为什么我必须将MeasureString()结果宽度增加21% size.Width = size.Width * 1.21f;以避免在DrawString()中使用字条
我需要一个解决办法才能得到确切的结果。
相同的字体,相同的字符串格式,相同的文本在这两个功能中使用。
根据执行部分的答复:
SizeF size = graphics.MeasureString(element.Currency, Currencyfont, new PointF(0, 0), strFormatLeft);
size.Width = size.Width * 1.21f;
int freespace = rect.Width - (int)size.Width;
if (freespace < ImageSize) { if (freespace > 0) ImageSize = freespace; else ImageSize = 0; }
int FlagY = y + (CurrencySize - ImageSize) / 2;
int FlagX = (freespace - ImageSize) / 2;
graphics.DrawImage(GetResourseImage(@"Flags." + element.Flag.ToUpper() + ".png"),
new Rectangle(FlagX, FlagY, ImageSize, ImageSize));
graphics.DrawString(element.Currency, Currencyfont, Brushes.Black,
new Rectangle(FlagX + ImageSize, rect.Y, (int)(size.Width), CurrencySize), strFormatLeft);我的密码。
发布于 2010-09-28 12:24:55
MeasureString()方法存在一些问题,特别是在绘制非ASCII字符时。请改用TextRenderer.MeasureText()。
发布于 2011-12-27 11:18:10
Graphics.MeasureString、TextRenderer.MeasureText和Graphics.MeasureCharacterRanges都返回一个大小,该大小包括字形周围的空白像素,以容纳上升和下降。
换句话说,它们返回"a“的高度与"d”(上升)或"y“(下降)的高度相同。如果您需要字形的真正大小,唯一的方法是绘制字符串并计数像素:
Public Shared Function MeasureStringSize(ByVal graphics As Graphics, ByVal text As String, ByVal font As Font) As SizeF
' Get initial estimate with MeasureText
Dim flags As TextFormatFlags = TextFormatFlags.Left + TextFormatFlags.NoClipping
Dim proposedSize As Size = New Size(Integer.MaxValue, Integer.MaxValue)
Dim size As Size = TextRenderer.MeasureText(graphics, text, font, proposedSize, flags)
' Create a bitmap
Dim image As New Bitmap(size.Width, size.Height)
image.SetResolution(graphics.DpiX, graphics.DpiY)
Dim strFormat As New StringFormat
strFormat.Alignment = StringAlignment.Near
strFormat.LineAlignment = StringAlignment.Near
' Draw the actual text
Dim g As Graphics = graphics.FromImage(image)
g.SmoothingMode = SmoothingMode.HighQuality
g.TextRenderingHint = Drawing.Text.TextRenderingHint.AntiAliasGridFit
g.Clear(Color.White)
g.DrawString(text, font, Brushes.Black, New PointF(0, 0), strFormat)
' Find the true boundaries of the glyph
Dim xs As Integer = 0
Dim xf As Integer = size.Width - 1
Dim ys As Integer = 0
Dim yf As Integer = size.Height - 1
' Find left margin
Do While xs < xf
For y As Integer = ys To yf
If image.GetPixel(xs, y).ToArgb <> Color.White.ToArgb Then
Exit Do
End If
Next
xs += 1
Loop
' Find right margin
Do While xf > xs
For y As Integer = ys To yf
If image.GetPixel(xf, y).ToArgb <> Color.White.ToArgb Then
Exit Do
End If
Next
xf -= 1
Loop
' Find top margin
Do While ys < yf
For x As Integer = xs To xf
If image.GetPixel(x, ys).ToArgb <> Color.White.ToArgb Then
Exit Do
End If
Next
ys += 1
Loop
' Find bottom margin
Do While yf > ys
For x As Integer = xs To xf
If image.GetPixel(x, yf).ToArgb <> Color.White.ToArgb Then
Exit Do
End If
Next
yf -= 1
Loop
Return New SizeF(xf - xs + 1, yf - ys + 1)
End Function发布于 2012-10-08 10:42:19
如果这对任何人都有帮助的话,我就把答案从傻笑变成了C#,修复了内存错误(使用- Dispose)和外部循环中断(没有TODOs)。我还对图形(和字体)进行了缩放,所以我也添加了这个(否则就不起作用了)。它返回RectangleF,因为我想精确地定位文本(使用Graphics.DrawText)。
对于我的目的来说,不完美但足够好的源代码:
static class StringMeasurer
{
private static SizeF GetScaleTransform(Matrix m)
{
/*
3x3 matrix, affine transformation (skew - used by rotation)
[ X scale, Y skew, 0 ]
[ X skew, Y scale, 0 ]
[ X translate, Y translate, 1 ]
indices (0, ...): X scale, Y skew, Y skew, X scale, X translate, Y translate
*/
return new SizeF(m.Elements[0], m.Elements[3]);
}
public static RectangleF MeasureString(Graphics graphics, Font f, string s)
{
//copy only scale, not rotate or transform
var scale = GetScaleTransform(graphics.Transform);
// Get initial estimate with MeasureText
//TextFormatFlags flags = TextFormatFlags.Left | TextFormatFlags.NoClipping;
//Size proposedSize = new Size(int.MaxValue, int.MaxValue);
//Size size = TextRenderer.MeasureText(graphics, s, f, proposedSize, flags);
SizeF sizef = graphics.MeasureString(s, f);
sizef.Width *= scale.Width;
sizef.Height *= scale.Height;
Size size = sizef.ToSize();
int xLeft = 0;
int xRight = size.Width - 1;
int yTop = 0;
int yBottom = size.Height - 1;
// Create a bitmap
using (Bitmap image = new Bitmap(size.Width, size.Height))
{
image.SetResolution(graphics.DpiX, graphics.DpiY);
StringFormat strFormat = new StringFormat();
strFormat.Alignment = StringAlignment.Near;
strFormat.LineAlignment = StringAlignment.Near;
// Draw the actual text
using (Graphics g = Graphics.FromImage(image))
{
g.SmoothingMode = graphics.SmoothingMode;
g.TextRenderingHint = graphics.TextRenderingHint;
g.Clear(Color.White);
g.ScaleTransform(scale.Width, scale.Height);
g.DrawString(s, f, Brushes.Black, new PointF(0, 0), strFormat);
}
// Find the true boundaries of the glyph
// Find left margin
for (; xLeft < xRight; xLeft++)
for (int y = yTop; y <= yBottom; y++)
if (image.GetPixel(xLeft, y).ToArgb() != Color.White.ToArgb())
goto OUTER_BREAK_LEFT;
OUTER_BREAK_LEFT: ;
// Find right margin
for (; xRight > xLeft; xRight--)
for (int y = yTop; y <= yBottom; y++)
if (image.GetPixel(xRight, y).ToArgb() != Color.White.ToArgb())
goto OUTER_BREAK_RIGHT;
OUTER_BREAK_RIGHT: ;
// Find top margin
for (; yTop < yBottom; yTop++)
for (int x = xLeft; x <= xRight; x++)
if (image.GetPixel(x, yTop).ToArgb() != Color.White.ToArgb())
goto OUTER_BREAK_TOP;
OUTER_BREAK_TOP: ;
// Find bottom margin
for (; yBottom > yTop; yBottom-- )
for (int x = xLeft; x <= xRight; x++)
if (image.GetPixel(x, yBottom).ToArgb() != Color.White.ToArgb())
goto OUTER_BREAK_BOTTOM;
OUTER_BREAK_BOTTOM: ;
}
var pt = new PointF(xLeft, yTop);
var sz = new SizeF(xRight - xLeft + 1, yBottom - yTop + 1);
return new RectangleF(pt.X / scale.Width, pt.Y / scale.Height,
sz.Width / scale.Width, sz.Height / scale.Height);
}
}https://stackoverflow.com/questions/3811916
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