在这种情况下,数组中有两条动画曲线。一个代表淡出,一个代表淡出。目前,我在数组中使用索引1,但是我希望在索引0和索引1之间保持平滑,这样它就会淡入和淡出。
我想在索引0处播放动画曲线,当它完成时,在索引1处开始播放第二条动画曲线。
在此之前,我尝试使用for循环:
for (int i = 0; i < fadeIn.Length; i++)
{
_renderer.material.SetFloat(shaderProperty, fadeIn[i].Evaluate(Mathf.InverseLerp(0, spawnEffectTime, timer)));
}但动画曲线之间并没有改变。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnEffect : MonoBehaviour {
public float spawnEffectTime = 2;
public float pause = 1;
public AnimationCurve[] fadeIn;
public bool fadeOut = false;
ParticleSystem ps;
float timer = 0;
Renderer _renderer;
int shaderProperty;
void Start ()
{
shaderProperty = Shader.PropertyToID("_cutoff");
_renderer = GetComponent<Renderer>();
ps = GetComponentInChildren <ParticleSystem>();
var main = ps.main;
main.duration = spawnEffectTime;
ps.Play();
}
void Update()
{
FadeIn();
}
private void FadeOut()
{
}
private void FadeIn()
{
if (timer < spawnEffectTime + pause)
{
timer += Time.deltaTime;
}
else
{
ps.Play();
timer = 0;
}
_renderer.material.SetFloat(shaderProperty, fadeIn[1].Evaluate(Mathf.InverseLerp(0, spawnEffectTime, timer)));
}
}发布于 2020-12-01 11:23:46
这就是我要找的。工作得很好。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnEffect : MonoBehaviour
{
public float spawnEffectTime = 2;
public float pause = 1;
public AnimationCurve[] fadeIn;
public bool fadeOut = false;
ParticleSystem ps;
float timer = 0;
Renderer _renderer;
int fadeIndex = 0;
int shaderProperty;
void Start()
{
shaderProperty = Shader.PropertyToID("_cutoff");
_renderer = GetComponent<Renderer>();
ps = GetComponentInChildren<ParticleSystem>();
var main = ps.main;
main.duration = spawnEffectTime;
ps.Play();
}
void Update()
{
FadeIn();
}
private void FadeOut()
{
}
private void FadeIn()
{
if (timer < spawnEffectTime + pause)
{
timer += Time.deltaTime;
}
else
{
ps.Play();
timer = 0;
if (fadeIndex == 0)
{
fadeIndex = 1;
}
else
{
fadeIndex = 0;
}
}
_renderer.material.SetFloat(shaderProperty, fadeIn[fadeIndex].Evaluate(Mathf.InverseLerp(0, spawnEffectTime, timer)));
}
}https://stackoverflow.com/questions/65089095
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