首页
学习
活动
专区
圈层
工具
发布
社区首页 >问答首页 >AttributeError:“builtin_function_or_method”对象没有属性“blit”

AttributeError:“builtin_function_or_method”对象没有属性“blit”
EN

Stack Overflow用户
提问于 2020-11-12 10:07:21
回答 1查看 417关注 0票数 0

我正在制作一个弹出的鸟游戏A.I,使用吡咯,并遵循教程系列教程链接,我得到了以下错误信息:

代码语言:javascript
复制
Traceback (most recent call last):
  File "c:\Users\pc\Desktop\PYTHON\Flappy bird AI\flappy_bird.py", line 108, in <module>
    main()
  File "c:\Users\pc\Desktop\PYTHON\Flappy bird AI\flappy_bird.py", line 104, in main
    draw_window(win, bird)
  File "c:\Users\pc\Desktop\PYTHON\Flappy bird AI\flappy_bird.py", line 87, in draw_window
    Bird.draw(bin)
  File "c:\Users\pc\Desktop\PYTHON\Flappy bird AI\flappy_bird.py", line 79, in draw
    win.blit(rotated_image, new_rect.topleft)
AttributeError: 'builtin_function_or_method' object has no attribute 'blit'

下面是代码:

代码语言:javascript
复制
import pygame
import neat
import os
import time
import random

WIN_WIDTH = 500
WIN_HEIGHT = 800

BIRD_IMGS = [pygame.transform.scale2x(pygame.image.load(os.path.join(r"C:\Users\pc\Desktop\PYTHON\Flappy bird AI\imgs", "bird1.png"))), pygame.transform.scale2x(pygame.image.load(os.path.join(r"C:\Users\pc\Desktop\PYTHON\Flappy bird AI\imgs", "bird2.png"))), pygame.transform.scale2x(pygame.image.load(os.path.join(r"C:\Users\pc\Desktop\PYTHON\Flappy bird AI\imgs", "bird3.png")))]
PIPE_IMGS = [pygame.transform.scale2x(pygame.image.load(os.path.join(r"C:\Users\pc\Desktop\PYTHON\Flappy bird AI\imgs", "pipe.png")))]
BASE_IMGS = [pygame.transform.scale2x(pygame.image.load(os.path.join(r"C:\Users\pc\Desktop\PYTHON\Flappy bird AI\imgs", "base.png")))]
BG_IMG = pygame.transform.scale2x(pygame.image.load(os.path.join(r"C:\Users\pc\Desktop\PYTHON\Flappy bird AI\imgs", "bg.png")))

class Bird:
    IMGS = BIRD_IMGS
    MAX_ROTATION = 25
    ROT_VEL = 20
    ANIMATION_TIME = 5

    def __init__(self, x, y):
        self.x = x
        self.y = y
        self.tilt = 0
        self.tick_count = 0
        self.vel = 0
        self.height = self.y 
        self.img_count = 0
        self.img = self.IMGS[0]

    def jump(self):
        self.vel = -10.5
        self.tick_count = 0
        self.height = self.y
    
    def move(self):
        self.tick_count += 1

        d = self.vel*self.tick_count + 1.5*self.tick_count**2

        if d >= 16:
            d = 16

        if d < 0:
            d -= 2
        
        self.y = self.y + d
        
        if d < 0 or self.y < self.height + 50:
            if self.tilt < self.MAX_ROTATION:
                self.tilt = self.MAX_ROTATION

        else: 
            if self.tilt >-90:
                self.tilt -= self.ROT_VEL

    # This draw function deals with flapping of wings animation.
    def draw(self, win):
        self.img_count += 1

        if self.img_count < self.ANIMATION_TIME:
            self.img = self.IMGS[0]
        elif self.img_count < self.ANIMATION_TIME*2:
            self.img_count = self.IMGS[1]
        elif self.img_count < self.ANIMATION_TIME*3:
            self.img_count = self.IMGS[2]
        elif self.img_count < self.ANIMATION_TIME*4:
            self.img_count = self.IMGS[1]
        elif self.img_count == self.ANIMATION_TIME*4 + 1:
            self.img_count = self.IMGS[0]
            self.img_count = 0

        if self.tilt <= -80:
            self = self.IMGS[1]
            self.img_count = self.ANIMATION_TIME*2     

        rotated_image = pygame.transform.rotate(self.img, self.tilt)       
        new_rect = rotated_image.get_rect(center = self.img.get_rect(topleft = (self.x, self.y)).center)
        win.blit(rotated_image, new_rect.topleft)


def get_mask(self):
        return pygame.mask.from_surface(self.img)

def draw_window(win, Bird):
    win.blit(BG_IMG, BG_IMG.get_rect())
    Bird.draw(bin)
    pygame.display.update()

def main():
    bird = Bird(200, 200)
    win = pygame.display.set_mode((WIN_WIDTH, WIN_HEIGHT))
    clock = pygame.time.Clock()
    run = True
    while run:
        clock.tick
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                run = False
                pygame.quit()
                quit()

        Bird.move
        draw_window(win, bird)

    

main()
EN

回答 1

Stack Overflow用户

回答已采纳

发布于 2020-11-12 11:05:08

这只是一个错误,您已经在您的Bird.draw(bin)函数中编写了Bird.draw(win)而不是Bird.draw(win)

这一职能应如下:

代码语言:javascript
复制
def draw_window(win, Bird):
    win.blit(BG_IMG, BG_IMG.get_rect())
    Bird.draw(win)
    pygame.display.update()
票数 1
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/64801852

复制
相关文章

相似问题

领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档