我一直在使用javascript,最近我开始使用python来使用搅拌器-python库。(Bpy)因此,由于对语言行为缺乏了解,这个问题可能是我的一些误解。
此函数使用bpy。我进行了测试,并成功地将.gltf文件转换为.fbx。
import os
import bpy
path = os.getcwd()
UPLOAD_FOLDER = os.path.join(path, 'uploads')
DOWNLOAD_FOLDER = os.path.join(path, 'downloads')
def gltf_to_fbx(filename):
path = os.path.join(UPLOAD_FOLDER, filename)
bpy.ops.import_scene.gltf(filepath = path)
portion = os.path.splitext(filename)
newname = portion[0] + ".fbx"
path_to_file = os.path.join(DOWNLOAD_FOLDER, newname)
bpy.ops.export_scene.fbx(filepath = path_to_file)
bpy.ops.object.delete()
gltf_to_fbx("1.gltf")然而,当我像这样在烧瓶应用路由器中运行它时,它会抛出一个错误。
from flask import Flask, flash, request
app = Flask(__name__)
@app.route('/', methods=['POST'])
def upload_file():
file = request.files['model']
filename = secure_filename(file.filename)
save_path = os.path.join(UPLOAD_FOLDER, filename)
file.save(save_path)
gltf_to_fbx(filename)
flash('File successfully uploaded')
return "Success"
if __name__ == "__main__":
app.run(host="localhost", port = 5000)这是错误消息
...
File "index.py", line 62, in upload_file
gltf_to_fbx("1_1.gltf")
File "index.py", line 32, in gltf_to_fbx
bpy.ops.import_scene.gltf(filepath = path)
File "C:\ProgramData\Blender Foundation\Blender\2.82\scripts\modules\bpy\ops.py", line 201, in __call__
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
File "C:\ProgramData\Blender Foundation\Blender\2.82\scripts\addons\io_scene_gltf2\__init__.py", line 850, in
execute
return self.import_gltf2(context)
File "C:\ProgramData\Blender Foundation\Blender\2.82\scripts\addons\io_scene_gltf2\__init__.py", line 869, in
import_gltf2
return self.unit_import(self.filepath, import_settings)
File "C:\ProgramData\Blender Foundation\Blender\2.82\scripts\addons\io_scene_gltf2\__init__.py", line 887, in
unit_import
BlenderGlTF.create(self.gltf_importer)
File "C:\ProgramData\Blender Foundation\Blender\2.82\scripts\addons\io_scene_gltf2\blender\imp\gltf2_blender_gltf.py", line 41, in create
BlenderScene.create(gltf, scene_idx)
File "C:\ProgramData\Blender Foundation\Blender\2.82\scripts\addons\io_scene_gltf2\blender\imp\gltf2_blender_scene.py", line 53, in create
bpy.context.window.scene = bpy.data.scenes[gltf.blender_scene]
AttributeError: 'NoneType' object has no attribute 'scene'
location: C:\ProgramData\Blender Foundation\Blender\2.82\scripts\modules\bpy\ops.py:201错误消息似乎是说它不能导入文件,因为它是.不对?但这是没有意义的,因为它没有抛出错误,当它运行出烧瓶应用程序。
我想,在bpy尝试加载它之前,文件可能没有保存,但没有。我还尝试使用已经保存的文件路径运行gltf_to_fbx函数,但它仍然抛出相同的错误。我能想象到的唯一原因是bpy在全球范围内工作,而不是在烧瓶应用程序中工作。这对我来说很奇怪。
任何意见都会受到赞赏。谢谢!
编辑我刚刚在bpy模块中注释掉了错误行。然后它抛出了另一个错误,我也把它注释掉了。现在起作用了!不过,我对这种解决办法并不感到自豪。我的假设是,bpy只被设计为在Blender控制台上运行。因此,import_scene.gltf函数假设系统运行了Blender上下文,而在本例中却没有。(仍然存在问题;它是如何在全局范围内无错误地运行的?)我发现这个文档解释了如何在Blender之外构建一个看起来很有希望的模块。https://wiki.blender.org/wiki/Building_Blender/Windows
发布于 2021-01-20 07:58:00
我意识到我安装的bpy模块是不正确的。我认为bpy应该作为一个完整的模块工作,因为我在pip中找到了它(我是使用pip install bpy安装的),但实际上它假设模块是在Blender的应用程序内控制台上运行的。因此,与其通过python index.py运行应用程序,不如先在后台运行Blender,然后在上面运行python解决了问题。blender --background python index.py
发布于 2021-01-12 14:41:02
将全局名称path = os.getcwd()在gltf_to_fbx函数行path = os.path.join(UPLOAD_FOLDER, filename)中重写为UPLOAD_FOLDER的可能问题是使用path = os.getcwd()生成路径,尝试更改为像file_path = os.path.join(UPLOAD_FOLDER, filename)这样的file_path,然后将此file_path传递给bpy,如so bpy.ops.import_scene.gltf(filepath=file_path)
这可能会有所帮助,因为错误指示NoneType没有属性scene,这对提供给bpy的不正确路径可能是正确的。
bpy.context.window.scene = bpy.data.scenes[gltf.blender_scene]
AttributeError: 'NoneType' object has no attribute 'scene'https://stackoverflow.com/questions/65685398
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