我正在使用Win2D开发一个UWP应用程序,我想知道如何在Win2D中加载一个.svg文件(在我的应用程序中)。我不知道如何读取svg文件并将其转换为RandomAccessStream。
发布于 2020-08-17 11:59:46
如何在win2d (CanvasVirtualControl)中使用c#加载svg映像?
Win2D包含用于从流加载svg的CanvasSvgDocument类。您可以使用StorageFile OpenReadAsync方法作为流打开svg文件,然后调用CanvasSvgDocument.LoadAsync方法获取svgDocument。欲了解更多信息,请参考以下内容。
CanvasVirtualControl canvasVirtualControl;
private void Page_Loaded(object sender, RoutedEventArgs e)
{
canvasVirtualControl = new CanvasVirtualControl();
canvasVirtualControl.Width = 1486;
canvasVirtualControl.Height = 610;
MyCanvas.Children.Add(canvasVirtualControl);
Canvas.SetLeft(canvasVirtualControl, 0);
Canvas.SetTop(canvasVirtualControl, 100);
canvasVirtualControl.RegionsInvalidated += CanvasVirtualControl_RegionsInvalidated;
}
private async void CanvasVirtualControl_RegionsInvalidated(CanvasVirtualControl sender, CanvasRegionsInvalidatedEventArgs args)
{
CanvasDrawingSession drawingSession;
Rect rect = new Rect(args.InvalidatedRegions[0].Left, args.InvalidatedRegions[0].Top, args.InvalidatedRegions[0].Width, args.InvalidatedRegions[0].Height);
using (drawingSession = sender.CreateDrawingSession(rect))
{
var file = await StorageFile.GetFileFromApplicationUriAsync(new Uri("ms-appx:///Assets/xxx.svg"));
using (var stream = await file.OpenReadAsync())
{
var svgDocument = await CanvasSvgDocument.LoadAsync(sender, stream);
drawingSession.DrawSvg(svgDocument, sender.Size);
}
}
}https://stackoverflow.com/questions/63445474
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