我试图在SwiftUI中使用SwiftUI。
updateUIView-function中检测到哪个Binding-variable已被更新?例如,我不想在更改颜色时清除画布。,
updateUIView-function执行.import SwiftUI
import UIKit
import PencilKit
struct ContentView: View {
@State var color = UIColor.black
@State var clear = false
var body: some View {
VStack{
PKCanvas(color: $color, clear:$clear)
VStack(){
Button("Change to BLUE"){ self.color = UIColor.blue }
Button("Change to GREEN"){ self.color = UIColor.green }
Button("Clear Canvas"){ self.clear.toggle() }
}
}
}
}
struct PKCanvas: UIViewRepresentable {
class Coordinator: NSObject, PKCanvasViewDelegate {
var pkCanvas: PKCanvas
init(_ pkCanvas: PKCanvas) {
self.pkCanvas = pkCanvas
}
}
@Binding var color:UIColor
@Binding var clear:Bool
func makeCoordinator() -> Coordinator {
Coordinator(self)
}
func makeUIView(context: Context) -> PKCanvasView {
let canvas = PKCanvasView()
canvas.tool = PKInkingTool(.pen, color: color, width: 10)
canvas.delegate = context.coordinator
return canvas
}
func updateUIView(_ canvasView: PKCanvasView, context: Context) {
// clears the canvas
canvasView.drawing = PKDrawing()
// sets a new color
canvasView.tool = PKInkingTool(.pen, color: color, width: 10)
}
}发布于 2019-12-20 19:03:37
这将起到以下作用:
func updateUIView(_ canvasView: PKCanvasView, context: Context) {
if clear != context.coordinator.pkCanvas.clear{
canvasView.drawing = PKDrawing()
}
canvasView.tool = PKInkingTool(.pen, color: color, width: 10)
}发布于 2019-12-20 19:23:58
我多次观察到类似的模式,在这里我们得到了SwiftUI-value-declarative-state-managed世界和xKit-OOP-imperative-action-managed世界之间的相互交流.有人试图把所有的东西从一个放到另一个,反之亦然.
我有一个想法,也许最好是为每一个人保留每一种天性,并在两者之间有一些调解人或演员.因此,对于您的用例,我会认为我会采取不同的方式,比如说(为了考虑而不是测试):
struct ContentView: View {
//@State var color = UIColor.black // < both these have nothing to ContentView
//@State var clear = false
let pkActor = PKCanvasActor() // < mediator, reference type
var body: some View {
VStack{
PKCanvas(actor: pkActor)
VStack(){
Button("Change to BLUE"){ self.pkActor.use(color: UIColor.blue) }
Button("Change to GREEN"){ self.pkActor.use(color: UIColor.green) }
Button("Clear Canvas"){ self.pkActor.clear() }
}
}
}
}在这里的某处
func makeUIView(context: Context) -> PKCanvasView {
let canvas = PKCanvasView()
self.actor.canvas = canvas // but think to avoid cycle reference和纯OOP部分
class PKCanvasActor {
var canvas: PKCanvasView
func use(color: Color) {
// do anything with canvas color
}
func clear() {
canvas.drawing = PKDrawing()
}
// ... any more actions
}当然,我为SwiftUI Button interact with Map中的类似场景提出了一种简单的方法.但上面的方式对我来说更可取。
备注:有人可能会说协调员就是为了这个目的,但是它的生命周期是由SwiftUI内部管理的,它参与了这些内部工作流程,所以我会避免干涉这些关系.
https://stackoverflow.com/questions/59430099
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