首页
学习
活动
专区
圈层
工具
发布
社区首页 >问答首页 >将UIView设置为SCNMaterial内容

将UIView设置为SCNMaterial内容
EN

Stack Overflow用户
提问于 2020-06-09 15:58:30
回答 1查看 493关注 0票数 1

我正在尝试使用带有Arkit 3D空间的UIView。我看到了一些示例,这些示例要求UIView或UIView的层设置为SCNMaterial对象的扩散内容。这不像我预料的那样有效。我只看到视图的框架,但它中的子视图没有添加,也没有看到图层上的角半径。

代码语言:javascript
复制
func setupBillBoard() {
    let view = PlayerView(frame: CGRect(x: 0, y: 0, width: 70, height: 40))
    view.backgroundColor = .red
    view.layer.cornerRadius = 14

    let material = SCNMaterial()
    material.diffuse.contents = view.asImage()
    material.isDoubleSided = true

    let plane = SCNPlane(width: 1, height: 1)
    plane.materials = [material]

    let node = SCNNode()
    node.geometry = plane
    node.position = SCNVector3(box.x, box.y + 0.3, box.z - 0.4)
    node.scale = SCNVector3(0.4, 0.4, 0.4)

    self.billBoardNode = node
}

视图扩展以将UIView转换为图像捕获

代码语言:javascript
复制
    extension UIView {
        func asImage() -> UIImage {
            let renderer = UIGraphicsImageRenderer(bounds: bounds)
            return renderer.image { rendererContext in
                layer.render(in: rendererContext.cgContext)
            }
        }
    }

到目前为止,我在现场只看到了一个红色的方形视图,没有别的了。

自定义类代码:附件图像中的https://www.paste.org/106551 Xib

EN

回答 1

Stack Overflow用户

回答已采纳

发布于 2020-06-09 17:27:54

这是我布置地雷的方法,它很好用。您应该能够在viewDidLoad中复制和粘贴该函数,然后您将看到一个红色的圆圈。您还可以使用UIImageView而不是UIView

在创建自定义UIView之后,在将其添加到SCNMaterial之前调用yourView.layoutIfNeeded()

您也可以在几何上设置角半径:plane.cornerRadius = 0.015,就像我在createAndPositionGrayNode()中所做的那样

代码语言:javascript
复制
override func viewDidLoad() {
    super.viewDidLoad()

    createAndPositionRedCircleNode()

    // or try it with an imageView, comment out the line above
    // createAndPositionGrayNode()
}

func createAndPositionRedCircleNode() {

    let redImage = UIColor.red.imageRepresentation

    let myView = UIView()
    myView.frame = CGRect(x: 0, y: 0, width: 250, height: 250)
    myView.layer.contents = redImage.cgImage
    myView.layoutIfNeeded() // <-- myView.layoutIfNeeded() called here
    myView.layer.contentsGravity = CALayerContentsGravity.resizeAspectFill
    myView.layer.contentsScale = UIScreen.main.scale
    myView.layer.masksToBounds = true
    myView.layer.cornerRadius = myView.frame.width / 2

    let convertedImage = myView.asImage()

    let material = SCNMaterial()
    material.diffuse.contents = convertedImage

    let plane = SCNPlane(width: 0.15, height: 0.15)
    plane.materials = [material]
    plane.firstMaterial?.isDoubleSided = true

    let redNode = SCNNode(geometry: plane)
    redNode.name = "redNode"
    redNode.position = SCNVector3(0.0, 0.2, -0.7)
    sceneView.scene.rootNode.addChildNode(redNode)
}

func createAndPositionGrayNode() {

    let lightGrayImage = UIColor.lightGray.imageRepresentation

    let imageView = UIImageView()
    imageView.frame = CGRect(x: 0, y: 0, width: 250, height: 250)
    imageView.image = lightGrayImage
    imageView.contentMode = .scaleAspectFit
    imageView.backgroundColor = .clear
    imageView.layer.masksToBounds = true

    let material = SCNMaterial()
    material.diffuse.contents = imageView.image

    let plane = SCNPlane(width: 0.4, height: 0.4)
    plane.materials = [material]
    plane.firstMaterial?.isDoubleSided = true
    plane.cornerRadius = 0.015 // <-- geometry cornerRadius set here

    let grayNode = SCNNode(geometry: plane)
    grayNode.name = "grayNode"
    grayNode.position = SCNVector3(0.0, 0.2, -0.7)
    sceneView.scene.rootNode.addChildNode(grayNode)
}

extension UIView {
    func asImage() -> UIImage {
        let renderer = UIGraphicsImageRenderer(bounds: bounds)
            return renderer.image { rendererContext in
            layer.render(in: rendererContext.cgContext)
        }
    }
}
票数 2
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/62286757

复制
相关文章

相似问题

领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档