我一直在obj-c中工作,但我想让自己头脑清醒。我的代码快到了,但我只是不知道如何循环我的wav。它在播放一次之后就停止了。我已经找到了一些指令,但我还没有为我的代码找到解决方案。我希望有人知道答案,并能帮助我。所以问题是:当按下@IBAction func playButtonTapped时,我必须做些什么来使wav循环??我会给出所有的代码,只是为了确定。谢谢:-)
class ViewController: UIViewController {
@IBOutlet var startAllButton: UIButton!
var audioEngine = AVAudioEngine()
var playerNode = AVAudioPlayerNode()
let timeShift = AVAudioUnitTimePitch()
let pedoMeter = CMPedometer()
let bpm: Float = 110
var avgStarted: Bool = false
var steps: Int = 0
var timer = Timer()
var adjustedBpm: Float = 110
var timerCount = 10 {
didSet {
if timerCount == 0 {
stopCountingSteps()
}
}
}
var lastTap: Date? = nil
@IBOutlet weak var tempoTap: UIButton!
@IBOutlet weak var slider: UISlider!
@IBOutlet weak var label: UILabel!
@IBOutlet weak var playButton: UIButton!
@IBOutlet weak var timerLabel: UILabel!
@IBOutlet weak var stepCountLabel: UILabel!
@IBOutlet weak var avgLabel: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
setup()
}
func setup() {
label.text = "110"
audioEngine.attach(playerNode)
audioEngine.attach(timeShift)
audioEngine.connect(playerNode, to: timeShift, format: nil)
audioEngine.connect(timeShift, to: audioEngine.mainMixerNode, format: nil)
audioEngine.prepare()
timerLabel.text = ""
stepCountLabel.text = ""
do {
try audioEngine.start()
} catch {
print("Could not start audio engine")
}
}
@IBAction func sliderValueChanged(_ sender: UISlider) {
label.text = String(sender.value)
self.label.text = String(format:"%.f", sender.value)
adjustedBpm = sender.value
timeShift.rate = adjustedBpm/bpm
}
@IBAction func playButtonTapped(_ sender: Any) {
let url = Bundle.main.url(forResource: "25loop110", withExtension: ".wav")
if let url = url {
do {
let audioFile = try AVAudioFile(forReading: url)
timeShift.rate = adjustedBpm/bpm
playerNode.scheduleFile(audioFile, at: nil, completionHandler: nil)
} catch {
print("could not load audio file")
}
} else {
print("could not load audio file")
}
playerNode.play()
}发布于 2020-02-09 02:09:39
问题是这几条线:
let audioFile = try AVAudioFile(forReading: url)
playerNode.scheduleFile(audioFile, at: nil, completionHandler: nil)环路在哪里?无处可去。这段代码只播放一次文件。
不能用AVAudioEngine中的文件循环。你用缓冲区循环。将文件读入缓冲区并调用scheduleBuffer(buffer, at: nil, options: .loops)。
https://stackoverflow.com/questions/60129976
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