我在实践中观察到,GC.SuppressFinalize并不总是抑制对终结器的调用。可能是终结器被称为“无论如何”。因此,我想知道GC.SuppressFinalize是否具有请求的性质,而不是系统的保证?
更多信息
如果需要,下面的信息可能有助于为问题提供更多的上下文。
GC.SuppressFinalize文档摘要确实声明了这是一个请求:
请求系统不调用指定对象的终结器。
我不知道这是一个随意使用的词,还是真正用来描述运行时的行为。
下面的SingletonScope类是从施内尔项目中提取的,它是基于一个伊恩·格里菲斯的原创创意的,但它更一般化,我观察到了这一点。这样做的目的是在调试构建中检测是否调用了Dispose方法。如果没有,终结器最终会启动,人们可以提出警告。如果调用Dispose,则GC.SuppressFinalize应防止终结器触发。不幸的是,这些警告似乎是以某种方式发出的,但并不是确定性的。也就是说,他们不会对每一次跑步开火。
#region License, Terms and Author(s)
//
// Schnell - Wiki widgets
// Copyright (c) 2007 Atif Aziz. All rights reserved.
//
// Author(s):
// Atif Aziz, http://www.raboof.com
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
#endregion
namespace WikiPad
{
#region Imports
using System;
using System.Diagnostics;
#endregion
//
// NOTE: To use SingletonScope and ISingletonScopeHelper with value
// types, use Nullable<T>. For example, if the type of value to scope
// is ThreadPriority then use ISingletonScopeHelper<ThreadPriority?>
// and SingletonScope<ThreadPriority?>.
//
//
// In debug builds, this type is defined as a class so a finalizer
// can be used to detect an undisposed scope.
//
/// <summary>
/// Designed to change a singleton and scope that change. After exiting
/// the scope, the singleton is restored to its value prior to entering
/// the scope.
/// </summary>
#if !DEBUG
internal struct SingletonScope<T, H>
#else
internal sealed class SingletonScope<T, H>
#endif
: IDisposable
where H : ISingletonScopeHelper<T>, new()
{
private T _old;
public SingletonScope(T temp)
{
_old = Helper.Install(temp);
}
private static H Helper
{
get { return new H(); }
}
public void Dispose()
{
//
// First, transfer fields to stack then nuke the fields.
//
var old = _old;
_old = default(T);
//
// Shazam! Restore the old value.
//
Helper.Restore(old);
#if DEBUG
GC.SuppressFinalize(this); // Only when defined as a class!
#endif
}
#if DEBUG
//
// This finalizer is used to detect an undisposed scope. This will
// only indicate that the scope was not disposed but (unfortunately)
// not which one and where since GC will probably collect much later
// than it should have been disposed.
//
~SingletonScope()
{
Debug.Fail("Scope for " + typeof(T).FullName + " not disposed!");
}
#endif
}
}在http://gist.github.com/102424上有一个完整的工作示例,附带编译说明,但请注意,到目前为止,这个问题还不能确定地重现。
发布于 2009-04-27 08:48:55
您可能看到的一个奇怪的问题是,即使实例方法仍在运行,终结器仍然可以运行,只要该实例方法以后不使用任何变量。因此,在示例代码中,Dispose方法在第一行之后不使用任何实例变量。即使Dispose仍在运行,实例也可以最后确定。
如果在GC.KeepAlive(this)方法的末尾插入对Dispose的调用,您可能会发现问题消失了。
克里斯·布鲁姆( Chris )有一个关于这个的博客帖子,我认为在某个地方还有另外一个.
发布于 2009-04-27 09:14:04
我总是使用这种设计模式来实现IDisposable接口。(这是微软的建议),对我来说,GC.SuppressFinalize总是有一个保证的性质!
using System;
using System.ComponentModel;
//The following example demonstrates how to use the GC.SuppressFinalize method in a resource class to prevent the clean-up code for the object from being called twice.
public class DisposeExample
{
// A class that implements IDisposable.
// By implementing IDisposable, you are announcing that
// instances of this type allocate scarce resources.
public class MyResource : IDisposable
{
// Pointer to an external unmanaged resource.
private IntPtr handle;
// Other managed resource this class uses.
private readonly Component component = new Component();
// Track whether Dispose has been called.
private bool disposed;
// The class constructor.
public MyResource(IntPtr handle)
{
this.handle = handle;
}
// Implement IDisposable.
// Do not make this method virtual.
// A derived class should not be able to override this method.
public void Dispose()
{
Dispose(true);
// This object will be cleaned up by the Dispose method.
// Therefore, you should call GC.SupressFinalize to
// take this object off the finalization queue
// and prevent finalization code for this object
// from executing a second time.
GC.SuppressFinalize(this);
}
// Dispose(bool disposing) executes in two distinct scenarios.
// If disposing equals true, the method has been called directly
// or indirectly by a user's code. Managed and unmanaged resources
// can be disposed.
// If disposing equals false, the method has been called by the
// runtime from inside the finalizer and you should not reference
// other objects. Only unmanaged resources can be disposed.
private void Dispose(bool disposing)
{
// Check to see if Dispose has already been called.
if (!disposed)
{
// If disposing equals true, dispose all managed
// and unmanaged resources.
if (disposing)
{
// Dispose managed resources.
component.Dispose();
}
// Call the appropriate methods to clean up
// unmanaged resources here.
// If disposing is false,
// only the following code is executed.
CloseHandle(handle);
handle = IntPtr.Zero;
}
disposed = true;
}
// Use interop to call the method necessary
// to clean up the unmanaged resource.
[System.Runtime.InteropServices.DllImport("Kernel32")]
private extern static Boolean CloseHandle(IntPtr handle);
// Use C# destructor syntax for finalization code.
// This destructor will run only if the Dispose method
// does not get called.
// It gives your base class the opportunity to finalize.
// Do not provide destructors in types derived from this class.
~MyResource()
{
// Do not re-create Dispose clean-up code here.
// Calling Dispose(false) is optimal in terms of
// readability and maintainability.
Dispose(false);
}
}
public static void Main()
{
// Insert code here to create
// and use a MyResource object.
}
}来源:MSDN: GC.SuppressFinalize方法
发布于 2009-07-16 04:02:43
我在终结器中抛出一个InvalidOperationException,这样很容易找到没有正确处理的类型。当调用GC.SuppressFinalize的地方调用Dispose()时,我永远不会得到异常。
https://stackoverflow.com/questions/792660
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