我试图在PJSUA 2.11调用中播放16位PCM .wav文件(也发生在2.10中)。日志没有显示任何错误,但是我在另一边没有听到任何声音。我已经禁用了系统音频设备,以防止使用系统音频,但它也没有工作的一个启用。
我有过
endpoint
ep.audDevManager().setNullDev();
ep.libStart();
CallOpParam prm(true);
while (call->isActive()) pj_thread_sleep(1000);的默认参数
在我的呼叫课上,我试着像这样播放音频:
virtual void onCallMediaState(OnCallMediaStateParam &prm)
{
std::cerr << "received media state" << std::endl;
CallInfo ci = getInfo();
for (unsigned i = 0; i < ci.media.size(); i++) {
if (ci.media[i].type == PJMEDIA_TYPE_AUDIO
&& (ci.media[i].dir == PJMEDIA_DIR_ENCODING || ci.media[i].dir == PJMEDIA_DIR_ENCODING_DECODING)
&& ci.media[i].status == PJSUA_CALL_MEDIA_ACTIVE
) {
AudioMedia aud_med = getAudioMedia(i);
AudioMediaPlayer* player = new AudioMediaPlayer();
player->createPlayer("wav/audio.wav");
player->startTransmit(aud_med);
break;
}
}
}我尝试了几种不同的回放尝试:除此之外,我尝试在第一媒体之后不中断,或者使用AudioMediaPlayer作为只初始化一次的类成员。
然而,在偏僻的一边,我从来没有听到过任何声音。我已经证实,这些设备在系统上确实可以闪烁工作,并且呼叫确实连接。
日志(在接受呼叫后):
20:27:25.506 inv0x55d724e01988 ....SDP negotiation done: Success
20:27:25.506 pjsua_media.c .....Call 0: updating media..
20:27:25.506 pjsua_media.c ......Call 0: stream #0 (audio) unchanged.
20:27:25.506 pjsua_media.c ......Audio updated, stream #0: G722 (sendrecv)
received media state
20:27:25.506 pjsua_aud.c .....Creating file player: wav/audio.wav..
20:27:25.506 wav_player.c ......File player 'wav/audio.wav' created: samp.rate=44100, ch=1, bufsize=4KB, filesize=178KB
20:27:25.506 pjsua_aud.c ......Player created, id=2, slot=4
20:27:25.506 pjsua_aud.c .....Conf connect: 4 --> 1
20:27:25.506 conference.c ......Port 4 (wav/audio.wav) transmitting to port 1 (sip:<remote number>@192.168.178.1)我在想,这可能与我根本不使用远程接收到的音频有关,但我不知道如何不用它而丢弃它。音频文件使用pjsip附带的播放文件示例在本地PC上播放。
发布于 2021-05-26 14:02:52
我的代码可以回放wav。您可能会错过一个aud_med.start_transmit:
void MyCall::onCallMediaState(pj::OnCallMediaStateParam &prm)
{
try {
auto callInfo = getInfo();
std::cout << "*** onCallMediaState state: id=" << callInfo.id << ", state=" << callInfo.stateText << std::endl;
PJ_UNUSED_ARG(prm);
pj::AudioMedia& play_dev_med =
pj::Endpoint::instance().audDevManager().getPlaybackDevMedia();
// Get the first audio media
pj::AudioMedia aud_med = getAudioMedia(-1);
if (!player_) {
player_ = std::make_unique<pj::AudioMediaPlayer>();
player_->createPlayer("/home/Projects/test.wav");
}
player_->startTransmit(aud_med);
// And this will connect the call audio media to the sound device/speaker
aud_med.startTransmit(play_dev_med);
}
catch (const pj::Error& e) {
std::cerr << "***Exception: " << e.info() << std::endl;
}
}https://stackoverflow.com/questions/67097288
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