using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NewBehaviourScript : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
trigger Square.AddComponent<Trigger>();
}
// Update is called once per frame
void Update()
{
}
public void newObject(string Square)
{
GameObject Instance = Instantiate (Square, new Vector3(0, 0, 0), Quaternion.identity) as GameObject;
Instance.name = Square;
}
}Assets\script\Produce.cs(10,24):错误CS1002:;预期Assets\script\Produce.cs(10,23):错误CS1003:语法错误,',‘预期
我得到了这个错误,解决方法是什么?
发布于 2021-07-16 22:59:29
您必须定义trigger和square,然后从编辑器中分配gameObject (拖放)。
[SerializeField] private GameObject square = null;
var trigger = square.AddComponent<Trigger>();如果不使用函数Update(),也要将其删除。
https://stackoverflow.com/questions/68410899
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