首页
学习
活动
专区
圈层
工具
发布
社区首页 >问答首页 >QUdpSocket readReady无发射信号

QUdpSocket readReady无发射信号
EN

Stack Overflow用户
提问于 2021-01-17 17:32:08
回答 1查看 255关注 0票数 0

我刚刚开始为我的Qt应用程序实现一个UDP客户机。我跟踪了这个例子。我能够向远程主机发送和接收数据。这已经在我的远程主机和本地客户端验证了,我正在为这个应用程序开发这个应用程序(通过从我的handleReadyRead()调用main.cpp在本地验证)。我似乎无法让QUdpSocket发出它的readyRead信号。为什么会这样呢?

main.cpp

代码语言:javascript
复制
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QTimer>
#include "udpclient.h"


static double value = 0;
static bool flash = true;
static UDPClient client;



   
int update1000()
{
    QByteArray Data;
    Data.append((char) 0x00);
    Data.append((char) 0x2c);
    Data.append((char) 0x1a);
    Data.append((char) 0x2c);
    Data.append((char) 0x92);
    Data.append((char) 0xe6);
    Data.append((char) 0xf6);
    Data.append((char) 0xa0);
    client.SendPacket(Data);

    return 0;
}

int packetReady()
{
    qInfo() << "packetReady";
    return 0;
}



int main(int argc, char *argv[])
{
    QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
    QGuiApplication app(argc, argv);

    qmlRegisterType<HorizontalBarGraph>("com.kubie.horizontalBarGraph", 1, 0, "HorizontalBarGraph");

    QQmlApplicationEngine engine;
    engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
    if (engine.rootObjects().isEmpty())
        return -1;

    


    QObject *object = engine.rootObjects()[0];
   

    

    //qInfo() << "Initializing timer.";    
    QTimer timer1000;
    QObject::connect(&timer1000, &QTimer::timeout, update1000);
    timer1000.start(1000);



    return app.exec();
}

udpclient.h

代码语言:javascript
复制
#ifndef UDPCLIENT_H
#define UDPCLIENT_H


#include <QUdpSocket>

class UDPClient : public QObject
{
  Q_OBJECT

  public:
      explicit UDPClient(QObject *parent = nullptr);

      void SendPacket(const QByteArray &buffer);


  private:
      QUdpSocket *socket = nullptr;

  signals:

  public slots:
      void handleReadyRead();

};

#endif // UDPCLIENT_H

udpclient.cpp

代码语言:javascript
复制
#include "udpclient.h"

UDPClient::UDPClient(QObject *parent) :
    QObject(parent)
{
  socket = new QUdpSocket(this);

  //We need to bind the UDP socket to an address and a port
  //socket->bind(QHostAddress::LocalHost,1234);         //ex. Address localhost, port 1234
  socket->bind(QHostAddress::AnyIPv4,6969);         //ex. Address localhost, port 1234

  //connect(socket,SIGNAL(readyRead()),this,SLOT(handleReadyRead()));
  connect(socket, &QUdpSocket::readyRead, this, &UDPClient::handleReadyRead);

}


void UDPClient::SendPacket(const QByteArray &buffer)
{
    socket->writeDatagram(buffer, QHostAddress("192.168.174.10"), 6969);
}


void UDPClient::handleReadyRead()     //Read something
{
    qInfo() << socket->hasPendingDatagrams();

  QByteArray Buffer;
  Buffer.resize(socket->pendingDatagramSize());

  QHostAddress sender;
  quint16 senderPort;
  socket->readDatagram(Buffer.data(),Buffer.size(),&sender,&senderPort);
  qInfo() << Buffer;

  //The address will be sender.toString()
}
EN

回答 1

Stack Overflow用户

回答已采纳

发布于 2021-01-24 17:52:43

QML应用程序需要(至少)一个QGuiApplication来运行。您将在命令行或IDE调试应用程序输出窗口中获得有关这方面的调试输出。要获得针对此类问题的更致命警告,可以设置环境变量QT_FATAL_WARNINGS (有关更多信息,请参见QDebug文档 )。

票数 0
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/65763806

复制
相关文章

相似问题

领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档