我目前正在pyton速成班上做一个练习,修改练习13-3中的代码,这样当一排雨滴从屏幕底部消失时,屏幕顶部就会出现新的一行,并开始下降。当底部一行接触到屏幕底部时,我设法使一排新的雨滴出现。然后,游戏开始明显滞后,在屏幕顶部创建了一排新的雨滴之后,新的行保持不变,而原来的雨滴继续向下移动(明显滞后)。我已经做了一些调试,当第一行触及底部时,似乎会创建大量的新行,但我不知道为什么。感谢您的帮助,谢谢yoU!
stars_game.py
import sys
import pygame
from settings import Settings
from star import Star
from random import randint
class StarGame:
def __init__(self):
pygame.init()
self.settings = Settings()
self.screen = pygame.display.set_mode(
(0,0), pygame.FULLSCREEN)
self.settings.screen_width = self.screen.get_rect().width
self.settings.screen_height = self.screen.get_rect().height
pygame.display.set_caption("Star Game")
self.stars = pygame.sprite.Group()
self._create_fleet()
def run_game(self):
while True:
self._check_events()
self._update_stars()
self._update_screen()
def _create_fleet(self):
star = Star(self)
star_width, star_height = star.rect.size
available_space_x = self.settings.screen_width - (2 * star_width)
number_stars_x = available_space_x // (2 * star_width)
available_space_y = (self.settings.screen_height - 2 * star_height)
number_rows = available_space_y // (2 * star_height)
for row_number in range(number_rows):
for star_number in range(number_stars_x):
self._create_star(star_number, row_number)
def _create_row(self):
star = Star(self)
star_width, star_height = star.rect.size
available_space_x = self.settings.screen_width - (2 * star_width)
number_stars_x = available_space_x // (2 * star_width)
available_space_y = (self.settings.screen_height - 2 * star_height)
number_rows = available_space_y // (2 * star_height)
for star_number in range(number_stars_x):
self._create_star(star_number, 0)
def _create_star(self, star_number, row_number):
star = Star(self)
star_width, star_height = star.rect.size
star.x = star_width + 2 * star_width * star_number
star.rect.x = star.x
star.y = star.rect.height + 2 * star.rect.height * row_number
star.rect.y = star.y
self.stars.add(star)
def _update_stars(self):
"""Update the positions of all stars in the fleet."""
self._check_fleet_edges()
self.stars.update()
def _check_events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
sys.exit()
def _update_screen(self):
self.screen.fill(self.settings.bg_color)
self.stars.draw(self.screen)
pygame.display.flip()
def _check_fleet_edges(self):
flag = False
for star in self.stars.sprites():
if star.check_edges():
star.remove()
flag = True
if flag:
self._create_row()
print("NEW")
if __name__ == '__main__':
sg = StarGame()
sg.run_game()settings.py
class Settings:
"""A class to store all settings for Alien Invasion."""
def __init__(self):
"""Initialise the game's settings."""
#Screen settings
self.screen_width = 1200
self.screen_height = 800
self.bg_color = (230, 230, 230)
self.star_speed = 1.0star.py
import pygame
from pygame.sprite import Sprite
class Star(Sprite):
def __init__(self, sg_game):
super().__init__()
self.screen = sg_game.screen
self.settings = sg_game.settings
self.image = pygame.image.load('images/alien.bmp')
self.rect = self.image.get_rect()
self.rect.x = self.rect.width
self.rect.y = self.rect.height
self.x = float(self.rect.x)
self.y = float(self.rect.y)
def update(self):
self.y += self.settings.star_speed
self.rect.topleft = round(self.x), round(self.y)
def check_edges(self):
screen_rect = self.screen.get_rect()
if self.rect.y >= screen_rect.bottom:
return True发布于 2021-01-14 12:28:45
当星星在屏幕底部时,它们需要从stars Group中移除。您必须将从其中移除恒星的组传递给remove方法。或者,您可以使用kill从所有组中移除一颗恒星。
class StarGame:
# [...]
def _check_fleet_edges(self):
flag = False
for star in self.stars.sprites():
if star.check_edges():
star.remove(self.stars) # <---
# alternatively you can do
# star.kill()
flag = True
if flag:
self._create_row()
print("NEW")pygame.image.load是一个非常耗时的操作。必须读取和解码图像文件。在初始化期间加载一次映像,并将加载的Surface对象传递给Star的构造函数
class Star(Sprite):
def __init__(self, sg_game, image):
# [...]
self.image = image
# [...]class StarGame:
def __init__(self):
# [...]
self.star_surf = pygame.image.load('images/alien.bmp')
# [...]
def _create_fleet(self):
star = Star(self, self.star_surf)
# [...]
def _create_row(self):
star = Star(self, self.star_surf)
# [...]
def _create_star(self, star_number, row_number):
star = Star(self, self.star_surf)
# [...]https://stackoverflow.com/questions/65718844
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