首页
学习
活动
专区
圈层
工具
发布
社区首页 >问答首页 >带AVAudioEngine的循环音频

带AVAudioEngine的循环音频
EN

Stack Overflow用户
提问于 2020-02-08 18:38:38
回答 1查看 301关注 0票数 0

我一直在obj-c中工作,但我想让自己头脑清醒。我的代码快到了,但我只是不知道如何循环我的wav。它在播放一次之后就停止了。我已经找到了一些指令,但我还没有为我的代码找到解决方案。我希望有人知道答案,并能帮助我。所以问题是:当按下@IBAction func playButtonTapped时,我必须做些什么来使wav循环??我会给出所有的代码,只是为了确定。谢谢:-)

代码语言:javascript
复制
class ViewController: UIViewController {

    @IBOutlet var startAllButton: UIButton!
    var audioEngine = AVAudioEngine()
    var playerNode = AVAudioPlayerNode()



    let timeShift = AVAudioUnitTimePitch()
    let pedoMeter = CMPedometer()
    let bpm: Float = 110


    var avgStarted: Bool = false

    var steps: Int = 0
    var timer = Timer()
    var adjustedBpm: Float = 110

    var timerCount = 10 {
        didSet {
            if timerCount == 0 {
                stopCountingSteps()


            }
        }
    }

    var lastTap: Date? = nil

    @IBOutlet weak var tempoTap: UIButton!
    @IBOutlet weak var slider: UISlider!
    @IBOutlet weak var label: UILabel!
    @IBOutlet weak var playButton: UIButton!
    @IBOutlet weak var timerLabel: UILabel!
    @IBOutlet weak var stepCountLabel: UILabel!
    @IBOutlet weak var avgLabel: UIButton!

    override func viewDidLoad() {
        super.viewDidLoad()
        setup()
    }

    func setup() {
        label.text = "110"
        audioEngine.attach(playerNode)
        audioEngine.attach(timeShift)
        audioEngine.connect(playerNode, to: timeShift, format: nil)
        audioEngine.connect(timeShift, to: audioEngine.mainMixerNode, format: nil)
        audioEngine.prepare()
        timerLabel.text = ""
        stepCountLabel.text = ""
        do {
            try audioEngine.start()
        } catch {
            print("Could not start audio engine")
        }
    }


    @IBAction func sliderValueChanged(_ sender: UISlider) {
        label.text = String(sender.value)



        self.label.text = String(format:"%.f", sender.value)

        adjustedBpm = sender.value
        timeShift.rate = adjustedBpm/bpm

    }

    @IBAction func playButtonTapped(_ sender: Any) {


        let url = Bundle.main.url(forResource: "25loop110", withExtension: ".wav")
              if let url = url {
                  do {
                      let audioFile = try AVAudioFile(forReading: url)


                    timeShift.rate = adjustedBpm/bpm
                      playerNode.scheduleFile(audioFile, at: nil, completionHandler: nil)

                  } catch {
                      print("could not load audio file")
                  }
              } else {
                  print("could not load audio file")
              }
              playerNode.play()

    }
EN

回答 1

Stack Overflow用户

回答已采纳

发布于 2020-02-09 02:09:39

问题是这几条线:

代码语言:javascript
复制
let audioFile = try AVAudioFile(forReading: url)
playerNode.scheduleFile(audioFile, at: nil, completionHandler: nil)

环路在哪里?无处可去。这段代码只播放一次文件。

不能用AVAudioEngine中的文件循环。你用缓冲区循环。将文件读入缓冲区并调用scheduleBuffer(buffer, at: nil, options: .loops)

票数 1
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/60129976

复制
相关文章

相似问题

领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档