注意:我编辑了我的问题。我用它来连接并执行第一个回调,但是后续的回调根本不通过。
这是我第一次写目标-C(与GNUstep;这是一个家庭作业)。我已经找到了解决方案,但我正试图在其中添加更多内容。该应用程序是一个GUI客户端,连接到服务器并从中获取数据。多个客户端可以连接到同一台服务器。如果任何一个客户端更改了驻留在服务器上的数据,服务器将向所有注册客户端发送回调。这个解决方案最初是用Java (客户机和服务器)实现的,对于最近的任务,教授希望我们为它编写一个目标C客户机。他说我们不需要处理回调,但我还是想试一试。
我使用的是NSThread,我写的东西如下所示:
CallbackInterceptorThread.h
#import <Foundation/Foundation.h>
#import "AppDelegate.h"
@interface CallbackInterceptorThread : NSThread {
@private
NSString* clientPort;
AppDelegate* appDelegate;
}
- (id) initWithClientPort: (NSString*) aClientPort
appDelegate: (AppDelegate*) anAppDelegate;
- (void) main;
@endCallbackInterceptorThread.m
#import <Foundation/Foundation.h>
#import "CallbackInterceptorThread.h"
#define MAXDATASIZE 4096
@implementation CallbackInterceptorThread
- (id) initWithClientPort: (NSString*) aClientPort
appDelegate: (AppDelegate*) anAppDelegate {
if((self = [super init])) {
[clientPort autorelease];
clientPort = [aClientPort retain];
[appDelegate autorelease];
appDelegate = [anAppDelegate retain];
}
return self;
}
- (void) main {
GSRegisterCurrentThread();
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
char* buffer = malloc(MAXDATASIZE);
Cst420ServerSocket* socket = [[Cst420ServerSocket alloc] initWithPort: clientPort];
[socket retain];
NSString* returnString;
while(YES) {
printf("Client waiting for callbacks on port %s\n", [clientPort cString]);
if([socket accept]) {
printf("Connection accepted!\n");
while(YES) {
printf("Inner loop\n");
sleep(1);
returnString = [socket receiveBytes: buffer maxBytes: MAXDATASIZE beginAt: 0];
printf("Received from Server |%s|\n", [returnString cString]);
if([returnString length] > 0) {
printf("Got a callback from server\n");
[appDelegate populateGui];
}
printf("Going to sleep now\n");
sleep(1);
}
[socket close];
}
}
}
@endCst420ServerSocket是由老师提供给我们的。看起来是这样的:
#import "Cst420Socket.h"
#define PORT "4444"
/**
* Cst420Socket.m - objective-c class for manipulating stream sockets.
* Purpose: demonstrate stream sockets in Objective-C.
* These examples are buildable on MacOSX and GNUstep on top of Windows7
*/
// get sockaddr, IPv4 or IPv6:
void *get_in_addr(struct sockaddr *sa){
if (sa->sa_family == AF_INET) {
return &(((struct sockaddr_in*)sa)->sin_addr);
}
return &(((struct sockaddr_in6*)sa)->sin6_addr);
}
@implementation Cst420ServerSocket
- (id) initWithPort: (NSString*) port{
self = [super init];
int ret = 0;
memset(&hints, 0, sizeof hints);
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_flags = AI_PASSIVE; // use my IP
const char* portStr = [port UTF8String];
if ((rv = getaddrinfo(NULL, portStr, &hints, &servinfo)) != 0) {
fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv));
ret = 1;
}else{
for(p = servinfo; p != NULL; p = p->ai_next) {
if ((sockfd = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP))==-1){
perror("server: socket create error");
continue;
}
if (bind(sockfd, p->ai_addr, p->ai_addrlen) == -1) {
#if defined(WINGS)
closesocket(sockfd);
#else
close(sockfd);
#endif
perror("server: bind error");
continue;
}
break;
}
if (p == NULL) {
fprintf(stderr, "server: failed to bind\n");
ret = 2;
}else{
freeaddrinfo(servinfo); // all done with this structure
if (listen(sockfd, BACKLOG) == -1) {
perror("server: listen error");
ret = 3;
}
}
if (ret == 0){
return self;
} else {
return nil;
}
}
}
- (BOOL) accept {
BOOL ret = YES;
#if defined(WINGS)
new_fd = accept(sockfd, NULL, NULL);
#else
new_fd = accept(sockfd, (struct sockaddr *)&their_addr, &sin_size);
#endif
if (new_fd == -1) {
perror("server: accept error");
ret = NO;
}
connected = ret;
return ret;
}
- (int) sendBytes: (char*) byteMsg OfLength: (int) msgLength Index: (int) at{
int ret = send(new_fd, byteMsg, msgLength, 0);
if(ret == -1){
NSLog(@"error sending bytes");
}
return ret;
}
- (NSString* ) receiveBytes: (char*) byteMsg
maxBytes: (int) max
beginAt: (int) at {
int ret = recv(new_fd, byteMsg, max-1, at);
if(ret == -1){
NSLog(@"server error receiving bytes");
}
byteMsg[ret+at] = '\0';
NSString * retStr = [NSString stringWithUTF8String: byteMsg];
return retStr;
}
- (BOOL) close{
#if defined(WINGS)
closesocket(new_fd);
#else
close(new_fd);
#endif
connected = NO;
return YES;
}
- (void) dealloc {
#if defined(WINGS)
closesocket(sockfd);
#else
close(sockfd);
#endif
[super dealloc];
}
@end我们的教授还向我们提供了一个简单回显服务器和客户机的示例(服务器只会吐出客户机发送的任何内容),我在线程中使用了相同的模式。
我最初的问题是我的回调拦截器线程不接受来自服务器的任何(回调)连接。服务器说它无法连接回客户端(ConnectException来自Java,它说“连接拒绝”)。我可以通过修改指导员的代码来解决这个问题。在connect函数中(未显示),他将提示设置为使用AF_UNSPEC而不是AF_INET。因此,Java看到我的本地主机IP作为0:0:0:0:0:0:0:1 (以IPv6格式)出现。当Java试图连接回发送回调时,它会收到一个异常(不确定为什么不能连接到IPv6地址)。
在修复了这个问题之后,我再次试用了我的应用程序,这次来自服务器的回调被我的客户端接收到了。但是,随后的回调无法工作。在接收到第一个回调后,繁忙循环继续运行(正如它应该的那样)。但是,当服务器发送第二个回调时,客户端似乎无法读取它。在服务器端,我可以看到它成功地向客户端发送了回调。只是客户端在读取数据时遇到了困难。我添加了一些用于调试的打印语句(参见上文),这就是我所得到的:
Client waiting for callbacks on port 2020
Connection accepted!
Inner loop
Received from Server |A callback from server to 127.0.0.1:2020|
Got a callback from server
Going to sleep now
Inner loop
Received from Server ||
Going to sleep now
Inner loop
Received from Server ||
Going to sleep now
Inner loop
... (and it keeps going regardless of the second callback being sent)下面是我如何启动线程(从GUI):
CallbackInterceptorThread* callbackInterceptorThread = [[CallbackInterceptorThread alloc] initWithClientPort: clientPort appDelegate: self];
[callbackInterceptorThread start];发布于 2010-12-05 09:03:48
我想我已经成功了。因此,在Java端(服务器),这就是我所做的:
Socket socket = new Socket(clientAddress, clientPort);
BufferedOutputStream out = new BufferedOutputStream(socket.getOutputStream());
out.write(("A callback from server to " + clientAddress + ":" + clientPort).getBytes());
out.flush();
out.close();我在教授的代码中放置了一些调试打印语句,并注意到在receiveBytes中,recv返回0。recv的返回值是它收到的消息的长度。所以它收到了一个零长度的字符串。但是,返回值为0也意味着对等方正确地关闭了连接(这正是我在out.close()方面所做的)。因此,我想,如果我需要响应第二个回调,我需要再次accept连接。所以我把繁忙的循环改为:
printf("Client waiting for callbacks on port %s\n", [clientPort cString]);
while([socket accept]) {
printf("Connection accepted!\n");
returnString = [socket receiveBytes: buffer maxBytes: MAXDATASIZE beginAt: 0];
printf("Received from Server |%s|\n", [returnString cString]);
if([returnString length] > 0) {
printf("Got a callback from server\n");
[appDelegate populateGui];
}
}
[socket close];这似乎起了作用。我不确定这是否是正确的做法,所以我愿意接受改进的建议!
https://stackoverflow.com/questions/4357783
复制相似问题