现在已经有大约8个小时了,我正试图找到一种方法,这样我就可以接收与我在同一个网络中的所有设备。我已经找到了一些方法来做到这一点,但它们都归结为对网络中的所有in进行ping。如果联合允许多线程,那就不是什么大问题了。由于它不/基本上只允许IEnumerator,所以我不得不一个接一个地执行每个ping,这需要大量的时间,您甚至不能使用GUI。
我目前的代码如下:
public class AddressFinder {
private List<Ping> pingers = new List<Ping>();
private List<IPAddress> addresses = new List<IPAddress>();
private int timeOut = 250;
private int ttl = 5;
private int instances;
private MonoBehaviour m;
public void Scan(MonoBehaviour mono, IPSegment ips, Action<List<IPAddress>> callback) {
this.m = mono;
m.StartCoroutine(ScanAsync(ips, callback)); // New Coroutine so the UI should not freeze
}
private IEnumerator ScanAsync(IPSegment ips, Action<List<IPAddress>> callback) {
PingOptions po = new PingOptions(ttl, true);
byte[] data = new System.Text.ASCIIEncoding().GetBytes("abababababababababababababababab");
instances = 0;
foreach(uint host in ips.Hosts()) { // Itterate through all IPs in that network
m.StartCoroutine(Send(IPHelper.ToIpString(host) // IP as String, data, po));
}
WaitForSeconds wait = new WaitForSeconds(0.05f);
while(instances > 0) {
yield return wait;
}
callback(addresses);
}
private IEnumerator Send(string ip, byte[] data, PingOptions po) {
instances++;
Ping p = new Ping();
PingReply rep = p.Send(ip, timeOut, data, po);
p.Dispose();
if(rep.Status == IPStatus.Success)
addresses.Add(IPAddress.Parse(ip));
instances--;
yield return new WaitForSeconds(0);
}
}这个wcode将实际工作,但需要像4分钟来测试所有253个in在我的网络。此外,UI冻结在这段时间。
我也试着用团结平,它看上去很不一致,也没有那么好用,因为它也需要254平的时间。
有没有人知道问题是什么,或者有另一个想法让所有的设备都进入网络?
发布于 2021-02-19 08:26:44
我找到了一条解决问题的方法。实际上,我认为不应该在Unity中使用线程,但它似乎只是不使用主线程之外的Unity,这意味着其他线程是允许的。总之,这是我的密码:
using Ping = System.Net.NetworkInformation.Ping;
public class AddressFinder {
public List<string> addresses = new List<string>();
private MonoBehaviour m;
Thread myThread = null;
public int instances = 0;
public AddressFinder(MonoBehaviour mono) {
m = mono;
}
public void Scan(List<IPSegment> iPSegments, Action<List<string>> addresses) {
myThread = new Thread(() => ScanThreads(iPSegments, addresses));
myThread.Start();
}
private void ScanThreads(List<IPSegment> iPSegments, Action<List<string>> callback) {
Ping myPing;
PingReply reply;
instances = 0;
foreach(IPSegment ips in iPSegments) {
foreach(uint hosta in ips.Hosts()) {
string ip = IPHelper.ToIpString(hosta);
Task.Factory.StartNew(() => {
myPing = new Ping();
instances++;
reply = myPing.Send(ip, 250);
if(reply.Status == IPStatus.Success) {
addresses.Add(ip);
}
instances--;
}, TaskCreationOptions.PreferFairness | TaskCreationOptions.LongRunning);
}
}
int i = 0;
while(instances > 0) {
if(i > 100)
break;
i++;
Thread.Sleep(10);
}
callback(addresses);
}
}public class LobbyManager : MonoBehaviour {
public UnityEngine.Object[] Games;
private List<string> localAddresses = new List<string>();
private List<string> hostAddresses = new List<string>();
private Ping p;
AddressFinder af;
public void Start() {
List<IPSegment> iPSegments = GetInterfaces(true);
af = new AddressFinder(this);
af.Scan(
iPSegments,
(addresses) => {
localAddresses = addresses;
foreach(string address in localAddresses) {
Debug.Log(address.ToString());
}
}
);
}
public void Update() {
}
public List<IPSegment> GetInterfaces(bool showVPN) {
List<IPSegment> ipsList = new List<IPSegment>();
foreach(NetworkInterface ni in NetworkInterface.GetAllNetworkInterfaces()) {
if(ni.Name.Contains("VM") || ni.Name.Contains("Loopback"))
continue;
if(!showVPN && ni.Name.Contains("VPN"))
continue;
foreach(UnicastIPAddressInformation ip in ni.GetIPProperties().UnicastAddresses) {
if(ip.Address.AddressFamily == AddressFamily.InterNetwork) {
IPSegment ips = new IPSegment(ip.Address.ToString(), ip.IPv4Mask.ToString());
ipsList.Add(ips);
}
}
}
return ipsList;
}
}IPSegment是根据子网掩码将此段中的所有is保存在其中的类。
这段代码工作得很好,但并不是那种穿孔,这意味着不应该有比255.255.255.0更高的子网掩码,否则它将需要时间。
https://stackoverflow.com/questions/66269645
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