我有一个游戏对象,可以保存一个图像。每当找到游戏的图像URL时,就应该创建GameImage的新实例。然后,它将获取图像并填充UIImage属性。当这种情况发生时,应该更新UI,以显示图像。
class Game: ObservableObject {
@Published var image: GameImage?
}
class GameImage: ObservableObject {
let url: URL
@Published var image: UIImage?
private var cancellable: AnyCancellable?
init(url: URL) {
self.url = url
}
func fetch() {
self.cancellable = URLSession.shared.dataTaskPublisher(for: self.url)
.map { UIImage(data: $0.data) }
.replaceError(with: nil)
.receive(on: DispatchQueue.main)
.sink(receiveValue: { [weak self] (image) in
guard let self = self else { return }
self.image = image
print(self.url)
print(self.image)
})
}
func cancel() {
cancellable?.cancel()
}
deinit {
cancel()
}
}
struct ContentView: View {
@StateObject var game = Game()
var body: some View {
VStack {
if let image = game.image?.image {
Image(uiImage: image)
} else {
Text("No image.")
}
}
.onAppear(perform: {
guard let gameImageURL = URL(string: "https://cf.geekdo-images.com/itemrep/img/oVEpcbtyWkJjIjk1peTJo6hI1yk=/fit-in/246x300/pic4884996.jpg") else { return }
game.image = GameImage(url: gameImageURL)
game.image!.fetch()
})
}
}问题是。完成提取后,调试控制台将显示映像包含一个UIImage。但是,UI不更新以显示图像。我在这里错过了什么?
发布于 2020-08-15 12:43:57
有比链接ObservableObject更简单的解决方案,只需将依赖部分分离到独立的子视图中.一切都会自动工作。
这是可能的方法。用Xcode 12 / iOS 14测试。
struct ContentView: View {
@StateObject var game = Game()
var body: some View {
VStack {
if nil != game.image {
GameImageView(vm: game.image!)
}
}
.onAppear(perform: {
guard let gameImageURL = URL(string: "https://cf.geekdo-images.com/itemrep/img/oVEpcbtyWkJjIjk1peTJo6hI1yk=/fit-in/246x300/pic4884996.jpg") else { return }
game.image = GameImage(url: gameImageURL)
game.image!.fetch()
})
}
}
struct GameImageView: View {
@ObservedObject var vm: GameImage
var body: some View {
if let image = vm.image {
Image(uiImage: image)
} else {
Text("No image.")
}
}
}https://stackoverflow.com/questions/63426017
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