这是我的makefile
### OUTPUT ###
BUILD = Build
### SOURCES ###
SRC = Src/main\
Src/Game/Game\
Src/Shader/Shader
### OBJECTS ###
OBJ = $(addsuffix .o, $(addprefix $(BUILD)/, $(SRC)))
### INCLUDES ###
INC = -ID:/Development/OpenGL/Glfw/include/GLFW\
-ID:/Development/OpenGL/Glew/glew-2.1.0/include/GL\
-ID:/Development/OpenGL/Glm/glm-0.9.9.8/glm\
-ISrc/Game\
-ISrc/Shader/
### LIBRARIES ###
LIB = -LD:/Development/OpenGL/Glew/glew-2.1.0/lib/Release/Win32 -lglew32s\
-LD:/Development/OpenGL/Glfw/lib-mingw -lglfw3\
-lopengl32
### LINKER FLAGS ###
LFLAGS = $(LIB)
### COMPILER FLAGS
CFLAGS = $(INC)
### COMPILER ###
CC = g++
all: $(BUILD)/test.exe
$(BUILD)/test.exe: $(OBJ)
@echo LINKING $^
@$(CC) $(LFLAGS) -o $@ $^
$(BUILD)/%.o: %.cpp
@echo COMPILING $<
@mkdir -p $(subst /,\,$(dir $@))
@$(CC) $(CFLAGS) -M -MT $@ -o $(patsubst %.o, %.d, $@) $<
@$(CC) $(CFLAGS) -o $@ -c $<
-include $(OBJ:.o=.d)
.PHONY: clean
clean:
@echo CLEANING......
@@rm -rf $(BUILD)/*我在这里指定所需的库:
### LIBRARIES ###
LIB = -LD:/Development/OpenGL/Glew/glew-2.1.0/lib/Release/Win32 -lglew32s\
-LD:/Development/OpenGL/Glfw/lib-mingw -lglfw3\
-lopengl32并将它们连接到这里:
$(BUILD)/test.exe: $(OBJ)
@echo LINKING $^
@$(CC) $(LFLAGS) -o $@ $^我所犯的错误是:
LINKING Build/Src/main.o Build/Src/Game/Game.o Build/Src/Shader/Shader.o
Build/Src/Shader/Shader.o:Shader.cpp:(.text+0xb): undefined reference to `__glewUseProgram'
Build/Src/Shader/Shader.o:Shader.cpp:(.text+0x33): undefined reference to `__glewCreateShader'
Build/Src/Shader/Shader.o:Shader.cpp:(.text+0x48): undefined reference to `__glewShaderSource'
Build/Src/Shader/Shader.o:Shader.cpp:(.text+0x70): undefined reference to `__glewCompileShader'
Build/Src/Shader/Shader.o:Shader.cpp:(.text+0xdf): undefined reference to `__glewCreateShader'
Build/Src/Shader/Shader.o:Shader.cpp:(.text+0xf4): undefined reference to `__glewShaderSource'
Build/Src/Shader/Shader.o:Shader.cpp:(.text+0x11c): undefined reference to `__glewCompileShader'此外,我还定义了GLEW_STATIC
#define GLEW_STATIC
#include "glew.h"我正在使用mingw32,我用mingw32-make all给makefile打电话,我不知道为什么它找不到那些符号.我已经想了两个小时了。
编辑:下面是实际的链接命令:
g++ -LD:/Development/OpenGL/Glew/glew-2.1.0/lib/Release/Win32 -lglew32s -LD:/Development/OpenGL/Glfw/lib-mingw -lglfw3 -lopengl32 -o Build/test.exe Build/Src/main.o Build/Src/Game/Game.o Build/Src/Shader/Shader.o
发布于 2020-06-13 21:26:23
在单程链接器中(就像今天几乎所有的链接器一样),项目的顺序是至关重要的。特别是,您必须确保所有对象文件都首先出现在链接行中,在任何库之前。其次,您必须确保正确地排序库,以便更高级别的库出现得更早,而更低级别的库(其他库所依赖的)更晚。
您需要将库标志提取为两个不同的部分:一部分具有链接器控制选项(如-L),另一部分包含实际库本身(如-l)。
在标准makefile中,这些部分分别放在变量LDFLAGS和LDLIBS中:
LDFLAGS = -LD:/Development/OpenGL/Glew/glew-2.1.0/lib/Release/Win32 \
-LD:/Development/OpenGL/Glfw/lib-mingw
LDLIBS = -lglew32s -lglfw3 -lopengl32我对GLEW还不太了解,不知道LDLIBS是否被正确地订购了,你可能需要进行实验。
然后,按照如下方式编写链接规则:
$(BUILD)/test.exe: $(OBJ)
@echo LINKING $^
@$(CC) $(LDFLAGS) -o $@ $^ $(LDLIBS)https://stackoverflow.com/questions/62365614
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