我想在3次传递中用模板缓冲区绘制轮廓。
第二遍不需要片段着色器来工作,因为它只写到模板缓冲区,所以我使用glEnable(GL_RASTERIZER_DISCARD);来防止接触片段着色器。
问题是掩码没有被生成(这是我的想法,也许是其他的东西),因此轮廓四段不会被丢弃。它是画的,但在上面的四边形,我想要被概述。如果这有意义的话。
int main()
{
//create window, gl context etc. etc...
Shader colorShader("colorShader.glsl");
Shader maskShader("maskShader.glsl");
//Creates geometry for quad, also creates vertex array, vertex buffer and adds data glBufferData.
//this code is tested and works, so it is not neccessery to show what it does internaly.
Quad sceneQuad(colorShader);
Quad maskQuad(maskShader);
Quad outlineQuad(colorShader);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_STENCIL_TEST);
glStencilFunc(GL_NOTEQUAL, 1, 0xFF);
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
bool quit = false;
while(!quit) {
glClearColor(0.25f, 0.25f, 0.25f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDisable(GL_RASTERIZER_DISCARD);
glStencilMask(0x00);
//binds everything, and call glDraw*, its parameter is model matrix and u_r uniform
//it is also tested and works fine
sceneQuad->Draw(Scale(1.0f), 1.0f);
glEnable(GL_RASTERIZER_DISCARD);
glStencilFunc(GL_ALWAYS, 1, 0xFF);
glStencilMask(0xFF);
maskQuad->Draw(); // it does not need matrix or u_r, because it uses different shader
glDisable(GL_RASTERIZER_DISCARD);
glStencilFunc(GL_NOTEQUAL, 1, 0xFF);
glStencilMask(0x00);
glDisable(GL_DEPTH_TEST);
oulineQuad->Draw(Scale(1.1), 0.0f); //a bit scaled
}
}彩色着色器:
#version 460 core
layout (location = 0) in vec2 a_position;
uniform mat4 u_model;
void main()
{
gl_Position = u_model * vec4(a_position, 0.0f, 1.0f);
}
//-------------------------------------------------------------------
#version 460 core
layout (location = 0) out vec4 f_color;
uniform float u_r;
void main()
{
f_color = vec4(u_r, 0.0f, 1.0f, 1.0f);
}掩码着色器,只是顶点程序:
#version 460 core
layout (location = 0) in vec2 a_position;
void main()
{
gl_Position = vec4(a_position, 0.0f, 1.0f);
}我期望的是画紫色的四角体,然后再画一次,但没有碎片着色器,只绘制到模板缓冲区,然后在所有的顶部绘制蓝色四角体,但丢弃模板缓冲区中的掩码绘制的像素。
它所做的,是在不丢弃掩码像素的情况下绘制蓝色四角体。
怎么修呢?
https://stackoverflow.com/questions/61797944
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