使用标准Xcode模板创建增强现实项目时,Xcode将此swift文件添加到项目中:
//
// Experience.swift
// GENERATED CONTENT. DO NOT EDIT.
//
import Foundation
import RealityKit
import simd
import Combine
public enum Experience {
public enum LoadRealityFileError: Error {
case fileNotFound(String)
}
private static var streams = [Combine.AnyCancellable]()
public static func loadBox() throws -> Experience.Box {
guard let realityFileURL = Foundation.Bundle(for: Experience.Box.self).url(forResource: "Experience", withExtension: "reality") else {
throw Experience.LoadRealityFileError.fileNotFound("Experience.reality")
}
let realityFileSceneURL = realityFileURL.appendingPathComponent("Box", isDirectory: false)
let anchorEntity = try Experience.Box.loadAnchor(contentsOf: realityFileSceneURL)
return createBox(from: anchorEntity)
}
public static func loadBoxAsync(completion: @escaping (Swift.Result<Experience.Box, Swift.Error>) -> Void) {
guard let realityFileURL = Foundation.Bundle(for: Experience.Box.self).url(forResource: "Experience", withExtension: "reality") else {
completion(.failure(Experience.LoadRealityFileError.fileNotFound("Experience.reality")))
return
}
var cancellable: Combine.AnyCancellable?
let realityFileSceneURL = realityFileURL.appendingPathComponent("Box", isDirectory: false)
let loadRequest = Experience.Box.loadAnchorAsync(contentsOf: realityFileSceneURL)
cancellable = loadRequest.sink(receiveCompletion: { loadCompletion in
if case let .failure(error) = loadCompletion {
completion(.failure(error))
}
streams.removeAll { $0 === cancellable }
}, receiveValue: { entity in
completion(.success(Experience.createBox(from: entity)))
})
cancellable?.store(in: &streams)
}
private static func createBox(from anchorEntity: RealityKit.AnchorEntity) -> Experience.Box {
let box = Experience.Box()
box.anchoring = anchorEntity.anchoring
box.addChild(anchorEntity)
return box
}
public class Box: RealityKit.Entity, RealityKit.HasAnchoring {
public var steelBox: RealityKit.Entity? {
return self.findEntity(named: "Steel Box")
}
}
}让我们关注代码的最后一部分
public class Box: RealityKit.Entity, RealityKit.HasAnchoring {
public var steelBox: RealityKit.Entity? {
return self.findEntity(named: "Steel Box")
}
}这部分显然是加载立方体,名为“钢盒”从标准Experience.rcproject。但是如果我将这个字符串重命名为没有出现在场景中的任意名称,多维数据集仍然加载良好,项目也是如此.在初始化过程中调用此方法!
为什么会这样呢?这到底是装不装?
发布于 2020-06-24 06:12:19
Experience.swift文件中生成的内容直接链接到来自Reality Composer的场景。steelBox属性是RC场景中实体建模的“关键”。快速访问所需的模型是为了方便开发人员。
字符串"Steel Box"不是强制性的,而是可选的。你可以随便给你的模特取名字。但是,您甚至可以将这个字符串字段保持为空(在这种情况下,Xcode会为它分配一个长串字母和数字,或者只是一个empty string,而不是一个修改后的名称"Steel Box" --您将不会有steelBox属性)。
"Steel Box" name was automatically used to create `steelBox` property因此,例如,如果在Reality Composer场景"Plastic Sphere"中命名了一个模型,它将自动创建一个名为plasticSphere的变量。
public var plasticSphere: Entity? { get }在RealityKit中,您可以通过以下方式访问多维数据集实体:
let boxAnchor = try! Experience.loadBox()
arView.scene.anchors.append(boxAnchor)
print(boxAnchor.steelBox!)或使用其层次结构的下标:
let boxAnchor = try! Experience.loadBox()
arView.scene.anchors.append(boxAnchor)
print(boxAnchor.children[0].children[0].children[0])这导致打印实体的层次结构:

正如我们从控制台看到的,"Steel Box"只是一个steelBox的实体名称。
print(boxAnchor.steelBox!.name as Any)
// "Steel Box"然而,正如我前面说过的,当您将这个字段空到模型的名称在现实作曲家.

...you无法从场景中检索实体的属性名。
您只能使用子层次结构检索它:
let boxAnchor = try! Experience.loadBox()
arView.scene.anchors.append(boxAnchor)
print(boxAnchor.children[0].children[0].children[0])

因此,正如我们所看到的,控制台中现在没有实体的名称(字符串是空的)。
但是你可以在任何时候分配它:
boxAnchor.steelBox!.name = "My favorite box"https://stackoverflow.com/questions/62532680
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