我一直在尝试使用rococoa (java到osx可可api库)编写一个简单的屏幕截图应用程序,并设法实现实际的截图,然后将其保存到一个文件中。不幸的是,偶尔应用程序会失败,因为“无效的内存访问位置.”。错误。我假设这是由于垃圾收集,因为我没有保持一个引用活着。导致崩溃的行是: int[] data = pointer.getIntArray(0,bytesPerPlane / 4);
我真的没有用目标C编码任何东西,只是从罗可可开始,所以我发现自己只是困惑于这个。我已经复制了下面的相关代码,并将非常感谢您的任何帮助!
public interface QuartzLibrary extends Library {
QuartzLibrary INSTANCE = (QuartzLibrary) Native.loadLibrary("Quartz", QuartzLibrary.class);
class CGPoint extends Structure {
public double x;
public double y;
}
class CGSize extends Structure {
public double width;
public double height;
}
class CGRect extends Structure implements Structure.ByValue {
public static class CGRectByValue extends CGRect { }
public CGPoint origin;
public CGSize size;
}
int kCGWindowListOptionIncludingWindow = (1 << 3);
int kCGWindowImageBoundsIgnoreFraming = (1 << 0);
ID CGWindowListCreateImage(CGRect screenBounds, int windowOption, int windowId, int imageOption);
}
public interface NSBitmapImageRep extends NSObject {
public static final _Class CLASS = Rococoa.createClass("NSBitmapImageRep", _Class.class);
public interface _Class extends NSClass {
NSBitmapImageRep alloc();
}
NSBitmapImageRep initWithCGImage(ID imageRef);
com.sun.jna.Pointer bitmapData();
NSSize size();
}
public class Screenshot {
public static void getScreenshot(int windowId) throws IOException {
QuartzLibrary.CGRect bounds = new QuartzLibrary.CGRect.CGRectByValue();
bounds.origin = new QuartzLibrary.CGPoint();
bounds.origin.x = 0;
bounds.origin.y = 0;
bounds.size = new QuartzLibrary.CGSize();
bounds.size.width = 0;
bounds.size.height = 0;
ID imageRef = QuartzLibrary.INSTANCE.CGWindowListCreateImage(bounds, QuartzLibrary.kCGWindowListOptionIncludingWindow, windowId, QuartzLibrary.kCGWindowImageBoundsIgnoreFraming);
NSBitmapImageRep imageRep = NSBitmapImageRep.CLASS.alloc();
imageRep = imageRep.initWithCGImage(imageRef);
NSSize size = imageRep.size();
com.sun.jna.Pointer pointer = imageRep.bitmapData();
int width = size.width.intValue();
int height = size.height.intValue();
BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
// The crash always happens when calling 'getIntArray' in the next line.
int[] data = pointer.getIntArray(0, bytesPerPlane / 4);
int idx = 0;
for(int y = 0; y < height; y++)
for(int x = 0; x < width; x++)
image.setRGB(x, y, data[idx++]);
ImageIO.write(image, "png", new File("foo.png"));
}
}发布于 2009-11-06 20:45:21
发现问题了。
'imageRep‘的最后一个用法是行"com.sun.jna.Pointer指针= imageRep.bitmapData();“。在此之后,imageRep对于Java垃圾收集器来说是公平的。如果它在我们使用“指针”之前命中,它所指向的支持缓冲区可能/将被释放,导致坏的事情发生。要解决这个问题,为imageRep添加一组额外的retain/retain就可以完成这项工作,或者将对它的任何引用添加到方法的末尾。
发布于 2009-10-31 23:48:34
可能是相关的,可能不是: NSBitmapImageRep是从NSImageRep下降的,而不是直接从NSObject下来的。
https://stackoverflow.com/questions/1655145
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