如果我运行这段代码,它会给我错误信息,
RuntimeError:线程只能启动一次
一个窗口弹出与适当的图像,但它是冻结和屏幕立即崩溃。我认为线程无法在while循环中工作,但是如果是这样的话,我将如何修复代码。
import pygame
import random
import time
import threading
pygame.init()
#Creates a window for the game
screen = pygame.display.set_mode((1200,720))
#Names the window
pygame.display.set_caption("Pigeon Shootout")
#crosshair location
cx = 550
cy = 300
#pigeon1 location
p1x = 1000
p1y = 400
#pigeon2 location
p2x = 600
p2y = 400
#pigeon3 location
p3x = 200
p3y = 400
#Names images
Background = pygame.image.load('Background.png')
Crosshair = pygame.image.load('Crosshair.png')
Pigeon = pygame.image.load('Pigeon.png')
def pigeon_spawn():
#Generates random number than spawns pigeon acordingly
num = random.randint(1,3)
if num == 1:
screen.blit(Pigeon, (p1x, p1y))
elif num == 2:
screen.blit(Pigeon, (p2x, p2y))
else:
screen.blit(Pigeon, (p3x, p3y))
time.sleep(5)
#Puts pigeon_spawn run separately
pig = threading.Thread(target=pigeon_spawn)
run = True
while run == True:
#imputs background and crosshair
screen.blit(Background, (0,0))
screen.blit(Crosshair, (cx, cy))
#starts pigeon_spawn
pig.start()
#enables you to quit when you press the x at the top
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
#makes crosshair move with the arrow keys
keys = pygame.key.get_pressed()
if keys[pygame.K_UP]:
cy -= 1
if keys[pygame.K_DOWN]:
cy += 1
if keys[pygame.K_LEFT]:
cx -= 1.5
if keys[pygame.K_RIGHT]:
cx += 1.5
screen.blit(Crosshair, (cx, cy))
pygame.display.update()
pygame.quit() 发布于 2020-12-22 15:52:53
你的方法行不通。不能在线程中使用曲面指示器来blit曲面。整个场景需要在应用程序循环中不断地重新绘制。添加一个变量pigeon_pos变量,该变量将存储全局名称空间中的Pigeon位置。在交易中更改循环中的变量。在应用程序循环中blit Pigeon。在循环之前启动线程一次:
pigeon_pos = (p1x, p1y)
run = True
def pigeon_spawn():
global pigeon_pos
while run:
pigeon_pos = random.choice([(p1x, p1y), (p2x, p2y), (p3x, p3y)])
print(pigeon_pos)
time.sleep(5)
#Puts pigeon_spawn run seperatly
pig = threading.Thread(target=pigeon_spawn)
#starts pigeon_spawn
pig.start()
while run == True:
#enables you to quit when you press the x at the top
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
#makes crosshair move with the arrow keys
keys = pygame.key.get_pressed()
cx += keys[pygame.K_RIGHT] - keys[pygame.K_LEFT]
cy += keys[pygame.K_DOWN] - keys[pygame.K_UP]
#imputs background and crosshair
screen.blit(Background, (0,0))
screen.blit(Crosshair, (cx, cy))
screen.blit(Pigeon, pigeon_pos)
pygame.display.update()发布于 2020-12-22 15:44:33
如果您真的想在一个单独的线程中一次又一次地运行函数pigeon_spawn中的代码,那么为什么不将该代码放在一个循环中,使线程永远不会退出呢?
如果确实需要一次又一次地启动一个新线程,那么每次都要创建一个新的thread对象。只需将线程的创建移动到while循环中:
while run == True:
...
threading.Thread(target=pigeon_spawn).start()
...发布于 2020-12-22 15:57:21
RuntimeError:线程只能启动一次
简单地说,线程只能启动一次,而不是两次。
import threading
import time
def function():
print("Hello!")
time.sleep(3)
print("Bye")
#Starts thread1
thread1 = threading.Thread(target=function)
thread1.start()
#Starts thread2
thread2 = threading.Thread(target=function)
thread2.start()
#Tries to start thread 2, but it is already started, so it will give a RunTimeError
thread2.start()控制台:
Hello!
Hello!
Traceback (most recent call last):
File "C:\Users\Lukas\Desktop\test322.py", line 16, in <module>
thread2.start()
File "C:\Users\Lukas\AppData\Local\Programs\Python\Python39\lib\threading.py", line 865, in start
raise RuntimeError("threads can only be started once")
RuntimeError: threads can only be started once
Bye
Byehttps://stackoverflow.com/questions/65411445
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