我正在使用wavesurfer.js库创建一个多声道播放器。(https://wavesurfer-js.org/)
我的HTML非常直接:
<div id="player"></div>
<div id="player_controls">
<button class="btn btn-sm btn-dark" disabled="disabled" id="btn_play"><i class="fas fa-play"></i></button>
<button class="btn btn-sm btn-dark" disabled="disabled" id="btn_pause"><i class="fas fa-pause"></i></button>
<button class="btn btn-sm btn-dark" disabled="disabled" id="btn_stop"><i class="fas fa-stop"></i></button>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/wavesurfer.js/1.3.7/wavesurfer.min.js"></script>
<script type="text/javascript" src="mixer.js"></script>然后,我的mixer.js文件如下:
var audiofiles = ["drums.wav","bass.wav","vocals.wav",];
var buttons = {
play: document.getElementById("btn_play"),
pause: document.getElementById("btn_pause"),
stop: document.getElementById("btn_stop")
};
var spectrum = [];
var ready = [];
for(var i=0; i<audiofiles.length; i++){ready.push('false');}
for(var i=0; i<audiofiles.length; i++){
spectrum[i] = WaveSurfer.create({
container: '#player',
progressColor: "#28a745"
});
spectrum[i].on('ready', function () {
ready.pop();
ready.push = 'true';
checkAllReady();
});
spectrum[i].on('seek', function () {
console.log(i);
// var currentProgress = spectrum[i].getCurrentTime() / spectrum[i].getDuration();
// for(var j=0; j<audiofiles.length; j++){
// spectrum[j].seekTo(currentProgress);
// }
});
spectrum[i].load('separations/'+audiofiles[i]);
}
function checkAllReady(){ if(!ready.includes('false')){buttons.play.disabled = false;}}
buttons.play.addEventListener("click", function(){
for(var i=0; i<audiofiles.length; i++){spectrum[i].play();}
buttons.stop.disabled = false;
buttons.pause.disabled = false;
buttons.play.disabled = true;
}, false);
buttons.pause.addEventListener("click", function(){
for(var i=0; i<audiofiles.length; i++){spectrum[i].pause();}
buttons.pause.disabled = true;
buttons.play.disabled = false;
}, false);
buttons.stop.addEventListener("click", function(){
for(var i=0; i<audiofiles.length; i++){spectrum[i].stop();}
buttons.pause.disabled = true;
buttons.play.disabled = false;
buttons.stop.disabled = true;
}, false);因此,我的问题是,当我试图在这部分代码中的任意一条轨道上的波形中找到一个位置时:
spectrum[i].on('seek', function () {
console.log(i);
// var currentProgress = spectrum[i].getCurrentTime() / spectrum[i].getDuration();
// for(var j=0; j<audiofiles.length; j++){
// spectrum[j].seekTo(currentProgress);
// }
});编辑1
在控制台里,console.log(i);给了我一个'3‘。多亏了一个答案,我把这个改为:
spectrum[i].on('seek', function (position) {
for(var j=0; j<audiofiles.length; j++){
spectrum[j].seekTo(position);
}
});然而,寻找一个位置只是重新调用相同的搜索函数,直到我得到一个Maximum call stack size exceeded错误。有什么办法绕过这件事吗?
发布于 2020-04-28 16:06:06
你是想知道所选光谱的位置吗?试试这个-如果这个管用的话?
spectrum[i].on('seek', function (position) {
console.log(position)
});通常,事件也带有事件参数,因此附加事件参数可以让您更深入地了解和控制您需要做的事情。
发布于 2020-10-10 21:23:50
(代表问题作者发布解决方案,将其移至答案空间)。
通过下列方式解决:
spectrum[i].on('seek', function(position){
console.log(position);
for(var j=0; j<audiofiles.length; j++){
var currentProgress = spectrum[j].getCurrentTime() / spectrum[j].getDuration();
if(currentProgress!=position){
spectrum[j].seekTo(position);
}
}
});https://stackoverflow.com/questions/61484410
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