这是我的圆圈课:
class circle:
def __init__(self):
self.x = random.randint(10, SW-10)
self.y = random.randint(10, SH-10)
self.radius = random.randint(5, 50)
self.color = (random.randint(1, 255),random.randint(1, 255), random.randint(1, 255))
def draw(self):
pygame.draw.circle(d, (self.color), (self.x, self.y), self.radius)
def move(self):
self.x = X
self.y = Y在这个循环类中,我通过执行user = circle()创建了一个用户圈,并通过以下操作创建了20个随机圆
circles = list()
for i in range(20):
circles.append(circle())`这是我的纤毛检测:
def circle_collision(cir1, cir2):
a = abs(cir2.x - cir1.x)**2
b = abs(cir2.y - cir1.y)**2
distance = math.sqrt((a) + (b))
if distance < cir1.radius + cir2.radius:
return True
else:
return False我的问题是,我不能将列表circles作为我的碰撞检测参数之一,但我也希望程序能够检测user = circle()圆圈与任何其他随机圆圈发生碰撞时的情况。起初,我尝试这样做来解决我的问题:
def foo():
for i in range(len(circles)):
result = circles[i]
return result我希望这样可以返回列表中的每一项,这样我就可以调用while True循环中的碰撞检测,如下所示:
collided = circle_collision(user, foo())但是foo函数只返回一个值,所以碰撞检测只能检测一个圆。我能做些什么让collision_detection检查每一个圆圈?有办法使一个函数返回多个值吗?还是我要彻底改变我的逻辑?谢谢你的帮助。
这是我的整个程序供参考。
import pygame, math, os, random
os.environ["SDL_VIDEO_CENTERED"]="1"
pygame.init()
win = pygame.display
win.set_caption("A lot a circles")
SW = 1200
SH = 600
d = win.set_mode((SW, SH))
pygame.time.Clock().tick(60)
def write(size, text, x, y):
font = pygame.font.SysFont("Aeiral", size)
text = font.render(text, True, (0, 0, 0))
d.blit(text, (x, y))
def circle_collision(cir1, cir2):
a = abs(cir2.x - cir1.x)**2
b = abs(cir2.y - cir1.y)**2
distance = math.sqrt((a) + (b))
if distance < cir1.radius + cir2.radius:
return True
else:
return False
class circle:
def __init__(self):
self.x = random.randint(10, SW-10)
self.y = random.randint(10, SH-10)
self.radius = random.randint(5, 50)
self.color = (random.randint(1, 255),random.randint(1, 255), random.randint(1, 255))
def draw(self):
pygame.draw.circle(d, (self.color), (self.x, self.y), self.radius)
def move(self):
self.x = X
self.y = Y
user = circle()
def foo():
for i in range(len(circles)):
result = circles[i]
return result
circles = list()
for i in range(20):
circles.append(circle())
mainloop = True
while mainloop:
X, Y = pygame.mouse.get_pos()
d.fill((98, 98, 98))
for i in circles:
i.draw()
user.draw()
user.move()
write(user.radius, "USER", user.x - user.radius + 2, user.y - 7)
collided = circle_collision(user, foo())
if collided == True:
user.color = (255, 0, 0)
if collided == False:
user.color = (255, 255, 255)
for event in pygame.event.get():
if event.type == pygame.QUIT:
mainloop = False
win.flip()
pygame.quit()
quit()发布于 2020-01-03 18:28:04
您必须添加另一个函数,该函数计算一个圆圈是否与列表中的一个圆发生碰撞,并与碰撞圆创建一个新的列表:
def circles_collision(cir1, cirlist):
collidlist = []
for cir2 in cirlist:
if circle_collision(cir1, cir2):
collidlist.append(cir2)
return collidlist甚至更短:
def circles_collision(cir1, cirlist):
return [cir2 for cir2 in cirlist if circle_collision(cir1, cir2)]测试collidelist是否有any元素:
collidelist = circles_collision(user, circles)
if any(collidelist):
user.color = (255, 0, 0)
else:
user.color = (255, 255, 255) 如果您只想计算是否有任何圆发生碰撞,那么根本不需要一个列表和一个单独的函数:
if any(circle_collision(user, circle) for circle in circles):
user.color = (255, 0, 0)
else:
user.color = (255, 255, 255)发布于 2020-01-03 18:30:02
是的,你可以回一份名单。此外,不需要执行for i in range(len(circles));您可以更容易地编写for circle in circles。此外,在本例中,没有理由只返回该列表的副本就遍历circles列表。并且确保你没有重新设置每个圆圈的颜色--如果发生任何碰撞,你只想设置颜色,如果你每次通过循环设置它,你最终只会使用上次的碰撞。尝试:
collisions = (circle_collision(user, circle) for circle in circles)
if any(collisions):
user.color = (255, 0, 0)
else:
user.color = (255, 255, 255)https://stackoverflow.com/questions/59583431
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