我想把操纵杆连接到窗口中的c++ qt程序。我研究了如何使用win32 api编程,使用用于操纵杆程序的microsoft guid中的用于操纵杆程序的microsoft guid库,但是我不明白在检查系统兼容性之后应该做什么?
完成情况说明:
我的系统兼容性代码:
JOYINFO joyinfo;
UINT wNumDevs, wDeviceID;
BOOL bDev1Attached, bDev2Attached;
void joyCapablitis(){
if((wNumDevs = joyGetNumDevs()) == 0)
qDebug()<<"no driver available";
bDev1Attached = joyGetPos(JOYSTICKID1,&joyinfo) != JOYERR_UNPLUGGED;
bDev2Attached = wNumDevs == 2 && joyGetPos(JOYSTICKID2,&joyinfo) !=
JOYERR_UNPLUGGED;
if(bDev1Attached || bDev2Attached) // decide which joystick to use
{
wDeviceID = bDev1Attached ? JOYSTICKID1 : JOYSTICKID2;
}
else
qDebug()<<"no device available";
}我想要跟踪按钮的运动,并在software.How中模拟它,我能从win32 api中获得操纵杆的信息(例如按钮的数量和按钮的开启或关闭)吗?
发布于 2020-10-12 12:27:24
我以Qt模块的形式编写了一个QJoystick库,但它尚未发布。
下面是Windows的一些代码。
首先,您需要初始化DirectInput:
#include "comdef.h"
#define SAFE_DELETE(p) { if(p) { delete (p); (p) = nullptr; }}
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p) = nullptr; }}
#define AS(x, p) reinterpret_cast<x>(p)
BOOL CALLBACK EnumJoysticksCallback(const DIDEVICEINSTANCE* deviceInstance, void* controller);
BOOL CALLBACK EnumObjectsCallback (const DIDEVICEOBJECTINSTANCE* objectInstance, void* controller);
static LPDIRECTINPUT8 DirectInputPtr = nullptr;
HRESULT hr;
if (DirectInputPtr == nullptr)
{
if (FAILED(hr = DirectInput8Create(GetModuleHandle(nullptr), DIRECTINPUT_VERSION, IID_IDirectInput8, AS(void**, &DirectInputPtr), nullptr)))
qCritical("QJoystick failed to obtain direct input interface: %s", qPrintable(hrError(hr)));
}其次,设置回调:
if (DirectInputPtr)
{
if (FAILED(hr = DirectInputPtr->EnumDevices(DI8DEVCLASS_GAMECTRL, EnumJoysticksCallback, this, DIEDFL_ATTACHEDONLY)))
qDebug("QJoystick EnumDevices failed");
if (joystickPtr)
{
if (FAILED(hr = joystickPtr->SetDataFormat(&c_dfDIJoystick2)))
qWarning("QJoystick: failed to set data format for id %d", deviceId);
if (SUCCEEDED(hr = joystickPtr->EnumObjects(EnumObjectsCallback, this, DIDFT_ALL)))
{
DIDEVICEINSTANCE joystickinfo;
joystickinfo.dwSize = sizeof(joystickinfo);
if (FAILED(hr = joystickPtr->GetDeviceInfo(&joystickinfo)))
{
qCritical() << "QJoystick GetDeviceInfo failed:" << hrError(hr);
SAFE_RELEASE(joystickPtr)
}
description = QString::fromWCharArray(joystickinfo.tszProductName);
guid = QString("%1").arg(joystickinfo.guidProduct.Data1, 8, 16, QLatin1Char('0'));
}
else
qCritical("QJoystick: set callback on EnumObjects failed for %d", deviceId);
}
}EnumJoysticksCallback是您为您的操纵杆创建虚拟设备的地方:
BOOL CALLBACK EnumJoysticksCallback(const DIDEVICEINSTANCE* deviceInstance, void* pController)
{
QJoystickPrivate* controller = AS(QJoystickPrivate*, pController);
BOOL result = DIENUM_CONTINUE;
if (controller->enumCounter == controller->deviceId)
{
HRESULT hr = DirectInputPtr->CreateDevice(deviceInstance->guidInstance, &(controller->joystickPtr), nullptr);
if (SUCCEEDED(hr))
result = DIENUM_STOP;
else
qWarning("QJoystick: CreateDevice failed %d", controller->deviceId);
}
else
++controller->enumCounter;
return result;
}在枚举过程中,将对每个按钮或轴执行EnumObjectsCallback:
BOOL CALLBACK EnumObjectsCallback(const DIDEVICEOBJECTINSTANCE* objectInstance, void* pController)
{
QJoystickPrivate* controller = AS(QJoystickPrivate*, pController);
//Set the range for axis
if (objectInstance->dwType & DIDFT_AXIS)
{
DIPROPRANGE diprg;
diprg.diph.dwSize = sizeof(DIPROPRANGE);
diprg.diph.dwHeaderSize = sizeof(DIPROPHEADER);
diprg.diph.dwHow = DIPH_BYID;
diprg.diph.dwObj = objectInstance->dwType; // Specify the enumerated axis
diprg.lMin = -1000;
diprg.lMax = +1000;
if (FAILED(controller->joystickPtr->SetProperty(DIPROP_RANGE, &diprg.diph)))
return DIENUM_STOP;
}
if (objectInstance->guidType == GUID_XAxis || objectInstance->guidType == GUID_YAxis || objectInstance->guidType == GUID_ZAxis ||
objectInstance->guidType == GUID_RxAxis || objectInstance->guidType == GUID_RyAxis || objectInstance->guidType == GUID_RzAxis ||
objectInstance->guidType == GUID_Slider)
{
// axis
}
else if (objectInstance->guidType == GUID_POV)
// pov...
else if (objectInstance->guidType == GUID_Button)
// button...
else if (objectInstance->guidType == GUID_Unknown)
// unknown...
return DIENUM_CONTINUE;
}发布于 2020-10-12 09:36:38
据操纵杆称,
多媒体操纵杆API已经被DirectInput所取代,它对当今的输入和力反馈设备有更多的功能。有关更多信息,请参见DirectX文档。
你需要的是DirectInput,请从缓冲Joystick数据开始。
DIDEVICEOBJECTDATA数组中的每个元素表示操纵杆上单个对象的状态变化。例如,如果用户按下按钮0并对角移动棒,则传递给IDirectInputDevice8::GetDeviceData的数组(如果它至少有三个元素,并且pdwInOut至少为3)将有三个元素填充--一个按钮0的元素,x轴中的更改元素,y轴中的更改元素--而pdwInOut的值将被设置为3。
要检索操纵杆的当前状态,可以使用指向DIJOYSTATE或DIJOYSTATE2结构的指针调用IDirectInputDevice8::GetDeviceState方法,这取决于数据格式是用c_dfDIJoystick还是c_dfDIJoystick2设置的。(请参阅设备数据格式。)结构中返回的操纵杆状态包括轴的坐标、按钮的状态和视图控制器的状态。
https://stackoverflow.com/questions/64314175
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