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社区首页 >问答首页 >设置Hog模式后无法播放声音

设置Hog模式后无法播放声音
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Stack Overflow用户
提问于 2020-08-05 15:41:35
回答 1查看 120关注 0票数 1

我试着用AVAudioEngineAVAudioPlayerNode播放一个音频文件到一个USB设备(DAC)。当我将设备设置为Hog模式时,声音不会被播放,但是如果没有Hog模式,它会工作得很好。

我也尝试使用AVAudioPlayer,但它也不起作用。

有人知道为什么和如何解决这个问题吗?

如果我将设备ADI-2设置为Hog模式,系统将默认设备设置为另一个设备Meridian并在其上播放声音。我找不到一种方式来播放设备上的声音在hog模式ADI-2 (见下图)。

无hog模式

hog模式

代码语言:javascript
复制
import Cocoa
import AVFoundation

class ViewController: NSViewController {
    let audioEngine = AVAudioEngine()
    let playerNode = AVAudioPlayerNode()

    override func viewDidLoad() {
        super.viewDidLoad()
        do {
            let outputDevice = AudioDevice.defaultOutputDevice()
            guard let url = Bundle.main.url(forResource: "file", withExtension: "mp3") else { return }
            let audioFile = try AVAudioFile(forReading: url)
            outputDevice.setHogMode() // without this line, audio file is played.
            audioEngine.attach(playerNode)
            audioEngine.connect(playerNode, to: audioEngine.mainMixerNode, format: audioFile.processingFormat)
            try audioEngine.start()
            playerNode.scheduleFile(audioFile, at: nil, completionHandler: nil)
            playerNode.play()
        } catch let error {
            print(error.localizedDescription)
        }
    }
}
代码语言:javascript
复制
class AudioDevice {
    var id: AudioDeviceID

    init(deviceID: AudioDeviceID) {
        self.id = deviceID
    }

    func setHogMode() -> Bool {
        guard hogModePID() != pid_t(ProcessInfo.processInfo.processIdentifier) else { return false }
        return toggleHogMode()
    }

    func unsetHogMode() -> Bool {
        guard hogModePID() == pid_t(ProcessInfo.processInfo.processIdentifier) else { return false }
        return toggleHogMode()
    }

    private func toggleHogMode() -> Bool {
        let address = AudioObject.address(selector: kAudioDevicePropertyHogMode)
        var newValue: UInt32 = 1
        let status = AudioObject.setPropertyData(id, address: address, andValue: &newValue)
        return noErr == status
    }

    private func hogModePID() -> pid_t? {
        let address = AudioObject.address(selector: kAudioDevicePropertyHogMode)
        var pid = pid_t()
        let status = AudioObject.getPropertyData(id, address: address, andValue: &pid)
        return noErr == status ? pid : nil
    }
}

extension AudioDevice {
    class func defaultOutputDevice() -> AudioDevice {
        let address = AudioObject.address(selector: kAudioHardwarePropertyDefaultSystemOutputDevice)
        var deviceId = AudioDeviceID()
        let status = AudioObject.getPropertyData(AudioObjectID(kAudioObjectSystemObject), address: address, andValue: &deviceId)
        if status != noErr {
            print("OSStatus error \(status) (defaultOutputDevice)")
        }
        return AudioDevice(deviceID: deviceId)
    }
}
代码语言:javascript
复制
class AudioObject {
    class func address(selector: AudioObjectPropertySelector, scope: AudioObjectPropertyScope = kAudioObjectPropertyScopeGlobal, element: AudioObjectPropertyElement = kAudioObjectPropertyElementMaster) -> AudioObjectPropertyAddress {
        return AudioObjectPropertyAddress(mSelector: selector, mScope: scope, mElement: element)
    }

    class func getPropertyData<T>(_ objectID: AudioObjectID, address: AudioObjectPropertyAddress, andValue value: inout T) -> OSStatus {
        var theAddress = address
        var size = UInt32(MemoryLayout<T>.size)
        let status = AudioObjectGetPropertyData(objectID, &theAddress, UInt32(0), nil, &size, &value)
        return status
    }

    class func getPropertyDataSize<Q>(_ objectID: AudioObjectID, address: AudioObjectPropertyAddress, qualifierDataSize: UInt32?, qualifierData: inout [Q], andSize size: inout UInt32) -> (OSStatus) {
        var theAddress = address
        return AudioObjectGetPropertyDataSize(objectID, &theAddress, qualifierDataSize ?? UInt32(0), &qualifierData, &size)
    }

    class func getPropertyDataSize<Q>(_ objectID: AudioObjectID, address: AudioObjectPropertyAddress, qualifierDataSize: UInt32?, qualifierData: inout Q, andSize size: inout UInt32) -> (OSStatus) {
        var theAddress = address
        return AudioObjectGetPropertyDataSize(objectID, &theAddress, qualifierDataSize ?? UInt32(0), &qualifierData, &size)
    }

    class func getPropertyDataSize(_ objectID: AudioObjectID, address: AudioObjectPropertyAddress, andSize size: inout UInt32) -> (OSStatus) {
        var nilValue: ExpressibleByNilLiteral?
        return getPropertyDataSize(objectID, address: address, qualifierDataSize: nil, qualifierData: &nilValue, andSize: &size)
    }

    class func getPropertyDataArray<T, Q>(_ objectID: AudioObjectID, address: AudioObjectPropertyAddress, qualifierDataSize: UInt32?, qualifierData: inout Q, value: inout [T], andDefaultValue defaultValue: T) -> OSStatus {
        var size = UInt32(0)
        let sizeStatus = getPropertyDataSize(objectID, address: address, qualifierDataSize: qualifierDataSize, qualifierData: &qualifierData, andSize: &size)
        if noErr == sizeStatus {
            value = [T](repeating: defaultValue, count: Int(size) / MemoryLayout<T>.size)
        } else {
            return sizeStatus
        }
        var theAddress = address
        let status = AudioObjectGetPropertyData(objectID, &theAddress, qualifierDataSize ?? UInt32(0), &qualifierData, &size, &value)
        return status
    }

    class func getPropertyDataArray<T, Q>(_ objectID: AudioObjectID, address: AudioObjectPropertyAddress, qualifierDataSize: UInt32?, qualifierData: inout [Q], value: inout [T], andDefaultValue defaultValue: T) -> OSStatus {
        var size = UInt32(0)
        let sizeStatus = getPropertyDataSize(objectID, address: address, qualifierDataSize: qualifierDataSize, qualifierData: &qualifierData, andSize: &size)
        if noErr == sizeStatus {
            value = [T](repeating: defaultValue, count: Int(size) / MemoryLayout<T>.size)
        } else {
            return sizeStatus
        }
        var theAddress = address
        let status = AudioObjectGetPropertyData(objectID, &theAddress, qualifierDataSize ?? UInt32(0), &qualifierData, &size, &value)
        return status
    }

    class func getPropertyDataArray<T>(_ objectID: AudioObjectID, address: AudioObjectPropertyAddress, value: inout [T], andDefaultValue defaultValue: T) -> OSStatus {
        var nilValue: ExpressibleByNilLiteral?
        return getPropertyDataArray(objectID, address: address, qualifierDataSize: nil, qualifierData: &nilValue, value: &value, andDefaultValue: defaultValue)
    }

    class func setPropertyData<T>(_ objectID: AudioObjectID, address: AudioObjectPropertyAddress, andValue value: inout T) -> OSStatus {
        var theAddress = address
        let size = UInt32(MemoryLayout<T>.size)
        let status = AudioObjectSetPropertyData(objectID, &theAddress, UInt32(0), nil, size, &value)
        return status
    }
}
EN

回答 1

Stack Overflow用户

回答已采纳

发布于 2020-08-08 00:06:08

因此,我本人从未实际使用过AVAudioEngine,但我猜想如果您希望它使用特定的设备,则需要对其进行配置(我在代码中没有看到这一点)。

我相信你看到的行为是:

  • 默认情况下,AVAudioEngine将使用系统默认设备。
  • 通过在碰巧是当前系统默认的设备上采取hog模式,该设备就不能再被定义为默认--您正在间接地更改默认设备。
  • 由于没有显式指定输出设备,所以回放使用当前系统默认设备。

似乎有一个类似的问题可能会有所帮助(尽管答案是客观的-C):设置AVAudioEngine输入输出设备

就hog模式而言,它可能不太适合用户使用(并且可能主要是当您需要使用不可混合的格式时)。

票数 0
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页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/63268738

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