如何在移动触摸设备上实现前后滚动,或者具有与桌面(onMouseWheel)相同的行为?示例:
JS Fiddle:https://jsfiddle.net/xzwve647/
桌面(桌面上的动画工作正常)
移动(动画不向后工作-只向前工作):
function onTouchStart(event) {
startY = event.touches[0].pageY;
}
function onTouchMove(event) {
var delta = event.deltaY;
if (event.deltaY > 0) {
for (var i = 0; i < mixers.length; i++) {
mixers[i].update(clock.getDelta() * 5);
}
} else {
for (var i = 0; i < mixers.length; i++) {
mixers[i].update(clock.getDelta() * -5);
}
}
}事件侦听器:
window.addEventListener( 'mousewheel', onMouseWheel, false );
window.addEventListener( 'touchstart', onTouchStart, false );
window.addEventListener( 'touchmove', onTouchMove, false );
var container, stats, controls;
var camera, scene, renderer, light;
var clock = new THREE.Clock();
var mixer = [];
var mixers = [];
init();
animate();
function init() {
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(0, 100, 100);
scene = new THREE.Scene();
light = new THREE.HemisphereLight(0xffffff, 0x444444);
light.position.set(0, 200, 0);
scene.add(light);
light = new THREE.DirectionalLight(0xffffff);
light.position.set(0, 200, 100);
light.castShadow = true;
light.shadow.camera.top = 180;
light.shadow.camera.bottom = -100;
light.shadow.camera.left = -120;
light.shadow.camera.right = 120;
scene.add(light);
// scene.add( new THREE.CameraHelper( light.shadow.camera ) );
var grid = new THREE.GridHelper(2000, 20, 0x000000, 0x000000);
grid.material.opacity = 0.2;
grid.material.transparent = true;
scene.add(grid);
// model
var loader = new THREE.FBXLoader();
loader.load('https://threejs.org/examples/models/fbx/Samba Dancing.fbx', function(object) {
object.mixer = new THREE.AnimationMixer(object);
mixers.push(object.mixer);
var action = object.mixer.clipAction(object.animations[0]);
action.play();
object.traverse(function(child) {
if (child.isMesh) {
child.castShadow = true;
child.receiveShadow = true;
}
});
object.position.y = 85;
scene.add(object);
});
renderer = new THREE.WebGLRenderer({
alpha: true,
antialias: true
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
container.appendChild(renderer.domElement);
window.addEventListener('mousewheel', onMouseWheel, false);
window.addEventListener('touchstart', onTouchStart, false);
window.addEventListener('touchmove', onTouchMove, false);
window.addEventListener('resize', onResize, false);
// stats
stats = new Stats();
container.appendChild(stats.dom);
}
function onResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function onMouseWheel(event) {
if (event.deltaY > 0) {
for (var i = 0; i < mixers.length; i++) {
mixers[i].update(clock.getDelta() * 5);
}
} else {
for (var i = 0; i < mixers.length; i++) {
mixers[i].update(clock.getDelta() * -5);
}
}
}
function onTouchStart(event) {
startY = event.touches[0].pageY;
}
function onTouchMove(event) {
var delta = event.deltaY;
if (event.deltaY > 0) {
for (var i = 0; i < mixers.length; i++) {
mixers[i].update(clock.getDelta() * 5);
}
} else {
for (var i = 0; i < mixers.length; i++) {
mixers[i].update(clock.getDelta() * -5);
}
}
}
function animate() {
delta = clock.getDelta();
requestAnimationFrame(animate);
renderer.render(scene, camera);
stats.update();
}body {
margin: 0px;
overflow: hidden;
}<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://threejs.org/examples/js/libs/inflate.min.js"></script>
<script src="https://threejs.org/examples/js/loaders/FBXLoader.js"></script>
<script src="https://threejs.org/examples/js/WebGL.js"></script>
<script src="https://threejs.org/examples/js/libs/stats.min.js"></script>
发布于 2020-02-07 02:49:55
我不知道你的代码会发生什么。
您可能需要wheel事件,而不是mousewheel事件。火狐上不存在mousewheel。
触摸事件上没有event.deltaY。将数据放在event.touches数组上的触摸事件,每个手指对应一个
如果您曾经尝试在页面的某个地方打印event.deltaY,或者在调试器(远程运行)中逐步执行代码,那么很明显,有些地方是不正确的。
代码可以通过使用函数来简化。不需要重复循环4次。
function adjustMixers(deltaY) {
const speed = deltaY > 0 ? 5 : -5;
const amount = clock.getDelta() * speed;
for (let i = 0; i < mixers.length; i++) {
mixers[i].update(amount);
}
function onMouseWheel(event) {
adjustMixers(event.deltaY);
}
let lastY;
function onTouchStart(event) {
lastY = event.touches[0].pageY;
}
function onTouchMove(event) {
const currentY = event.touches[0].pageY;
const deltaY = currentY - lastY;
lastY = currentY;
adjustMixers(deltaY);
}最后,通过使事件监听器不是被动的并调用event.preventDefault,可以防止浏览器执行其默认操作(移动页面)。
function onMouseWheel(event) {
event.preventDefault();
...
}
function onTouchStart(event) {
event.preventDefault();
...
}
function onTouchMove(event) {
event.preventDefault();
...
}
window.addEventListener('wheel', onMouseWheel, {passive: false});
window.addEventListener('touchstart', onTouchStart, {passive: false});
window.addEventListener('touchmove', onTouchMove, {passive: false});https://stackoverflow.com/questions/60100436
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