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社区首页 >问答首页 >太空入侵者虫游戏

太空入侵者虫游戏
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Stack Overflow用户
提问于 2020-04-13 19:55:47
回答 1查看 206关注 0票数 2

在最终能够在游戏中制造多个敌人之后,我面对着有史以来最恼人的错误。我有多个敌人,一艘太空船,我甚至可以发射子弹,但就在我把敌人加入游戏,按照与这段视频完全相同的步骤之后,背景就消失了,是什么让玩家的角色、敌人和子弹的速度变得疯狂了。另外,精灵们在复制自己,不会离开,而我唯一能想到的就是“我到底做错了什么?”因为我觉得自己甚至不能按照步骤复制视频中的代码(顺便说一句,我没有收到任何错误消息)。总之,这是完整的游戏代码。

代码语言:javascript
复制
import pygame
import random
import math

# Initiate pygame
pygame.init()

# Display the game window
screen = pygame.display.set_mode((800, 600))

# Title and Icon
pygame.display.set_caption('Space Invaders')
icon = pygame.image.load('icon.png')
pygame.display.set_icon(icon)

# Background
background = pygame.image.load('background.png')

# Player
playerSprite = pygame.image.load('player.png')
playerX = 370
playerY = 480
playerX_change = 0

# Enemies
enemySprite = []
enemyX = []
enemyY = []
enemyX_change = []
enemyY_change = []

num_of_enemies = 6

for i in range(num_of_enemies):
    enemySprite.append(pygame.image.load('enemy.png'))
    enemyX.append(random.randint(0, 736))
    enemyY.append(random.randint(50, 150))
    enemyX_change.append(4)
    enemyY_change.append(40)

# Bullet
bulletSprite = pygame.image.load('bullet.png')
bulletX = 0
bulletY = 480
bulletY_change = 10

# When bullet_state = 'ready', you can't see the bullet on the screen
# When bullet_state = 'fire', the bullet is currently moving
bullet_state = 'ready'

score = 0


def player(x, y):
    screen.blit(playerSprite, (x, y))


def enemy(x, y, i):
    screen.blit(enemySprite[i], (x, y))


def fire_bullet(x, y):
    global bullet_state
    bullet_state = 'fire'
    screen.blit(bulletSprite, (x + 16, y + 10))


def isCollision(enemyX, enemyY, bulletX, bulletY):
    distance = math.sqrt((math.pow(enemyX - bulletX, 2)) + (math.pow(enemyY - bulletY, 2)))
    if distance < 27:
        return True
    else:
        return False


# Game Loop
running = True
while running:

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

        # If a key is pressed, check if it's the right or left arrow key
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                playerX_change = -5
            if event.key == pygame.K_RIGHT:
                playerX_change = 5
            if event.key == pygame.K_SPACE:
                if bullet_state == 'ready':
                    bulletX = playerX
                    fire_bullet(playerX, bulletY)

        if event.type == pygame.KEYUP:
            if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                playerX_change = 0

    # Player movement
    playerX += playerX_change

    # Prevents the player from going off the border
    if playerX <= 0:
        playerX = 0
    elif playerX >= 736:
        playerX = 736

    # Enemies movement
    for i in range(num_of_enemies):
        enemyX[i] += enemyX_change[i]
        if enemyX[i] <= 0:
            enemyX_change[i] = 4
            enemyY[i] += enemyX_change[i]
        elif enemyX[i] >= 736:
            enemyX_change[i] = -4
            enemyY[i] += enemyY_change[i]

            # Collision
            collision = isCollision(enemyX[i], enemyY[i], bulletX, bulletY)
            if collision:
                bulletY = 480
                bullet_state = 'ready'
                score += 1
                print(score)
                enemyX[i] = random.randint(0, 736)
                enemyY[i] = random.randint(50, 150)

        enemy(enemyX[i], enemyY[i], i)

    # Bullet movement
    if bulletY <= 0:
        bulletY = 480
        bullet_state = 'ready'

    if bullet_state == 'fire':
        fire_bullet(bulletX, bulletY)
        bulletY -= bulletY_change

    player(playerX, playerY)
    pygame.display.update()
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回答 1

Stack Overflow用户

回答已采纳

发布于 2020-04-13 20:03:18

因为某种原因背景消失了

当然,因为background从来不是blit to screen

精灵们在复制自己,不会离开,

那是因为你不画背景。

在绘制场景对象之前,在主应用程序循环中blit background

代码语言:javascript
复制
while running:
    # [...]

    screen.blit(background, (0, 0))

    # Enemies movement
    for i in range(num_of_enemies):
        # [...]

玩家角色的速度,敌人的速度和子弹的速度都像疯了一样。

使用pygame.time.Clock()来控制每秒的帧。

代码语言:javascript
复制
clock = pygame.time.Clock()
running = True
while running:
    clock.tick(60)

    # [...]

在本教程中可能使用的另一种(不太复杂的)可能性是使用pygame.time.delay()

代码语言:javascript
复制
running = True
while running:
    pygame.time.delay(10)

    # [...]
票数 2
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页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/61195699

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