我正在尝试将UIBezierPath转换为SwiftUI路径
通过编辑下面的代码,我成功地手动完成了操作:
发自:
UIBezierPath controlPoint1: CGPoint(x: 1226.38,y: 0),controlPoint2: CGPoint(x: 1199.37,y: 0)
至:
SwiftUI control1: CGPoint(x: 1226.38,y: 0),control2: CGPoint(x: 1199.37,y: 0)
完整路径代码的示例:
let stroke253 = UIBezierPath()
stroke253.move(to: CGPoint(x: 1253.45, y: 0))
stroke253.addCurve(to: CGPoint(x: 1172.3, y: 0), controlPoint1: CGPoint(x: 1226.38, y: 0), controlPoint2: CGPoint(x: 1199.37, y: 0))
stroke253.addCurve(to: CGPoint(x: 990.46, y: 0), controlPoint1: CGPoint(x: 1111.66, y: 0), controlPoint2: CGPoint(x: 1051.12, y: 0))
stroke253.addCurve(to: CGPoint(x: 808.64, y: 0), controlPoint1: CGPoint(x: 929.82, y: 0), controlPoint2: CGPoint(x: 869.27, y: 0))
stroke253.addCurve(to: CGPoint(x: 626.74, y: 0), controlPoint1: CGPoint(x: 747.98, y: 0), controlPoint2: CGPoint(x: 687.4, y: 0))
stroke253.addCurve(to: CGPoint(x: 444.84, y: 0), controlPoint1: CGPoint(x: 566.08, y: 0), controlPoint2: CGPoint(x: 505.5, y: 0))
stroke253.addCurve(to: CGPoint(x: 263, y: 0), controlPoint1: CGPoint(x: 384.18, y: 0), controlPoint2: CGPoint(x: 323.63, y: 0))
stroke253.addCurve(to: CGPoint(x: 81.18, y: 0), controlPoint1: CGPoint(x: 202.37, y: 0), controlPoint2: CGPoint(x: 141.82, y: 0))
stroke253.addCurve(to: CGPoint.zero, controlPoint1: CGPoint(x: 54.11, y: 0), controlPoint2: CGPoint(x: 27.07, y: 0))
context.saveGState()
context.translateBy(x: 128.21, y: 144.05)
stroke253.lineWidth = 2
UIColor(hue: 1, saturation: 0.636, brightness: 0.549, alpha: 1).setStroke()
stroke253.stroke()
context.restoreGState()
context.restoreGState()
}import SwiftUI
struct PatternScene: View {
let stroke253 = Path { stroke253 in
stroke253.move(to: CGPoint(x: 1253.45, y: 0))
stroke253.addCurve(to: CGPoint(x: 1172.3, y: 0), control1: CGPoint(x: 1226.38, y: 0), control2: CGPoint(x: 1199.37, y: 0))
stroke253.addCurve(to: CGPoint(x: 990.46, y: 0), control1: CGPoint(x: 1111.66, y: 0), control2: CGPoint(x: 1051.12, y: 0))
stroke253.addCurve(to: CGPoint(x: 808.64, y: 0), control1: CGPoint(x: 929.82, y: 0), control2: CGPoint(x: 869.27, y: 0))
stroke253.addCurve(to: CGPoint(x: 626.74, y: 0), control1: CGPoint(x: 747.98, y: 0), control2: CGPoint(x: 687.4, y: 0))
stroke253.addCurve(to: CGPoint(x: 444.84, y: 0), control1: CGPoint(x: 566.08, y: 0), control2: CGPoint(x: 505.5, y: 0))
stroke253.addCurve(to: CGPoint(x: 263, y: 0), control1: CGPoint(x: 384.18, y: 0), control2: CGPoint(x: 323.63, y: 0))
stroke253.addCurve(to: CGPoint(x: 81.18, y: 0), control1: CGPoint(x: 202.37, y: 0), control2: CGPoint(x: 141.82, y: 0))
stroke253.addCurve(to: CGPoint.zero, control1: CGPoint(x: 54.11, y: 0), control2: CGPoint(x: 27.07, y: 0))
}
var body: some View {
self.stroke253
.stroke(Color.blue, lineWidth: 10)
}
}
struct PatternScene_Previews: PreviewProvider {
static var previews: some View {
PatternScene()
}
}问:不用手工编辑,我怎么做?
感谢你的帮助!
干杯
发布于 2019-12-12 20:16:22
我不太明白你的问题,或者错过了一些信息。但如果您需要将UIBezierPath转换为Path
Path(UIBezierPath().cgPath)或Path(stroke253.cgPath)作为变量。
https://stackoverflow.com/questions/59311246
复制相似问题