventLogArgs("(" + clientRequestId + ") Server response...\r\n\r\n" + response));
}
tcpClient.Close();
UpdateEventLog(new EventLogArgs("(" + clientRequestId + ") Client disconnected."));
}发布于 2010-12-13 14:18:30
你必须为网络提供正确的服务。
在运行中编写services.msc,然后找到您的服务。您的服务->属性->登录->登录为网络
发布于 2010-12-13 14:28:00
既然你解决了你的问题,我就给你两个提示:
首先,不要使用线程池进行异步同步操作。这是浪费资源。使用异步方法(BeginAccept/EndAccept等)。
接下来,将类划分为多个类。一个只负责服务器部件,另一个只负责客户端部分。它使您的代码更容易理解(甚至对于您:)。
https://stackoverflow.com/questions/4429651
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