我了解到,RepaintManager将合并调用来重新绘制(),对于99%的呈现来说,这是很好的。我有一个JPanel,我想更新一个定时器(100毫秒)的图像,以提供平滑的渲染像视频。在实践中,除非鼠标被移动,否则RepaintManager似乎会窃取/忽略其他每一个重绘()。我想知道我有什么选择来解决这个问题。我还查看了paintImmediately(),但是它产生了与repaint()相同的行为,因此不太有用。提前感谢您提出的有益想法!
下面是一些说明实现的代码,您将注意到(至少在我的Linux测试中),数字将跳过几乎所有其他序列。
public class PanelRepaintIssue
{
private static final int kWIDTH = 200;
private static final int kHEIGHT = 100;
private static final int kNUM_IMAGES = 10;
private static final int kREPAINT_DELAY = 250;
private final JPanel _ImagePanel;
private final BufferedImage[] _Images;
private final Timer _Timer;
private TimerTask _TimerTask;
private int _Index;
public PanelRepaintIssue()
{
_Index = 0;
_ImagePanel = new JPanel()
{
@Override
protected void paintComponent(Graphics g)
{
super.paintComponent(g);
if (_Index < kNUM_IMAGES)
{
g.drawImage(_Images[_Index], 0, 0, null);
}
}
};
_ImagePanel.setSize(new Dimension(kWIDTH, kHEIGHT));
_ImagePanel.setPreferredSize(new Dimension(kWIDTH, kHEIGHT));
_Images = new BufferedImage[kNUM_IMAGES];
for (int i = 0; i < _Images.length; ++i)
{
_Images[i] = new BufferedImage(kWIDTH, kHEIGHT, BufferedImage.TYPE_INT_ARGB);
Graphics2D t2d = _Images[i].createGraphics();
t2d.setColor(Color.BLACK);
t2d.fillRect(0, 0, kWIDTH, kHEIGHT);
t2d.setColor(Color.RED);
t2d.drawString(Integer.toString(i), kWIDTH/2, kHEIGHT/2);
t2d.dispose();
}
_Timer = new Timer(this.getClass().getName());
}
public JPanel getPanel()
{
return _ImagePanel;
}
public void start()
{
if (null != _TimerTask)
{
_TimerTask.cancel();
_TimerTask = null;
}
_TimerTask = new TimerTask()
{
@Override
public void run()
{
++_Index;
if (_Index >= kNUM_IMAGES)
{
_Index = 0;
}
_ImagePanel.repaint();
// Also tried _ImagePanel.paintImmediately(0, 0, kWIDTH, kHEIGHT);
}
};
_Timer.scheduleAtFixedRate(_TimerTask, 1000, kREPAINT_DELAY);
}
public static void main(String[] args)
{
PanelRepaintIssue tPanel = new PanelRepaintIssue();
tPanel.start();
JFrame tFrame = new JFrame("PanelRepaintIssue");
tFrame.add(tPanel.getPanel());
tFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
tFrame.setResizable(false);
tFrame.pack();
tFrame.setVisible(true);
}
}发布于 2020-05-19 21:28:07
这个问题最终是特定于Linux的平台,可能是其他的,但只有Linux进行了测试。通过使用以下方法纠正或避免了这一问题:
_ImagePanel.repaint();
Toolkit.getDefaultToolkit().sync();添加Toolkit.getDefaultToolkit().sync()确保了重新绘制()实际上更新了屏幕上的图像。
发布于 2020-05-06 21:13:33
我还是不知道画的问题是什么。
我对你的代码做了一些修改。
SwingUtilities invokeLater方法将Swing组件的创建和执行放在事件调度线程 (EDT)上。paintComponent方法中删除了所有内容。在paintComponent方法中,除了绘制什么都不应该发生。这是我运行的代码。
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import java.util.Timer;
import java.util.TimerTask;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class PanelRepaintIssue {
private static final int kWIDTH = 200;
private static final int kHEIGHT = 100;
private static final int kNUM_IMAGES = 10;
private static final int kREPAINT_DELAY = 250;
private final JPanel _ImagePanel;
private final BufferedImage[] _Images;
private final Timer _Timer;
private TimerTask _TimerTask;
private int _Index;
private int _TimerCnt;
private int _PaintCnt;
public PanelRepaintIssue() {
_Index = 0;
_TimerCnt = 0;
_PaintCnt = 0;
_ImagePanel = new JPanel() {
private static final long serialVersionUID = 1L;
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
// if (_Index < kNUM_IMAGES) {
g.drawImage(_Images[_Index], 0, 0, null);
++_PaintCnt;
// System.out.println("Timer: " + _TimerCnt +
// " Paint: " + _PaintCnt);
// }
}
};
_ImagePanel.setSize(new Dimension(kWIDTH, kHEIGHT));
_ImagePanel.setPreferredSize(
new Dimension(kWIDTH, kHEIGHT));
_Images = new BufferedImage[kNUM_IMAGES];
for (int i = 0; i < _Images.length; ++i) {
_Images[i] = new BufferedImage(kWIDTH, kHEIGHT,
BufferedImage.TYPE_INT_ARGB);
Color color = new Color(128, 128, 20 * i);
Graphics g = _Images[i].getGraphics();
g.setColor(color);
g.fillRect(0, 0, kWIDTH, kHEIGHT);
g.dispose();
}
_Timer = new Timer(this.getClass().getName());
}
public JPanel getPanel() {
return _ImagePanel;
}
public void start() {
if (null != _TimerTask) {
_TimerTask.cancel();
_TimerTask = null;
}
_TimerTask = new TimerTask() {
@Override
public void run() {
++_TimerCnt;
++_Index;
if (_Index >= kNUM_IMAGES) {
_Index = 0;
}
_ImagePanel.repaint();
System.out.println("Timer: " + _TimerCnt +
" Paint: " + _PaintCnt);
// Also tried _ImagePanel.paintImmediately
// (0, 0, kWIDTH, kHEIGHT);
}
};
_Timer.scheduleAtFixedRate(_TimerTask, 1000,
kREPAINT_DELAY);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
PanelRepaintIssue tPanel =
new PanelRepaintIssue();
tPanel.start();
JFrame tFrame = new JFrame("PanelRepaintIssue");
tFrame.add(tPanel.getPanel());
tFrame.setDefaultCloseOperation(
JFrame.EXIT_ON_CLOSE);
tFrame.setResizable(false);
tFrame.pack();
tFrame.setVisible(true);
}
});
}
}编辑:根据评论中提供的新信息,而不是原来的问题,我重新编写了代码。
我没发现有什么问题。下面是来自println方法的最后4行Timer。
Timer: 200 Paint: 201
Timer: 201 Paint: 202
Timer: 202 Paint: 203
Timer: 203 Paint: 205正如您所看到的,除了最后一行之外,数字是同步的。这种差异可能是因为我通过Eclipse取消了这个程序。
这是修改后的代码。我还是不明白这个问题。
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import java.util.Timer;
import java.util.TimerTask;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class PanelRepaintIssue {
private static final int kWIDTH = 300;
private static final int kHEIGHT = 200;
private static final int kNUM_IMAGES = 10;
private static final int kREPAINT_DELAY = 250;
private final JPanel _ImagePanel;
private final BufferedImage[] _Images;
private final Timer _Timer;
private TimerTask _TimerTask;
private int _Index;
private int _TimerCnt;
private int _PaintCnt;
public PanelRepaintIssue() {
_Index = 0;
_TimerCnt = 0;
_PaintCnt = 0;
_ImagePanel = new JPanel() {
private static final long serialVersionUID = 1L;
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(_Images[_Index], 0, 0, null);
++_PaintCnt;
}
};
_ImagePanel.setSize(new Dimension(kWIDTH, kHEIGHT));
_ImagePanel.setPreferredSize(
new Dimension(kWIDTH, kHEIGHT));
_Images = new BufferedImage[kNUM_IMAGES];
int x = kWIDTH / 2;
int y = kHEIGHT / 2;
for (int i = 0; i < _Images.length; ++i) {
_Images[i] = new BufferedImage(kWIDTH, kHEIGHT,
BufferedImage.TYPE_INT_ARGB);
String text = Integer.toString(i + 1);
Graphics g = _Images[i].getGraphics();
g.setFont(g.getFont().deriveFont(80f));
g.setColor(Color.BLACK);
g.drawString(text, x, y);
g.dispose();
}
_Timer = new Timer(this.getClass().getName());
}
public JPanel getPanel() {
return _ImagePanel;
}
public void start() {
if (null != _TimerTask) {
_TimerTask.cancel();
_TimerTask = null;
}
_TimerTask = new TimerTask() {
@Override
public void run() {
++_TimerCnt;
++_Index;
if (_Index >= kNUM_IMAGES) {
_Index = 0;
}
updateImagePanel();
System.out.println("Timer: " + _TimerCnt +
" Paint: " + _PaintCnt);
}
};
_Timer.scheduleAtFixedRate(_TimerTask, 1000,
kREPAINT_DELAY);
}
private void updateImagePanel() {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
_ImagePanel.repaint();
}
});
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
PanelRepaintIssue tPanel =
new PanelRepaintIssue();
tPanel.start();
JFrame tFrame = new JFrame("PanelRepaintIssue");
tFrame.add(tPanel.getPanel());
tFrame.setDefaultCloseOperation(
JFrame.EXIT_ON_CLOSE);
tFrame.setResizable(false);
tFrame.pack();
tFrame.setVisible(true);
}
});
}
}再次编辑:我在准备午餐的时候运行了你的代码。下面是println输出的最后几行。
Timer: 4037 Paint: 4038
Timer: 4038 Paint: 4040
Timer: 4039 Paint: 4040
Timer: 4040 Paint: 4041
Timer: 4041 Paint: 4042
Timer: 4042 Paint: 4043正如你所看到的,动画中没有一个帧被丢弃。以每帧250毫秒的速度,Swing重绘管理器在绘制图像时没有问题。
为了好玩,我将kREPAINT_DELAY降低到每帧10毫秒。是100帧每秒。
下面是测试中的println行。
Timer: 1104 Paint: 1105
Timer: 1105 Paint: 1106
Timer: 1106 Paint: 1107
Timer: 1107 Paint: 1108
Timer: 1108 Paint: 1109
Timer: 1109 Paint: 1110再一次,没有一个框掉下来。
问题可能在代码中,而不是在Swing重绘管理器中。
https://stackoverflow.com/questions/61642602
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